Just based on positioning since I can't see the utils
Round 7 - Good angle to hold just got aim diffed
Round 8 - Unlucky that all 3 pushed main but you should wait for your teammates, you're exposed to the entire bombsite and all of your teammates are behind you
Ruond 9 - Again, you're on site alone, there's a world where you kill the Reyna but Yoru was there and would've traded anyways, none of your mates would've been able to (especially if he has his TP)
Round 10 - I don't know if there was a smoke but Reyna shouldn't have gotten away with that, I don't know what your Jett and Cypher were looking at.
Round 11 - nt, just diffed, maybe ask for a Breach flash next time
Round 12 - Omen got his mid and then took site (my guess is he didn't clear it), you guys should be aware that someone could be tree and use more util there (breach), but at least you got traded
Round 13 - Yoru played good by holding there, you definitely heard them tree and should've maybe played a little safer by simply holding main, then if Yoru pushes main = you kill him / if he goes with his team through tree = they don't expect you to be main and you get at least 1 free kill
Round 15 - diffed, all good.
Round 16 - Pushing mid with a judge... maybe we don't do that
Round 17 - nt, if you killed that Reyna there's a world where you win the 1v2 since you know where Yoru is
Round 19 - If you're gonna push like that every other round, at least ask your breach to throw a stun for you to get that Yoru (or at least force him to TP so you can take space), or Omen to throw a flash
Round 20 - Now you're pushing and Omen and Breach are there, only problem is one of them should stay tree to stun/flash main
You get killed a lot while holding, you should be playing a little more agressive on Neon, if you wanna hold maybe jump peek and then stun when you get the info, and ask for more utils from your teammates