revert cypher trips but then add the old mechanic that dogs (and similar) break the trips. Adds valid counterplay but still keeps him strong and rewards adaptability in setup instead of ppl just using the same old trips on def for 5 rounds in a row
kj is fine imo but ig you could increase the range on the turret and/or alarmbot so you can move a little more freely. hard to buff without a rework but you could also change the turret itself to be stronger or see further/better angles etc
vyse honestly still feels okay but the ult is just trash. the range nerf coupled with it being a radius around vyse instead of a line forward (breach, fade etc) makes it hit nothing. flash nerf also tough but imo fix the ult and the flash is fine
veto is quite under-explored so im fine with leaving him. he feels usable but not broken to me
sage is fine
DL is also kinda fine but maybe a buff to the wall or make the stuns cheaper