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Omen nerf + community feedback

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#1
serot

Not everyone agreed with my previous ideas and had some good feedback to offer
Here is my revised nerf based on what people had to say
NOT ALL NERFS NEED TO BE IMPLEMENTED TOGETHER, I AM SIMPLY GIVING INDIVIDUAL IDEAS
And yes, omen needs a nerf because he is too good at to many things while most other agents have some sort of weakness.

  • A good TP nerf that maintains omen's aggressive identity
    I still stand by the fact that double TP space creation and escape is too strong for a controller, especially in pro play. HOWEVER, removing one TP is still feasible with a single use 1 kill reset. Meaning that if you get a kill after using a TP, then you get it back ONLY ONE more time for a total of max two per round. This rewards successful aggression without give omen a get out of jail free card unconditionally. Smart plays that convert kills are rewarded with extra mobility, and bad plays are punished.

  • Paranoia reactive use nerf in some form
    I still stand by the idea that the reactive use of omen blind for dueling and punishing site executes is quite strong still. I saw others bring up the idea of a chargeable breach stun type of blind. This or my earlier windup time idea both would reduce the zero counterplay reactive blinds omen gets away with currently. Whatever version you guys prefer, I think both are good changes that solve a major problem with this ability.

  • Smoke timers increased + delayed smoke travel
    I saw timed smoke recharge brought up pretty frequently and I agree that it is a pretty big reason for omen's dominance. Cycling back to back one ways for eternity on top of having infinite recharge is pretty strong for map control and no other controller can really compare. Additionally, smoke travel time nerfs would also help make other controllers more competitive.

#2
Galactc
0
Frags
+

Ngl I don't get the point of nerfing the tps still I really think it is and always has been the paranoia that is broken about omen and tbh I'd prefer not tweaking smoke timers too much it's annoying to play soloq and the smokes last what feels like 10 seconds with cloves running about as is

#3
serot
0
Frags
+

The TP has always been strong in pro play. Teams are running zero duelist with omen on icebox since his space creation is basically on par with jett and he provides better utility on top of that. Omen has a get out of jail free card after taking aggressive info positions like a human alarmbot. On top of that he has the best blind in the game and the best smokes in the game. This guy fills some of every single role identity in the game.

#4
Galactc
0
Frags
+

Yeah but what I mean is nerfing the tp isn't going to do that much to his viability you'd have to nerf other things too but then smokes would probably feel kinda bad to play imo it's better to nerf the other things first rather than the tp that's what I was trying to say

#5
Yamigas
-2
Frags
+

U guys want to nerf omen but then u just nerf everything on him they already nerfed oneways, his paranoia, is not cuz he is good, cuz there is no better controller than him

#6
Anguibok
0
Frags
+

"timed smoke recharge", if you do that then team will need more smoke to compensate the lack of smoke and we are gonna go even more on doble controller meta.

1 TP is enough, to refrech, some agent have no spell that come back after time or kill, and I see no reason why Omen would have 2

Paranoia is too strong I agree

#7
ortuh
0
Frags
+

i think astra is pretty strong at the moment but teams wont make the switch until omen is threatened, 5 stars, the stun is still very strong despite nerfs, only thing thats different from the old astra dominance days is the suck is pretty shit nowadays

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