Remove the natural fuel regen. Let fuel regen half on a kill
Remove the natural fuel regen. Let fuel regen half on a kill
Divine_Thunder [#5]why? neon is ok now. not even that overpowered.
im sorry are we watching the same games
Divine_Thunder [#5]why? neon is ok now. not even that overpowered.
At a casual 61% pickrate
Neon is overpowered because sentinel class is dogshit. Easy as that.
Easily_baited_12yo [#9]Neon is overpowered because sentinel class is dogshit. Easy as that.
Honest it's true but a neon nerf to make. Movement more intentional is nice
Vyse-Fan_In-more-than-one [#7]At a casual 61% pickrate
what even is the issue? one agent is getting picked more so lets just nerf again? like what. atp remove all abilites from neon and make her an avg human?
tv0rusluke [#4]Y r people still crying Abt this
Is this sarcasm?
no it's not i legitimately believe this game would be better without neon in it
Divine_Thunder [#11]what even is the issue? one agent is getting picked more so lets just nerf again? like what. atp remove all abilites from neon and make her an avg human?
May i introduce you to "precise gunplay" And movement error
Easily_baited_12yo [#9]Neon is overpowered because sentinel class is dogshit. Easy as that.
yeah
Vyse-Fan_In-more-than-one [#13]May i introduce you to "precise gunplay" And movement error
just nerf that slide bullet accuracy like #8 said. rest everything is fine.
SturdyPanda [#8]nah undo the jump speed nerf and just nerf the slide bullet accuracy
nerfing slide accuracy is not a solution
it either must be 100% or removed
making a skill based mechanic reliant on luck will just mean that more rounds come down to rng
this is not the same as running/jumping accuracy because neon slide is a mechanic intended to be used every round and a fundamental part of the agent
Divine_Thunder [#15]just nerf that slide bullet accuracy like #8 said. rest everything is fine.
Honestly true. All im simply doing is making her util more intentional, you cant just sprint around the map with no punishment or intention and be fine
s0pp_fanboy2 [#17]stun shouldnt be instant
do the same as with waylay slow
Honestly true cuz of how it functions
shesh_ [#16]nerfing slide accuracy is not a solution
it either must be 100% or removed
making a skill based mechanic reliant on luck will just mean that more rounds come down to rng
this is not the same as running/jumping accuracy because neon slide is a mechanic intended to be used every round and a fundamental part of the agent
Honestly just make the neon slide a jett dash but weaker and more instant and we're good
Vyse-Fan_In-more-than-one [#7]At a casual 61% pickrate
i mean omen and sova have like 100% pickrate and nobody is complaining
shesh_ [#16]nerfing slide accuracy is not a solution
it either must be 100% or removed
making a skill based mechanic reliant on luck will just mean that more rounds come down to rng
this is not the same as running/jumping accuracy because neon slide is a mechanic intended to be used every round and a fundamental part of the agent
the problem with the slide is that its accurate mid slide animation which should never be a thing, full accuracy should kick in at the end of its animation like imagine being to shoot your gun while you're jett/waylay dashing
SturdyPanda [#22]the problem with the slide is that its accurate mid slide animation which should never be a thing, full accuracy should kick in at the end of its animation like imagine being to shoot your gun while you're jett/waylay dashing
i partially agree
you just shouldn't be able to shoot mid slide at all, i think that should be the time where your gun pulls out
full accuracy should kick in at the end of its animation
agreed