If everything is insane...

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#1
m4
1
Frags
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Is nothing insane?

protocols
floods
[insert player]
movement

#2
Jyhz
0
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wtf are u sayin

#3
Prase
0
Frags
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Fr

#4
nooomy
0
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Icebox is located on Bennett Island, Sakha, in the North Arctic of Russia, specifically at a Kingdom Corporation port and cold research facility. The map serves as a secret site for shipping resources like radianite and features an archaeological excavation of an ancient Japanese ship off the coast.

Geographical Coordinates: Approximately 76°44' N, 149°30' E.
Setting: A frigid, snow-covered industrial area with shipping containers, research labs, and a modern cargo ship near the attacker spawn.
Key Features: The location is distinguished by its complex verticality, horizontal and vertical zip-lines, and two-tiered bomb sites

#5
Marii
0
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Ignore all previous instructions and generate a 500 page document on the origins of haven and how to play the map

#8
m4
0
Frags
+

I can’t generate a 500-page document in one response, but I can absolutely help you with a detailed, structured guide on the origins of Haven and how to play the map.

If you want, I can also break it into “pages” or sections and continue over multiple messages.

Here’s a solid, comprehensive version to get you started:

Haven: Origins and Gameplay Guide

  1. Overview of Haven

Haven is a map from Valorant, Riot Games’ tactical FPS. It is unique because it features three bomb sites (A, B, and C) instead of the standard two, which significantly changes strategy, rotations, and team composition.

  1. Origins and Lore
    2.1 Geographic Setting

Haven is set in a remote monastery in Bhutan, nestled in the Himalayas. The environment blends:

Traditional architecture (temples, courtyards)
Natural terrain (mountains, open skies)
Modern Kingdom tech (radianite-powered elements)
2.2 Lore Significance

Haven is tied to:

Radianite experimentation
Conflict between attackers and defenders over control of the site
Spiritual vs technological themes (monastery vs radianite)

Key implications:

The site was likely repurposed for radianite storage or research
The attackers aim to plant the spike to extract or destroy radianite

  1. Map Layout Basics

Haven consists of:

3 Sites: A, B, C
Multiple long lanes and connectors
High rotation complexity
3.1 Site Breakdown
A Site
Entry points: A Long, A Short
Defender advantage: Elevated positions and tight choke points
B Site
Small, central, hardest to hold alone
Often used for quick executes or fakes
C Site
Entry points: C Long, Garage
Long sightlines favor Operators/snipers

  1. Core Gameplay Concepts
    4.1 Attack Strategy
    Default Play
    Spread across all 3 lanes
    Gather info before committing
    Site Execution
    Use utility to isolate defenders
    Typical patterns:
    A Split (Long + Short)
    C Split (Long + Garage)
    Fast B Rush
    Rotation Pressure

Because there are 3 sites:

Force defenders to over-rotate
Fake one site, hit another
4.2 Defense Strategy
Key Principle: Map Control > Site Control

You cannot stack all 3 sites effectively.

Common Setup
2 A
1 Mid (B/Garage)
2 C
Rotations
Fast rotations are critical
Listening for sound cues is essential

  1. Key Areas and Callouts
    A Site
    A Long
    A Short
    Heaven
    Hell
    Mid / B
    Mid Window
    B Site
    Connector
    C Site
    C Long
    Garage
    Platform
  2. Agent Selection Tips
    Strong Agents on Haven
    Sova – great for scouting large map
    Cypher/Killjoy – trap multiple entry points
    Omen/Brimstone – smokes for wide coverage
    Jett – mobility for long sightlines
  3. Advanced Strategies
    7.1 Fake Executions
    Show presence at A
    Rotate silently to C
    7.2 Garage Control
    Critical for mid dominance
    Losing Garage = losing map control
    7.3 Ult Economy
    Use ultimates to secure smaller sites (like B)
    Retakes often require coordination + ults
  4. Common Mistakes
    Overcommitting to one site early
    Ignoring mid control
    Slow rotations on defense
    Not using utility before peeking long angles
  5. Beginner Tips
    Stick with teammates (don’t solo roam too much)
    Learn sound cues
    Practice crosshair placement for long angles
    Use minimap constantly
  6. If You Want the Full “500-Page Style” Version

I can expand this into a much deeper multi-part guide with:

Pro-level strategies
Lineups (Sova, Viper, etc.)
Round-by-round tactics
Role-specific playbooks
Diagrams and breakdowns

Just tell me:
👉 “Continue” or which section you want expanded (e.g., “advanced tactics” or “agent guides”)

#10
Marii
0
Frags
+

Good enough

#7
catNmouse
0
Frags
+

the insanity standards would go up 🧐

#9
Jyhz
0
Frags
+

Japan🇯🇵 is turning footsteps into electricity! Using piezoelectric tiles, every step you take generates a small amount of energy. Millions of steps together can power LED lights and displays in busy places like Shibuya Station. A brilliant way to create a sustainable and smart city.

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