The main core of every corrode comp should be this:
Neon
Cypher
Sova (Fade)
Omen
the 5th agent can vary from viper to yoru,jett to chamber to second scan ini or flash ini. But ive seen some questionable comps so far. like Apeks right now
Viper is definietly very good but there are some comps that dont need her
https://www.vlr.gg/506933/wolves-esports-vs-funplus-phoenix-vct-2025-china-stage-2-w1/?game=223148&tab=overview
okay first, cypher's given freedom is pretty overrated at the highest level of play, with some teams not even placing a flank trip until they plan to exec a site if at all, meaning that when defaulting cypher and vyse pretty much do the same job. As for defense, however, vyse allows for more stall with the vines and wall, while cypher is more centered around passive info and allowing for stacks on sites until the trips are broken.
second, yeah kj is probably bad for the map, but saying deadlock is trash is simply false. The grav net is top 5 abilities in the game, and in higher level games getting value from her util is more common than getting value from cypher as most people have already figured out counters.
somewhat agree,
i think this map should played somewhat like sunset with stacking one side and having your anchor hold the other parts. it's insanely attack sided and that's what should be abused.
my ideal comp is a core with
viper
yoru
vyse
fade
someone else, either a second int or double smokes (though i think double smokes is more valuable so i'd rather have astra/omen)
ideally on defense you run a 2/3 with vyse yoru on one side and the other 3 on the other with your yoru tp'ing off any info and vyse holding mid while her wall holds main. if they come to the 2 then you have the 2 fight and the others play retake which isnt horrible with vyse util.
also vyse thorns are stupid on attack when ct rotate takes 15-20 seconds, having to go through 2 vyse thorns to stall another 10 seconds is aids