Have I lost my damn mind?
TLDR: Dissipate combos to solve the issue of less total utility, Astra has a super high tactical ceiling.
Looking at a couple different coaches SUPER early tier lists and some of them have Astra in the S tier while others have her in B/C, with the latter being the general community perception I hear as well. (yes ik Tier 1 Valorant next year will be played a likely a different patch so things could change). Ranking Astra that high really makes no sense as she was obviously weaker than Omen before, and while this patch took some of his power he is still easier to get value out of than Astra (big blind and tps vs super weak stun and suck). But then why is Astra rated over Omen in these tier lists if she also got nerfed? There could be some higher value especially on paper comparing Astra and Omen's ults, however the flexibility of the Omen ult is valuable as well. I think the answer is not in smoke cooldown times, full smoke instances, or even the supplementary utility. I think the answer will be in new creative util combos with the Dissipate feature (yes those tiny 1 second smokes).
Hold on let me cook here: 100 seconds in round with no plant and each Astra star goes on a 25* second (a little more with placement time) CD after you use it in a dissipate. This amounts to quite a few possible instances, 20 if you are testing in a custom and don't plant, reliably 10+ uses if you don't full use 2 stars in the first game phase/default or 6+ after using two stars. Obviously you won't use the maximum amount of dissipates possible, you need to actually smoke or even use one of those other horrible abilities. A foreseeable issue with this is the question of just how much value can you get from these 1 second smokes? I concede that these are pretty weak abilities, which is why I think an exceptional amount of coordination will be needed to get consistent value from util combos. Some of the use cases for the dissipate have been demonstrated by pros or Astra specialists in ranked such as caterpillar execs, dissipates to break scope angles, dissipates used to obscure the travel of other utility like drones or flashes, dissipates to cover dashes/gap close abilities, as well as more situational uses like fakes.
Some potential downsides to Astra/maybe these coaches are wrong:
- As I said it takes a ton of coordination and prep to fully utilize the flexibility of her star cooldown
- Her other two abilities are relatively weak with long CDs that burn a star
- Her identity outside of her smokes duties is not as well formed as the other orb smokes: Omen has lots of flexibility to be aggressive and abuse verticality, Clove is not completely punished for aggression and has stream roll potential, Brimstone has stall/post plant denial with molly and ult. Astra is not subject to range restrictions? But neither is Omen really and on many maps Clove and Brim are fine as well. The one identifiable trait and possible advantage Astra has over the other orb smokers is an abundance of possible actions in a round by using dissipate.
So tell me have I lost my mind or does Astra have more layers than an onion?






