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100T fans come

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#1
Tyler_1998

Realistically , whats our chance at making toronto ? heres one take

  1. We beat SEN ( idk how we do that ) and the only way that happens is if zander AND cryo drop + 20 , and asuna doesnt overheat and we dont troll the map veto
  • If sen beats g2 somehow today , and its us vs g2 in lowers , yeah 100t aint winning
  1. After beating 100t , we face EG/KRU/MiBr , and honestly we might only have a chance against EG , i dont think 100t can beat KRU or MiBr even in our current form . To beat EG , icy and yay atleast one of them needs to go offline

and yes if we end up making toronto , we r definitely going as the third seed no hopes more than that

#2
Tyler_1998
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no 100t fans sadge

#3
aexbigb0t
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rip

#4
gluesniffer
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Realistically 100T isn’t making Toronto. Yesterday was against one of the weaker teams, and 100T needs someone to pop off in order to win (yesterday was Zander, all the other wins were Cryo). If someone doesn’t go insane, 100T is unlikely to win because of weak ish team play imo

But also what’s the fun of watching if you don’t believe? I’d say cling onto that hope because until they get eliminated the chance is never 0

#5
aexbigb0t
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Shave boostio's hair for a buff trust

#6
m4
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Win conditions for beating SEN...

EEIU figures out he is an attack focused player and can drastically level up his game by improving on defense. He also needs to stay on Sova which is a problem in this meta because people still think that Tejo drone is just a longer lasting Sova drone. Super embarrassing but the current state of things.

Removing the Operator responsibilities from Cryo. Cryo is a magnificent rifler. By putting him on the operator you are limiting him to very specific situations. The problem is that Cryo often seems timid to take the timings he needs to in order to be effective on the operator. I think the team has protocols that often put him on flanks or the team needs to be completely ready to re-take as a group. The problem that you have with an operator in these situations is that the operator is best when your position is unknown. In retake situations, the enemy has already established angles and it makes it tremendously difficult for the operator player. Taking him off the duty frees him to be more aggressive. And because Cryo is generally not an aggressive player but instead makes calculated aggression plays, anything that pushes him in that direction leads to early confidence and an easy path to a good performance.

If the team continues to get Icebox, they need to rethink Viper. One of my largest criticism in my 100 page doc was that there was no use on the Viper wall towards B. Everyone likes to say "oh but it conditions the enemy" but as we saw, most teams don't even understand the line-up properly. Nevertheless the idea that the wall is supposed to allow your Viper to move up into advance positions while posing a threat of -30 damage if the defender takes the fight. Instead we see from 100T we see them ignore the benefits of the wall and play if it didn't matter. This can come in the form of Viper dying early or being aggressive pass the wall and once again ignoring the benefits. I would rather see the team hold on to the wall and use it in advantageous post-plants or looking at the minimap and finding interesting ways to deploy it. You can see they are anti-stratting it, make it harder on them.

Boostio seems to be getting lost in his role. He said in an interview that he wants to go back to a time when things were more natural. He doesn't seem to understand this was a time when he was committed to the game and didn't have all the benefits of being a pro player. Boostio can offset the stress of his role by enabling his teammates to make more decisions for themselves or can spend more time out of the game dry-running so he has less micro to do in game.

Keep Asuna on Phantom when he plays duelist. Explain to the man that his role is to take close engagements. Phantom has a higher rate of fire and will be very apologetic to his movement errors. A Vandal has a slower rate of fire and is extremely punishing when it comes to movement errors.

Zikz, isolate Zekken's weaknesses. Force him on to maps where he has to play Yoru. Find spots where he enjoys playing with the Phantom and give it to him like a team would give bad 3 point shooter space. Force him on defense first.

I think from this you can extract other improvements. I'm sure I'm going to get downvoters but that's fine, I was feeling analytical lol.

#7
ARix145
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Shit we are fucked

#8
AvgRossiFan
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If you typed allat urself, respect the grind man

#9
m4
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I don't have give-up in me unfortunately lol

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