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Ideas to NOT kill yoru(hopefully)

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#1
Vyse-Fan_In-more-than-one

What do we like about yoru
1) His ability to quickly reposition
2) His ability to just ignore utility thrown against him

What we dont like
1) being able to be literally everywhere taking aggressive fights
2) No true RELIABLE way to counter a yoru fully
(Argument of supression, it has to land and hit, argument of veto, he can only destroy if within 5m of the tp which is practically impossible)
3) He replaces flash initiators

The nerfs I propose
1) Make the tp take double damage from utility
2) Decrease tp duration from 30s to 10s
3) Rework tp so you have to send out, but you cant tp when it sends out, you have to stop it by using ability key (like a jett dash being primed), and then reactivate to tp. Only after priming does tp duration start
4) Only 1 teleport not 2
5) tp behaves like stealth drone where it is invisible until 10m and LoS and then becomes visible regardless for every1 on the team
6) Rework yoru flashes into something else like mayb a grenade that does a nearsight(like harbor ig, honestly idk), so he's more range locked
7) Make the clone instadie by any form of damage
These are my proposed nerf ideas
What do we think

#2
femboyhater
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v0se-f0n_0n-m0r0-th0n-0ne

#4
Vyse-Fan_In-more-than-one
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You really put effort in that
Amazing :)

#3
Krayon9239
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sybau

#5
LightningIFY
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fuck no, why give chamber treatment to another agent smh

#6
Vyse-Fan_In-more-than-one
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I mean what do we do then?
Watch yoru dominate the meta again?
What seems excessive pls tell

#8
Krayon9239
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All yoru players are rarely going positive. Not dominating shit.

#9
Vyse-Fan_In-more-than-one
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...
Pickrate?

#10
Vyse-Fan_In-more-than-one
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Also pls tell whats wrong with the nerfs

#14
jixk
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everything please dont make a yoru rework when you dont even know what role he is taking in comp (flashes)/ decent awper

#17
Vyse-Fan_In-more-than-one
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Ok so what is your idea of nerfing him?
Because far as i can see he's a deep line operator and fast rotator who can fill multiple jobs at once
Which is what my thing fixes

#19
jixk
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my idea is buffing his competition and seeing if the problem persists cause he was meta and than every flash inti got nerfed so he is even more meta

him filling multiple jobs(skye) isnt a problem it adds comp diversity all we need is for other comps to be viable also not for yoru to stop being meta him and omen make pro play more fun to watch objectively

#20
Vyse-Fan_In-more-than-one
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So you say buff flash ini's, could you propose ideas instead of twiddling your thumbs
Like ex : make gekko's globule cooldown go from 20s to just 10s like before

#25
jixk
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anything works as long as they try that before doing crazy nerfs to yoru
tp timer decrease is all he needs to get in line with the others 20-25 ish should be a good start 10s is outrageous and another minor nerf to anything idk he has alot of buttons and dials

buffs to the others skye give her recharge only on the free charge of bird,seekers buff kayo lower orbs on ult he is already good into yoru waylay gekko is good just play with his numbers simply not his map pool ngl
if you want wild buffs
skye:heal can be used proactively to give teammates stim or reload speed
gekko:he can insta pick up orb when shot at and flash soft reveals
kayo:he is already good into yoru/waylay but ult gives him speed boost

#22
Semen-1
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power creep is very real and it doesn't make a lot of sense to buff all flash ops after they nerfed it. I don't think yoru is that overtuned like being said though. Perhaps reduce his tp duration by 5-10 seconds is all he needs.

I agree with him adding a tone of diversity too, one of the more enjoyable metas to watch albeit probably not too fun for the pro players

#24
jixk
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yeah slight buffs to other agents and yoru up time nerfs is all they need all we need is to make other comps viable the teams will do the rest to counter yoru i agree he did power creep flash inti's

#7
jixk
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congrats on creating a new agent all the changes needed are buffing flash inti's cause yoru has no synergy with flash inti's not named breach and breach sucks so we are chilling and slight senti buffs to support regular comp picks

yoru's pick rate immediately falls cause his a bottom tier solo entry

#12
Vyse-Fan_In-more-than-one
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You realise yoru can counter every sentinel easily

#18
jixk
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it doesn't matter if we buff flash inti's = solo duel more viable yoru's pick rate falls and than we slightly buff senti's so yoru's defnesive strength isn't a loss anymore it becomes a purely play style perfernces of yoru double duel vs solo duel standard comps

#11
KiwiJuice
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Shut up shut up shut up shut up

#13
Vyse-Fan_In-more-than-one
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... Do you have something more constructive

#15
KiwiJuice
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Having only one tp would already send him to the shadow realm, what's your problem.
Waylay is the one that needs to be nerfed

#16
pztzy
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ur right

#21
Nigellomeister
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bruh, just make each of his tp 20s and buff the flash init

10s kills him already, plus 1 tp plus other nerfs? that's crazy

#23
Vyse-Fan_In-more-than-one
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Did you read fully?
Please read fully on the rework i proposed because i basically made it so the yoru tp works like a jett dash where it has to be primed before use and before priming it doesnt have duration

#26
Vyse-Fan_In-more-than-one
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For all the people who propose buff flash inits:
Opinions here pls: https://www.vlr.gg/621479/decreasing-yoru-buffing-flash-inits

#29
Cryoglazer
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i read this as «ideas to not kill you»

#30
Vyse-Fan_In-more-than-one
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...
:)
100t slap nrg bet

#31
Cryoglazer
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for sure ezpz

#32
Vyse-Fan_In-more-than-one
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And we prove ethan isnt top tier caliber igl

#33
Cryoglazer
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we sure are
#THIEVESWIN

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