The only neon nerf necessary

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#1
Vyse-Fan_In-more-than-one
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Remove the natural fuel regen. Let fuel regen half on a kill

#2
shesh_
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remove neon

#3
Vyse-Fan_In-more-than-one
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shesh_ [#2]

remove neon

Genius ik but we cant do that

#4
tv0rusluke
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shesh_ [#2]

remove neon

Y r people still crying Abt this
Is this sarcasm?

#5
Divine_Thunder
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why? neon is ok now. not even that overpowered.

#6
CaxTonYT
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Divine_Thunder [#5]

why? neon is ok now. not even that overpowered.

im sorry are we watching the same games

#7
Vyse-Fan_In-more-than-one
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Divine_Thunder [#5]

why? neon is ok now. not even that overpowered.

At a casual 61% pickrate

#8
SturdyPanda
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nah undo the jump speed nerf and just nerf the slide bullet accuracy

#9
Easily_baited_12yo
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Neon is overpowered because sentinel class is dogshit. Easy as that.

#10
Vyse-Fan_In-more-than-one
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Easily_baited_12yo [#9]

Neon is overpowered because sentinel class is dogshit. Easy as that.

Honest it's true but a neon nerf to make. Movement more intentional is nice

#11
Divine_Thunder
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Vyse-Fan_In-more-than-one [#7]

At a casual 61% pickrate

what even is the issue? one agent is getting picked more so lets just nerf again? like what. atp remove all abilites from neon and make her an avg human?

#12
shesh_
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tv0rusluke [#4]

Y r people still crying Abt this
Is this sarcasm?

no it's not i legitimately believe this game would be better without neon in it

#13
Vyse-Fan_In-more-than-one
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Divine_Thunder [#11]

what even is the issue? one agent is getting picked more so lets just nerf again? like what. atp remove all abilites from neon and make her an avg human?

May i introduce you to "precise gunplay" And movement error

#14
Divine_Thunder
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Easily_baited_12yo [#9]

Neon is overpowered because sentinel class is dogshit. Easy as that.

yeah

#15
Divine_Thunder
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Vyse-Fan_In-more-than-one [#13]

May i introduce you to "precise gunplay" And movement error

just nerf that slide bullet accuracy like #8 said. rest everything is fine.

#16
shesh_
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SturdyPanda [#8]

nah undo the jump speed nerf and just nerf the slide bullet accuracy

nerfing slide accuracy is not a solution

it either must be 100% or removed

making a skill based mechanic reliant on luck will just mean that more rounds come down to rng

this is not the same as running/jumping accuracy because neon slide is a mechanic intended to be used every round and a fundamental part of the agent

#17
s0pp_fanboy2
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stun shouldnt be instant
do the same as with waylay slow

#18
Vyse-Fan_In-more-than-one
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Divine_Thunder [#15]

just nerf that slide bullet accuracy like #8 said. rest everything is fine.

Honestly true. All im simply doing is making her util more intentional, you cant just sprint around the map with no punishment or intention and be fine

#19
Vyse-Fan_In-more-than-one
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s0pp_fanboy2 [#17]

stun shouldnt be instant
do the same as with waylay slow

Honestly true cuz of how it functions

#20
Vyse-Fan_In-more-than-one
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shesh_ [#16]

nerfing slide accuracy is not a solution

it either must be 100% or removed

making a skill based mechanic reliant on luck will just mean that more rounds come down to rng

this is not the same as running/jumping accuracy because neon slide is a mechanic intended to be used every round and a fundamental part of the agent

Honestly just make the neon slide a jett dash but weaker and more instant and we're good

#21
primmiegoat
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Vyse-Fan_In-more-than-one [#7]

At a casual 61% pickrate

i mean omen and sova have like 100% pickrate and nobody is complaining

#22
SturdyPanda
0
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shesh_ [#16]

nerfing slide accuracy is not a solution

it either must be 100% or removed

making a skill based mechanic reliant on luck will just mean that more rounds come down to rng

this is not the same as running/jumping accuracy because neon slide is a mechanic intended to be used every round and a fundamental part of the agent

the problem with the slide is that its accurate mid slide animation which should never be a thing, full accuracy should kick in at the end of its animation like imagine being to shoot your gun while you're jett/waylay dashing

#23
KiwiJuice
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her stun is 20 times more op than her ability to run fast

#24
shesh_
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SturdyPanda [#22]

the problem with the slide is that its accurate mid slide animation which should never be a thing, full accuracy should kick in at the end of its animation like imagine being to shoot your gun while you're jett/waylay dashing

i partially agree

you just shouldn't be able to shoot mid slide at all, i think that should be the time where your gun pulls out

full accuracy should kick in at the end of its animation

agreed

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