What do we like about yoru
1) His ability to quickly reposition
2) His ability to just ignore utility thrown against him
What we dont like
1) being able to be literally everywhere taking aggressive fights
2) No true RELIABLE way to counter a yoru fully
(Argument of supression, it has to land and hit, argument of veto, he can only destroy if within 5m of the tp which is practically impossible)
3) He replaces flash initiators
The nerfs I propose
1) Make the tp take double damage from utility
2) Decrease tp duration from 30s to 10s
3) Rework tp so you have to send out, but you cant tp when it sends out, you have to stop it by using ability key (like a jett dash being primed), and then reactivate to tp. Only after priming does tp duration start
4) Only 1 teleport not 2
5) tp behaves like stealth drone where it is invisible until 10m and LoS and then becomes visible regardless for every1 on the team
6) Rework yoru flashes into something else like mayb a grenade that does a nearsight(like harbor ig, honestly idk), so he's more range locked
7) Make the clone instadie by any form of damage
These are my proposed nerf ideas
What do we think






