30s refresh on a garbage ability is still garbage, stun just needs buffed and can keep the current cd
While i would say yes having it 4x at much as before is quite a benefit.
60s on recon is stupid keep it maxed at 50 otherwise there isnt much point in it being refreshed
It just means that you get it refreshed slightly slower to where you only get it twice a round
Mayb keep at 50 and balance from there is viable
55s on skye is okay ig but I dont see a problem currently?
Its cuz im Balancing for all the inits, skye's birds can get far more info than a kayo knife hence why i moved it slightly up moving kayo's to 40s as compensation
Tejo should be refresh on ability kill, allows him to play post plant a bit more without being oppresive and incentives commiting hard util combos in early round to get kills for that refresh
I mean it makes sense cuz then there's an actual way to prevent it.
Probably what i'd do is do a sort of decay + real hp effect. Where its like part of your health is removed but the other part is decay. I.e even if you get hit a few times the hp wont be as intense but you're far more vulnerable to spam. Think like 50% goes as temp damage and 50% goes as true damage. So if you stood in a tejo missile you'd be on 1 hp and when the decay goes you'd get half health (the max is 180 across all 3 pulses, so you'd be on 90)
And the decay means that you're always on 1 hp unless the true damage exceeds ur current hp idk throwing ideas to make it playable
gekko should go back to ten but the issue isnt the cd its how limited the situations in which a flash is both retrievable and gets value, the method/ ability to pick these up needs to be adjusted, maybe dizzy and mosh slowly crawl back the direction they were thrown from but become something that can be destroyed on the ground (like deadlock cocoon but less hp and a bit slower)
Honestly yeah i'd say let the globules roll back to gekko if not picked up within the globule duration, they cant be shot and always take 1s regardless of distance to go to gekko, after which is a cooldown of 25s (cuz the current in world duration is 20s + 1s travel time = 21s + 25s = 46s total from throw to regen) it allows you to track where gekko came from