Can someone explain the theory behind this comp for small brain like me? I understand that it's supper strong at taking a site with the two duelist being able to tp into site. However, isn't that the same thing as raze and jett double duelist?
Can someone explain the theory behind this comp for small brain like me? I understand that it's supper strong at taking a site with the two duelist being able to tp into site. However, isn't that the same thing as raze and jett double duelist?
yoru works as initiator as well so its more like 1 and a half duelist and half a initiator
nah waylays kinda a initiator too, with her dive and dash to get info shes like a human drone, also her ulti and hinder are more for setting up kills not only for the duelist solely but also the team, etc neon laser, raze rocket, jett knives, iso domain expansion, phoenixs second life.
Yoru is the same way with his util, except waylay has that dive ability which allows her to entry like a traditional duelist
Raze and jett are old school. Yoru are strong picks for current meta and if you have a player that understands Waylay util, then both of them are deadly especially during attack side
I saw them do a yoru ult to find the senti and com for waylay and then waylay would dash to the senti while yoru comes out of the ult so the senti is guaranteed to die getting max one player. Yes this is only possible when yoru has ult but I think they use this comp since flashback and hyunmin can coordinate their plays well. (yoru tp+ waylay dash) I'm sure they have other reasons too.
I’ll explain it for you Yoru and waylay are currently better than Jett and raze simple
basically triple initiator, waylay and yoru have util that can enable each other well and they can be distractions. sova for scan, yoru for flash, waylay for hinder(better stun)
Waylay is almost always a distraction…
Hyunmin prioritises throwing the saturate down if he spots some1 then flashback tp’s in to punish while they flood site and hyunmin comes in with the second group asap
The only time Hyunmin sticks a double dash is if they guarantee the site is clear or he is dashing into a smoke by mako…
So they have two good duelists with good initiator util (flashes and the saturate) and they just combo the util on attack…
On defence they fight for space and have some nice trap plays as well as playing standard defence… they do prioritise scoped weapons (outlaw and op)for flashback when they can…
Combine that with all the ults and they can win rounds on defence and attack
Damn, I read your name as termi initially. I thought bro came to explain his own theory lol.
its weird, basically the yoru sets the waylay up to go in and find a player with clone for wall/trips and flashes, if the player the waylay finds tries to fight, she just hinders and tps out, yoru tps in and basically trades her, its like a weird both half initiating for the other on the entry idea, so the defense player doesnt know who to focus on, the waylay might hinder then tp out for the yoru to trade, if you ignore the waylay and focus on the yoru fight she can stay and get a free kill, its hard to deal with because you have to ignore the waylay to fight the yoru but also you cant ignore the waylay, i think you really need to have specifically designed crossfires to punish the waylays entry pathing to beat it, like on corrode b site specifically have someone holding the dash into the hut because the doesnt have anyway to create safe pathing on her own like a jett smoke.
good comp not good enough to run 7/7 like drx will and they will get anti'd as for now its a INSANE comp:
Pros
Amazing util with both of yoru and waylay being basically inti's with retake ults and good pieces of util hinder,flash
Amazing at baiting out util=more util advantage meaning they will always have more util
execs are incredible and defense aggro is good basically this comp is either winning champs or not coming close
Cons
You need both of your duelists to pop off or the util will stop getting baited out they need to start off insane so they get the respect to get util dumped
Also needing one of them to be comfortable on lurks since they always get in those types of spots after baiting the util to hold the space since if they get that space back you didn't bait out the util u just faked pressure preferably waylay
your util needs to hit on every role you have util advantage at first but not alot of refresh-ables
Possible Anti:
a good awper counters everything in the game tbh
good space denial(if you throw the util u need to get some level of space with it or maintain space at worst)
strong retakes especially after waylay yoru take the space the more they leave the space the better
High key deadlock space denial cool down seems like the solve against this comp maybe chamber,yoru since he can bait out the yoru,waylay hit and get out can out awp the defensive yoru waylay
PRX did first dont give t0rmi more credit just so he can get 5th-6th once again
if i were fnatic i would get kayo, deadlock, vyse, and sage all in the same comp just to anti drx on corrode.