title.
Prancer [#2]@cloudberry is this you?
who even is that bro 😭😭🙏i dont even use this website that much Lol
increase wall duration. increase cove health (not by that much, but its currently very weak), increase cascade speed, make the ult have a slightly larger stun radius.
im not saying to do all of these, but some of them would be great.
SinHasPogMoments [#3]who even is that bro 😭😭🙏i dont even use this website that much Lol
vlr's resident harbour main
askrial [#4]increase wall duration. increase cove health (not by that much, but its currently very weak), increase cascade speed, make the ult have a slightly larger stun radius.
im not saying to do all of these, but some of them would be great.
how about wall ult stuns and blinds you.
cascade speed increase + one more cascade
askrial [#7]maybe not blind, but nearsight could work.
yeah, cos right now ppl just run inside the ult and sometimes avoid the stuns.
Rework Idea, Make the wall like a viper wall where it stays on the ground where you throw it and you can activate the wall at any time.
This would give him more global presence and less of an all in site execute character.
Also buff cove health, and bring back slow when walking through the mini walls only (forgot what they called)
May be a bit too strong but why not he is ass rn.
localkoolkid [#9]Rework Idea, Make the wall like a viper wall where it stays on the ground where you throw it and you can activate the wall at any time.
This would give him more global presence and less of an all in site execute character.
Also buff cove health, and bring back slow when walking through the mini walls only (forgot what they called)
May be a bit too strong but why not he is ass rn.
this is just viper, but worse
Biostar [#10]Reduce Cove's duration to 5 seconds and make it invulnerable.
that would kinda make it impossible to prevent diffuse.
AZDZ [#12]that would kinda make it impossible to prevent diffuse.
Since Harbor's skill base is an asshole, I want to change it to put a ton of pressure of retake strats.
Make Cove and Cascade one ability with 2 purchasable charges, Cascade is buffed to have Cove bullet-proof duration (basically Cove + Iso Wall). Put the ability on one of Q or C and have it behave like Gekko wingman where you can select if you want a wall or a cove. This would make it possible to do double BP cascades or double coves. Overall keeping the strength of his kit but losing one charge (formerly 1 cove + 2 cascades, now 2 of either). This is where the fun begins, give him some initiating, molly, HE grenade ability on the other Q or C key (whichever is not the Cascade/Cove combo ability I described earlier). Harbor needs another interesting ability, that's the problem with him in ranked and basically it's the same problem in pro play, bringing harbor almost requires double controller, even with Astra and Omen this flexible it is often not worth it to include Harbor over someone else. Make Harbor Fun
overweightcat34 [#14]Make Cove and Cascade one ability with 2 purchasable charges, Cascade is buffed to have Cove bullet-proof duration (basically Cove + Iso Wall). Put the ability on one of Q or C and have it behave like Gekko wingman where you can select if you want a wall or a cove. This would make it possible to do double BP cascades or double coves. Overall keeping the strength of his kit but losing one charge (formerly 1 cove + 2 cascades, now 2 of either). This is where the fun begins, give him some initiating, molly, HE grenade ability on the other Q or C key (whichever is not the Cascade/Cove combo ability I described earlier). Harbor needs another interesting ability, that's the problem with him in ranked and basically it's the same problem in pro play, bringing harbor almost requires double controller, even with Astra and Omen this flexible it is often not worth it to include Harbor over someone else. Make Harbor Fun
Yes pls, keep cooking
How abt we remove the slow on allies for starters, there's no reason for the wall punishing friendlies for pushing through their own wall
My rough ideas are:
Note: Anderzz (FNATIC's guy for figuring out new maps) actually had a really cool idea for Harbor's High Tide and Cascade, where he thought bullets could have their damage reduced or maybe even become inaccurate when going through Harbor's smokes. The idea was to try kill two birds with one stone, countering the spam meta while buffing Harbor at the same time. But I think that's a bit far-fetched for now
Also hello, resident Harbor main, nice to meet you :)
cloudberry [#18]My rough ideas are:
- High Tide (E) cooldown decreased from 40 >> 30 seconds
- Why High Tide has a longer cooldown than every other smoke in the game is beyond me (I get it's a wall, but Viper wall also has a shorter cooldown).
- High Tide (E) maximum distance increased from 50 >> 65 meters
- This change would open up a ton more positions where Harbors can now play but still comfortably smoke for the team.
- On smaller maps, this might also mean Harbor can lurk, depending on the situation.
- High Tide (E) is no longer visible to enemies before it's fully deployed
- Essentially this means the line that's drawn on the floor when you cast High Tide isn't visible to the enemy team until the wall goes up. This will make it a LOT harder to tell where Harbor is walling from (it won't make it impossible to tell, as high level players who are used to Harbor will know where walls are thrown from, but let's cross that bridge when we get to it).
- High Tide (E) and Cascade (C) slow changed from 30% >> 0% for allies and 30% >> 50% for enemies
- This is self-explanatory. Water should slow you down a noticeable amount, but your abilities shouldn't negatively affect yourself or your allies.
- Cove (Q) cost decreased from 350 >> 300 credits
- Cove is genuinely one of the strongest abilities in the game for pistol round, but the problem is that no one ever opts for it because they'd rather buy a ghost. This will fix that (plus it's a nice quality of life change).
- Reckoning (X) stun windup decreased from 1.35 >> 1 second
- Stun is very easy to dodge right now. I get that's not the primary objective of the ult—that would be the information it provides—but a tier 1 level player can dodge the Harbor ult and get a multikill in the process, which is definitely not good (I don't have any clips of this, but I remember seeing this several times, mostly in Icebox games).
Note: Anderzz (FNATIC's guy for figuring out new maps) actually had a really cool idea for Harbor's High Tide and Cascade, where he thought bullets could have their damage reduced or maybe even become inaccurate when going through Harbor's smokes. The idea was to try kill two birds with one stone, countering the spam meta while buffing Harbor at the same time. But I think that's a bit far-fetched for now
Also hello, resident Harbor main, nice to meet you :)
my harbour goat
cascade and be thrown longer
all walls lasts few seconds more
faster stun duration on ult
AZDZ [#6]how about wall ult stuns and blinds you.
cascade speed increase + one more cascade
Yes, the ult should stun, flash, nearsight, decay, vulnerable, suck, reveal, suppress, and detain you, as well as disable your primary, secondary, and knife... all while deleting System32 in the background
What cloudberry said but also I would really appreciate if alt-fire on high tide let you start the wall from a remote point
The fact that all of his utility uses his own position as a starting point is an awkward limitation for what is supposed to be the most flexible controller
Make his ult stun enemies instantly, and maybe increase the width of cascades.
please please please riot stop slowing your teammates through high tide or cascade its such a stupid mechanic
askrial [#4]increase wall duration. increase cove health (not by that much, but its currently very weak), increase cascade speed, make the ult have a slightly larger stun radius.
im not saying to do all of these, but some of them would be great.
Larger stun for ult? His ult is good
cloudberry [#23]Yes, the ult should stun, flash, nearsight, decay, vulnerable, suck, reveal, suppress, and detain you, as well as disable your primary, secondary, and knife... all while deleting System32 in the background
sounds about right. nerf chamber while your at it.