this won't make the map easier to play, they just changed a lot of things to make it look like they're working. mid and Nest changes are decent, but they managed to make the map even weirder for people who already don't like it
this won't make the map easier to play, they just changed a lot of things to make it look like they're working. mid and Nest changes are decent, but they managed to make the map even weirder for people who already don't like it
All breeze changes are literally catered to dome smoker players who kept whining about map being specifically built for wall smokers.
Thank god about it... The Viper meta in all maps are going down for good 🙏🏻
Not that it's hard to play against or something like this, but it's already boring
Speaking like u saw the pro play or ranked on the new map or are some kind of analyst
I am some kind of analyst, yes
dw my little friend, everything I said will be proven once ranked players start crying about the new Breeze. retaking will be harder, attacking will also be harder, and the only thing easier now is the defense since attackers can't exploit that many angles
The only thing I'm "worried" about is holding A site as a CT, seems a little bit confusing to organize it
As mudanças no L e no Ninho ficaram boas pra krl
Pra defender o B vai ser mais de boa, sem ser "atropelado" por 4 ângulos diferentes ao mesmo tempo
O A eu ainda vou ter que jogar pra ver, mas parece confuso
DD ficou interessante, mas não parece que vai mudar muita coisa pra jogar por lá
Metal vai ser mais inutilizado do que tudo pq pra entrar lá sendo TR vai ter que abrir pro meio (isso depois de gastar uma caralhada de recurso pra poder evitar DD e o meio aberto) kkkkkk
Ninho - sim
L - ok
Defender B - com ctz
A - acho que o A ficou igual ou um pouco melhor p defender, como defensor vc ainda tem praticamente a mesma quantidade de ângulos, a diferença é que agora tem mais ângulos varáveis e aquela caixa amarela ficou mais difícil de usar pra ficar se escondendo
DD - exatamente
Metal - exatamente
ou seja, como eu disse pro KClaw, ficou mais fácil de defender, mais difícil de atacar e o mapa só ficou mais desconfortável e esqusito... não necessariamente pior, mas mais complicado do q já tava
se todo mundo já conhecendo o mapa já achavam difícil, imagina agora com todas essas mudanças... eu gosto do Breeze e acho que pra mim não vai afetar tanto, mas pra quem não sabe jogar (aka nossos aliados de ranked), vai ser um inferno
Pois é... tava pensando nisso tbm, vai ser mais complicado por ter muitas mudanças de uma vez + vai um ser um mapa menos TR num geral
Mas pra quem joga FPS há um bom tempo (eu desde o CS 1.6, por exemplo) o mapa da breeze num geral me da uma vibe do fundo da Dust2 com combates de longo alcance com uma trocação sincera todo tempo kkkkkkk o que é muito pika
Imma overlook a few scrims and see how breeze will play out because it was an Alr map for me as a cypher player. idk how incredibly viable it is now but we gonna find out. This is definitely a step the right direction for the map.
maybe A step, but not enough steps iykwim
that's why I said "useless", these changes won't fix the map and people will have a harder time adapting to it now
Pyramids are a terrible idea for A site, that bridge between them is even worse
Mid is too large and people can still peek Nest from multiple angles
I like the map tho, when I said "fix the map" I meant "fix the map so it becomes easier to play", because just like Fracture, ranked players are clueless when they have to play these maps
Mid is far smaller than it used to be, and I don't see how it being large is a problem in itself, also you will always be able to peek a whole area from 2 angles at least, and there u can only peek from elbow or bottom mid/ new drop (almost the same area) and u got non-spammable cover in nest to hold while being protected from elbow so I really struggle to see the issue there.
I indeed do not like the passage between the pyramids but I think it's alright because crossing it on attack exposes you to unfavorablee gunfights so it's not particularly strong
they made so many changes at least one of them will have a positive effect and they will keep that and change everything again until breeze becomes the best map in fps history.
yeah, like I told SnorlaxEnjoyer, I think that is one step, but there are a lot of things they have to change if they want to fix Breeze, and most of these changes don't exactly do that
They just made these changes so people could pick clove or omen with out being completely useless
Omen?
Very few people would prefer omen over clove. If someone is forced to fill smokes they either go for clove or brim. Unless you actually want to do some cool stuff and have fun aint nobody picking up omen in ranked
Majority of the players are ranked. I do know people dont prefer clove in pro play but these changes arent only for pro play. Everyone is affected so I didnt mention the minority of players
Omen is very viable on this map now. Thats like the whole reason they did these changes, because they needed more controller diversity (brim is prob gonna be the most popular in pro tho)
astra clears him, the paranoia is kinda cheeks and the tps are useless on top of his smokes being range limited. Being viable doesn't mean he should be played
his paranoia is the best blind in the entire game, and since the map is now smaller, its even better.
his tps have always been fine on breeze, but now there are more corners and high spots he can get to first before anyone else.
and being range limited doesnt matter when its over 75% of the map, and double smokes are required anyways.
astra is good, but omen outclasses her on almost every map, so I assume teams with a controller that doesnt play astra comfortably will gladly switch her for omen.
Riot still makes changes for pro exclusively sometimes (viper nerfs, astra nerfs, yoru nerfs, and others)
Also i know this isnt mostly for pro, but i was saying omen could be played when you said only clove is gonna be picked.
I mentioned clove will mostly be played not the only one to be played. Ya i get it, they make changes keeping pro scene in mind, I hope they stop doing that. It ruins the game for the rest of the players and more to people who do not even bother watching the esport scene.
the problem with stopping balancing according to the pro scene is that the pro scene would be incredibly boring since the same agents will be broken forever until the ranked players start abusing it because of pro.
also, most of the pro play agents arent even played in ranked anyways, ranked is mostly agents like jett, phoenix, chamber, clove, reyna, and other selfish agents that pro play rarely uses
Defense omen can paranoia the entirety of A main at round start. Combine it with 1-2 duelists and it's at least one free round in ranked
nah i think most are good changes. A backsite box thingy is very good. think more smokes are more viable too. they balanced CT and TR well. have to see it on proplay tho
I used to love that Breeze was a long range map, and they shortened almost all corners ):