Sources indicate that qualification will be split across four major regions: Americas, China, EMEA, and Pacific.
The structure is expected to be as follows:
Americas
Top 2 teams from Stage 1
2 teams from an online qualifier
China
Top 2 teams from Stage 1
Top 2 teams from the EVO Series A2 x Asian Champions League event
EMEA
Top 2 teams from Stage 1
2 teams from an online qualifier
Pacific
Top 2 teams from Stage 1
Top 2 teams from an online EWC Pacific Qualifier
source: https://www.e4equip.com/post/report-esports-world-cup-valorant-slots-and-qualifier-details










