Buffing Astra and Viper (in entirely my opinion)

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#1
Vyse-Fan_In-more-than-one
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Note : if you do not agree this is not objective fact. 
CONSTRUCTIVE discussion would be nice but this is vlr so if you're that goblin moded. 
I feel bad for whoever cares about you. Be useful to the discussion 

Context: > https://www.vlr.gg/734377/omen

1) Astra

  1. Nebula Duration increased from 14.25s to 16.75s with fade out at 14.25s
  2. Dissipate time increased from 1s to 3s
  3. Nova Pulse and Gravity Well charges fused together (same as Reyna) with 3 charges between the both of them
  4. Gravity Well windup decreased from 1.25s to 0.75s
  5. Gravity Well Pull duration increased from 2s to 3s
  6. Gravity Well now nearsights on final detonation + vulnerable for 1s
  7. Astra can now use RELOAD within astral form to position her stars with a real world view (same as Omen mechanic)

2) Viper

  1. Toxic Screen and Poison Orb can now be picked up anywhere where the gadget is. With a 30s cooldown once picked up for reuse
  2. Snakebite charges increased from 1 to 2
  3. Snakebite duration decreased from 6.5s to 4.75s
  4. Snakebite size increased to 4.75m from 4.5m
#2
LowGun
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These astra changes makes her OP ngl.
like point 6 is just TOO OP.
I do agree with point 1,3,4 and 7.

Viper changes seem good imo.

But rit0 would never buff viper ecause they only care about VCT.
Other agents and ranked has been in a shit state for a very long time and they do NOTHING to fix that shit.

#3
Vyse-Fan_In-more-than-one
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These astra changes makes her OP ngl.
like point 6 is just TOO OP.
I do agree with point 1,3,4 and 7.

I guess i can see why they might be op but most cases it wont be as impactful + nearsight means that it'll be more punishing not to leave the area
But it can be eliminated

#4
LowGun
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Yeah but nearsight is just broken to add on top of it. Maybe increasing vulnerable duration or increase the pull duration would be fine.

#5
Vyse-Fan_In-more-than-one
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Yeah i reworked that
Thx for the feedback

#6
LowGun
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all good gng
its your opinion at the eod
I was just tryna have a discussion with my opinions as well and vlr is mostly braindead nowadays

#7
Vyse-Fan_In-more-than-one
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Yeah
I understand the feeling

#8
Vyse-Fan_In-more-than-one
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Bump for more feedback
(I stop at 3 times so dont worry mods)

#9
AegisJT
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Why do you need to nerf viper? For ranked? Ts would make her broken in pro play

#10
Vyse-Fan_In-more-than-one
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Honestly its not as bad cuz picking up now has a cost that pros can use and exploit. It doesn't fundamentally change the agent as much but it does give her flexibility as a controller

#11
AegisJT
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Adding an additional snake bite seems kinda scary. Snakebites are already a nightmare to push through because 2 bullets from a rifle and you’re dead and this just makes Viper’s anchoring position strong

#12
Vyse-Fan_In-more-than-one
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True. I'd probably remove the vulnerable cuz viper just shouldn't be able to do it at all
Or at minimum just decrease the linger to just 0.5s from the current 2s

#13
vibemerchant_25
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Astra should be able to place instantly like cypher cages (obviously without throwing a projectile). Like you just point somewhere you wanna place a star and place it. It's a qol change that would make so much sense like kj turret positioning.

#14
Vyse-Fan_In-more-than-one
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Thats the intent with

Astra can now use RELOAD within astral form to position her stars with a real world view (same as Omen mechanic)

#15
snohman
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Note : if you do not agree this is not objective fact

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