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Off-meta Corrode

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#1
bucket420

I've been thinking a lot about Corrode and the current meta, and here's a comp idea I haven't seen anyone test seriously yet:

Neon + Yoru + Viper + Astra/Omen + Fade/Sova
(A flex variation of split/bind style: double fast rotators + strong map control + info utility)

  1. Corrode has long rotations
    This map punishes slow rotates, especially from A to B. But Neon and Yoru can balance that weakness with their speed and map pressure. They can instantly collapse mid, pinch a site, or fast flank on retake.

  2. Viper is the best CT agent in the game
    She gives unmatched site delay with orb + mollies and creates pressure across the map with her wall. On Corrode, she’s essential when you don’t have a real sentinel anchoring sites. She also helps fake site hits and manipulate defenders.

  3. Astra vs Omen
    Both are viable. Omen gives you mid-round flexibility and fast one-way smokes. But Astra gives you stronger map control and better retake tools (gravity, nova), which is super important when you're not running a sentinel. No traps = better to play at least one site for retake.

  4. Fade/Sova complete the picture
    Both work great for info and clearing angles for duelists like Neon. Sova's darts and Fade's prowlers support aggressive plays and give great value both on attack and defense, especially on a map where spamming and Odin are strong.

I get that no pro team has tried this setup yet — and teams like T1 probably know way more than I do — but I still think this could be a viable off-meta approach, especially for teams that want to play fast and control space instead of anchoring with traps.

What do you think?
Does this comp make sense on Corrode or am I coping too hard?

#2
termtermtermterm
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id say its too big of a map to put so much trust in your shooters by playing double duelist, but at the same time if it works for certain teams then go for it.

#9
bucket420
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Yeah, Corrode is a big map, but the main action usually happens around mid. On maps with Cypher or Killjoy, you can reliably trap mid and control it that way, but on Corrode, nobody really sets a trap mid because it's just not feasible. That’s why I feel a Sentinel isn't as useful here compared to other maps. Thats why teams run for deadlock/vyse/sage

The downside with this comp is definitely how hard it is to stop a B site push, but the retake potential with this team comp is insanely strong.

#3
fourlvalorant
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this is a comp envy would run and id be down for it

#4
Caiavan
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you want to play, lets play. I mean any operator heavy player is having a wet dream playing this, how are you going to stall site hits? what happens when the non rechargable neon and yoru abilities do when teammates afk default and then work the map after your aggro heavy approach?

#6
bucket420
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"1. Playing with operators is easy, but you also have an initiator, Yoru flashes, Astra fake smokes, and Viper’s wall on mid — plus you can throw additional fake and real smokes

  1. How do teams without sentinels hold sites on Split and Bind then?

  2. What useful tools do sentinels like Sage or Deadlock really give you, that justify playing them so often?

#11
Caiavan
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im talking about attack operator, but lets digest into why teams run no sentis on split and bind, lets start with bind; the actual senti on bind is viper, orb short and wall B makes it really easy to delay and stall, bind is a short rotate map as well which is like 4-6 second rotate through CT with essentially so many TP strats and etc. i know what your gonna say, BUT VIPER IS ON CORRODE; well Bind unlike most maps has no "MID", the closest thing you can get to a "MID" on bind is actually showers and B long. split, almost every team runs a cypher but for those "weirdos" who dont, they usually run 2 duelist and heavy fight mid so they can have easy access to rotations. split is also a very small map with a petite chokepoint thru B(raze nade very op), and usually hold to fight ramps and heaven control(which is coming to be supported by the mid players who rotate very fast). On corrode the map is essentially won by who controls mid; its why teams love to fight MID, but imagine you are playing NAVI, they are heavy default team; and magically they somehow are just weirdos and memorize where viper walls and orbs, what is the odds NAVI defaults mid with an operator, you have no passive senti information on any of the sites so now you 1. you throw utility and gain information, 2. peek with no util to reclear or 3. sit and wait. see where this is going? you are absolutely lost on the map without any senti information because its a very big map with a big part of the map involving mid. now onto the agents, why would you ever pick sage or deadlock over cypher, or vyse?

#12
bucket420
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I completely agree with everything you said about Bind. Just a few thoughts from my side — we both know that mid on Corrode is very important. Viper’s wall definitely does work on both CT and T side, making taking control easier, I think you’d agree. And it’s true that on CT side on Corrode you have Viper’s mid/B wall and orb on A.

Regarding Bind, I don’t agree that every team runs Cypher currently, because the best teams fighting for top spots on Split are actually running Fade, Yoru, Raze, Viper, Astra. So those who don’t run Cypher are usually taking mid control — like in my comp, you would have to play that way.

Corrode is a bigger map but doesn’t have more chokepoints than Bind or Split. It’s true that without a sentinel on mid you lose control and info, but no team runs a sentinel mid on Corrode, and that’s exactly one of the reasons I believe it’s possible to play without one.

You don’t have to lose info when you have two duelists — one of them should provide aggressive peeks from B/A main. Sitting and waiting happens more often when you have a sentinel than with two duelists, who are forced to peek and thus provide info.

Regarding holding sites on Corrode, I don’t fully agree that Cypher holds sites better than Viper/Vyse/Deadlock or Sage, because the map simply rewards sentinels with utility that is hard to counter. As we know, Sage wall is very difficult to break, Vyse wall too (sure, the poles can be destroyed, I agree), and Deadlock traps are also tough to clear, plus her nade is very strong and hard to counter. In my opinion, Cypher’s utility is easier to destroy than Deadlock’s.

At least from my perspective, Vyse/Deadlock/Sage have more potential than Cypher on Corrode. The biggest advantage of Cypher is his two traps, with one always placed on mid (like on Ascent, Haven, Lotus, Sunset). On Corrode, even though I’ve seen a few comps with Cypher, I haven’t seen any team place a trap on mid, which is totally understandable.

By the way, thanks for the discussion! I’m not trying to prove I’m right at all costs — I just want to see what else I might have missed on this map. It seems to me it’s mainly about site holding, but as I said, I believe there are ways to do it effectively.

#13
Caiavan
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You don’t have to lose info when you have two duelists — one of them should provide aggressive peeks from B/A main. Sitting and waiting happens more often when you have a sentinel than with two duelists, who are forced to peek and thus provide info. - "attack operator"

listen dude i cant write paragraphs back to back but your whole ideology on the map is flawed, you cant have 1 person peek B/A by themselfs onto an op and if u have ppl to use util to help them peek aggro, then u lose mid and u cannot have 3 mid while also delaying on other sites without it being impossible

#15
bucket420
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Bro, it’s not like you have to play 3 mid every round, first of all. Second, who says you have to peek solo? You hold an off-angle (I hope we’re still talking about CT side), someone’s clearing your utility, and if it’s silent, they leave you holding that off-angle. I recommend watching the GenG vs DRX match — Texture on CT peeked B main while Munchkin was destroying his utility. On A, in that case, you play info/jump peeks/jiggle or even pixel holds. Of course, GenG played like that — I’m not saying Viper and Neon should play B together in that team comp, because that’s a bad idea, but I don’t see a problem with Astra clearing utility for the sniper.

#17
bucket420
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Bro, that’s a dumb example with Ascent B main — the enemy wants to rush B, so Omen flashes B main like 90% of the time. What does a good duelist do (like Aspas often does)? He starts from logs or switch and peeks right after the flash, not just holding B main aggressively from second one. Then dash/teleport/Neon stun and escape to site.

Same on Corrode — you don’t have to peek B main immediately, you can wait a bit and if nothing’s there, you peek and catch an off-angle, or you peek right away and someone destroys your Sova drone/arrow, etc. And if no one’s contesting that and you want to peek, even a dumb Astra can give you a pool for the escape.

What kind of argument is that your sniper can’t solo peek because enemy can also play operator? Sure they can, but you said it like it’s a given. The truth is, very few play op on T side after mid control, though I do see it on Corrode sometimes on Vyse. Still, CT side has an easier time catching off-angles and doesn’t have to peek all the way to T spawn, so I don’t really get what you mean.

I’m curious about your rank, experience, etc., because like I said above — I’m not trying to be right at all costs, I made that post just to learn new perspectives and understand why the teamcomp I mentioned was never played at tier 1, while you’re making logical loops.

#22
vwrzera
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what the yap is this thread oi

i respect the dedication to justify ur points tho

#5
A1pha1
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I dont think solo Viper con hold B alone or even with 2 people considering teams are playing at least 2-3 players on mid on defense side. Imagine attackers quick pop behind the attacking Viper wall on B with Neon, fade and omen util, I dont think you can stop the hit without senti util. I think only Vyse can hold B very well, any other agent is questionable.

#7
bucket420
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That’s definitely the biggest downside of this comp, I agree. But B is easier to retake, which is why I suggest playing Astra there — she has powerful retake tools. Let’s agree that Viper can still delay the push with her wall and molly, plus Astra’s smoke on site allows her to get kills and also support the second player who started on mid (ofc if u want and u can try still push out market)

#8
A1pha1
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If you play it to retake B it can work very well, with yoru tps, neon slides, fade util and if you use omen you also have paranoia. Your suggesting comp Neon, Yoru, Viper, Omen and Fade is really strong at hitting sites and taking map control, I dont think comp would be the reason if a team loses because it is a powerful burst comp. Only improvement I could make to this comp really is Vyse instead of Viper because I didnt see Viper get used well on attack yet, her defensive stuff seems nice but vyse can hold sites on her own you know, its bit simpler and safer I think.

#10
bucket420
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Omen’s flash is really strong for retakes. I’m also considering Astra because it’s easier for her to anchor from CT, B, and Elbow, and her utility on retakes is also very powerful.

Regarding Viper, her wall on mid does a lot of work both on CT and TT sides. If you go with Vyse instead, retaking B might not be necessary anymore, though I agree with your point of view.

As for it being simpler and safer, that’s definitely true, but overall I think Viper offers more than Vyse. Tier 1 teams shouldn’t be afraid of the difficulty — I don’t know if you get what I mean — it’s harder to use Viper well, but if you do, she has a bigger impact than Vyse.

#14
Anguibok
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"A flex variation of split/bind"
Spliut and Bind are known for paying no sentinels and 2 ctrl

#19
bucket420
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In my opinion, that’s mainly because holding the flank post-plant is extremely easy on those maps — just like on Corrode. On Split, Bind or Corrode, playing 4-1 after the spike is down is no issue at all. Now imagine trying to hold flanks without traps on Ascent or Haven — much harder. Same with Lotus: ever since G2 stopped running traps there, most teams also moved towards Viper on Sentinel comps.

#20
Anguibok
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Frags
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I think the huge difference there is that Split and Bind are 2 map where you dont have to fight for mid, Bind doesnt have a mid, and taking space on mid on Split as a defense isnt that usefull it's better to defend individually the 2 lanes thats go to the 2 sites.

Anyway, my point was just it was a bad exemple to pick the precise 2 map that are play without a sentinel

(And about keeping flank on Lotus without Senitnel EDG 2024 did that really well)

#16
Jezy
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Offmeta? The map came out like 2 weeks ago what meta?

#18
bucket420
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Yeah, the map is new, but we’ve already seen few matches on Corrode in tier 1 and tier2, and not a single team ran this comp — that’s why I called it off-meta. I’m not saying it’s bad just that it’s not what’s being picked right now at the top level.

#21
Astar
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Frags
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what we can say for sure on this map we gonna see a lot of wall agent being used. Astra, Viper, Neon, Phoenix, Harbor, Sage. at least 2 of them on every team.

and personally phoenix is underrated agent on this map, hasnt being used that much compared to neon

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