I've seen a lot of people share their Harbor change ideas, so I've decided to share my own.
For a bit of context, I've been playing Harbor for 2 full years (190 hours/340 matches in ranked). I've been feeling Harbor's weaknesses since day 1, and have been advocating for Harbor buffs for almost a year now. I've even [submitted a ticket](https://i.imgur.com/ihrwXOi.png) asking if I could help with the changes—to which I was told [they wouldn't accept my ideas](https://i.imgur.com/T9clkNJ.png) because of their Terms of Service (not sure why I can't at least give ideas, but I digress).
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Major rework (deployment of utility)
- Pressing E/C/X → right click opens a map (around the same radius as KAY/O ult)
- Left click on the map to deploy the rotating orb on Harbor's gauntlet
- Takes about 0.5 seconds to deploy
- This orb will be the origin point of High Tide/Cascade/Reckoning
- The orb can be recalled using F (similar to Astra stars)
- 0.5 second recall animation
- No cooldown on the orb (can be repositioned as soon as it's recalled and press E/C/X → right click again)
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Minor additional rework (team/enemy slow)
- Slow effect is removed entirely from the wall/cascade
- A 0.5 second hinder effect is added for enemies passing through
- As with the current slow, the hinder will be in place as long as you're in contact with the wall/cascade
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High Tide (E) updates
- Cooldown reduced from 40 >> 30 seconds
- This puts it in line with the smokes of currently meta controllers (e.g. Omen)
- Cooldown reduced from 40 >> 30 seconds
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Cove (Q) updates
- Cost decreased from 350 >> 300 seconds
- This lets you buy Cove with a Ghost on pistol rounds (very useful, can single-handedly win pistols)
- HP increased from 500 >> 700
- Cove is broken too easily to find value in a lot of instances, especially when multiple enemies are alive. This change aims to amend that
- Cost decreased from 350 >> 300 seconds
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Reckoning (X) updates
- Stun windup decreased from 1.35 >> 1 second
- This makes Harbor's ultimate not as easy to dodge, and gives it more guaranteed value beyond soft recon
- Stun windup decreased from 1.35 >> 1 second
If you have any questions/concerns/feedback, feel free to let me know. I'll try to respond to everything 👍