sign a guy who is really good on OP/get out of jail free agents (Jett, Chamber, Yoru)
make him play Raze, Neon, and Waylay
lose all your games
?????
sign a guy who is really good on OP/get out of jail free agents (Jett, Chamber, Yoru)
make him play Raze, Neon, and Waylay
lose all your games
?????
I think they're trying to preserve role structure. Need to adapt the old Optic/FNC method where you have your oper play the op agents and have someone else entry on the maps that need it, even if it breaks role structure a bit. Woot has already shown he is capable of being a world class entry, literally makes no sense to play fade gekko on bind instead of having him raze/waylay and comeback on chamber, then move riens to skye or something. Putting woot in a victor/alfajer type role where he entries on the chamber maps and plays the non-op duelist/flex ini on the others is what their best bet is.
I agree, the only problem is that some maps don't have a designated oper, like Abyss has a lot of Astra-Omen-Sova-Kay/o-Waylay or something, or any double controller, sentinel, comp that doesn't have a Chamber.
Maybe you try to stay away from those comps but you lose a bit of flexibility
Jett is being played by many teams on Abyss, specifically when you have a good OP'er (MIBR being an example, albeit Aspas is a different case).
Putting Woot on a kayo there and having comeback be on jett or even maybe yoru would work.
I see. I do like that comp with Jett instead of Waylay, maybe swap Omen for Viper/a sentinel to allow benjy to play a comfort role.
Do you think Comeback should play mostly Yoru then for Double duelists, and then Chamber on maps where you need a sentinel and benjy Viper?
They might be sick in the head if they're purposely hiding their Abyss/Pearl strats.
i wouldn't be shocked if they based their comp around what woot instalocks on the agent select screen