I've been thinking a lot about Corrode and the current meta, and here's a comp idea I haven't seen anyone test seriously yet:
Neon + Yoru + Viper + Astra/Omen + Fade/Sova
(A flex variation of split/bind style: double fast rotators + strong map control + info utility)
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Corrode has long rotations
This map punishes slow rotates, especially from A to B. But Neon and Yoru can balance that weakness with their speed and map pressure. They can instantly collapse mid, pinch a site, or fast flank on retake. -
Viper is the best CT agent in the game
She gives unmatched site delay with orb + mollies and creates pressure across the map with her wall. On Corrode, she’s essential when you don’t have a real sentinel anchoring sites. She also helps fake site hits and manipulate defenders. -
Astra vs Omen
Both are viable. Omen gives you mid-round flexibility and fast one-way smokes. But Astra gives you stronger map control and better retake tools (gravity, nova), which is super important when you're not running a sentinel. No traps = better to play at least one site for retake. -
Fade/Sova complete the picture
Both work great for info and clearing angles for duelists like Neon. Sova's darts and Fade's prowlers support aggressive plays and give great value both on attack and defense, especially on a map where spamming and Odin are strong.
I get that no pro team has tried this setup yet — and teams like T1 probably know way more than I do — but I still think this could be a viable off-meta approach, especially for teams that want to play fast and control space instead of anchoring with traps.
What do you think?
Does this comp make sense on Corrode or am I coping too hard?