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Valorant Comp Idea

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#1
ckzera

Gecko
Brim
Viper
Kayo
Killjoy

Basically, you have Kayo knifing the site making it so any sentinel is supressed so everyone can run onto site, with two flashes it should be easy, aswell as have viper wall cutting site so you can run onto it, aswell as Brimstone smoking the usually smoke points to hold off defense. Then you have gecko use his abilty to plant spike then every runs to main or somewhere safe. Now you have 5 agents with mollys, plus viper orb, plus flashes, plus killjoy vulnterbility and one some uses their mollys, they watch to make sure no one pushes them, keeping everyone else safe. As long as you quickly plant and get safe, it would be pretty much impossible for anyone to win a round like this. Also this could work on defense, because you could just do lineups for any common places where people hide, flash out then, gecko abilty defuse while everyone holds angles.

This might be a dumb comp but theoretically could work

#2
randomperson
0
Frags
+

and then the sage walls and sticks

#5
ckzera
0
Frags
+

Sage is one of the lowest picks agents, plus that won't stop all lineups

#8
randomperson
1
Frags
+

team gets suppressed by kayo on retake, round lost

#11
ckzera
0
Frags
+

kayo is ownly popular on certain maps, maps without kayo this would work possibly

#3
TheAceGamer30
0
Frags
+

No duelist comp goes crazy

#4
Docta
0
Frags
+

in theory it would work but in practice this would stink

#16
saidtheory
0
Frags
+

你好

#28
sdgdfdrgdrfgdrgdrfttdhy
0
Frags
+

it only works in theory if you forget that you can shoot the wingman

#6
ionlyHave1Zuni
5
Frags
+

Basically, you have Kayo knifing the site making it so any sentinel is supressed so everyone can run onto site,

Knife gets broken, entrance gets mollied

Round Lost

#13
ckzera
0
Frags
+

This would work on a map like Lotus, because there are could places to throw a knife safely, especially because there are only certain areas the defender can hide

#7
j3bx5597
4
Frags
+

average SEN fan thinking they are something special (they are)

#9
ATBSniper
3
Frags
+

Could easily get countered. Sage slow orbs n cypher trap wires and entry goes 👎🏽

#10
Asuna_Yuuki
4
Frags
+

So many comps are good in theory but executing them is very hard

You are assuming that the team has all of that utility right before the site exec when most of the time you’re going to have to use that utility earlier on

#12
moshimoshiman24
0
Frags
+

it can probably only work on icebox where u dont need a duelist to entry

#14
Liwus
0
Frags
+

My team buys 2 odins and you wont enter any site

#15
cioccolat
0
Frags
+

There are counters to your idea, but I absolutely appreciate how you actually wanted to have a discussion on the viability of this comp.

Alot of baiters and braindeads here, good to know there's still people who like the game

#19
ckzera
0
Frags
+

there are definitely counters but there are many ways for the execution to work, also different variations in it so its hard to counter start

the core idea is do everything to take site as fast as possible before the defenders have a change to take it, then run to safetly and play there

That is why you have kayo to supress any sentinel util so that gecko can get the spike down, aswell as viper cutting the site in half

#17
kaninv
0
Frags
+

kayo, fade, omen, deadlock, yoru

yoru tping and blinding all around, deadlock stunning and grabbing people, omen blinding and tping around, fade grabbing and blinding and audio stopping people, kayo giving people no abilities and blinding
greatest toxic team comp of all time

#18
condsicc
0
Frags
+

Duelist? I like the idea tho but we're leaning too much into Counter-strike with this

#20
ckzera
0
Frags
+

whats counter strike got to do with it?

#26
condsicc
0
Frags
+

In terms of using flashes and mollies to clear instead of recon and those stuff.

#21
justforthis
0
Frags
+

dont forget sen classic

#22
Jigabigale
0
Frags
+

What maps would you actually run this comp on (in this map pool)
and what is plan B if fast taking site doesn't work

#23
ckzera
0
Frags
+

you can run it on any map with agent deviations

the main idea is for kayo to supress site so you can get onto it fast, gecko to get plant/defuse without using anyone and viper to quicky cut site for them to run onto it.

if this doesnt work you regroup and you still have all the util because you're only using a viper wall, gecko blind and wingman, aswell as kayo knife. Also a lot of teams nowadays play retake so it wouldn't be so far fetched that you can get site easily.

#25
Jigabigale
0
Frags
+

The comp feels like it would be really hard to pull off even when the opponent isn't antistrating you
As far as I understand the whole game plan revolves around kayo knife hitting...
But what is the plan against a cypher that places down trips and doesn't play site? Nothing in this comp can break his trips.
Also it doesn't really make sense to go no duelist when the goal is to hard hit sites. Gekko + Kayo flashing at the same time is nice and all, but it's just worse than having a dive duelist entry.

I think your idea is good but you can just replace kayo with a duelist and have pretty much equal success + your cracked player (the duelist) can focus more on fragging and less about his util. I just think kayo isn't very good in this meta with how powerful viper is (considering the fact that kayo is always a secondary initiator and viper is secondary controller on 5 maps).
overall I just think a duelist gives you more flexibility for taking site.
I would be down to hear if you have any specific reasons why you chose kayo over a duelist.

#24
trikecycle
0
Frags
+

And then jager puts down an ads and sticks

#27
Akukko
0
Frags
+

-Killjoy +Raze and im 1000% rocking this on bind

#29
sdgdfdrgdrfgdrgdrfttdhy
2
Frags
+

Kayo knifing the site making it so any sentinel

anti kayo setup oh no your plan failed.

so everyone can run onto site, with two flashes it should be easy,

sova dart lineup oh no your plan failed. anti kayo setup oh no your plan failed. players playing anti flash oh no your plan failed. player pushed the smoke with judge oh no your plan failed. player plays close to smoke with judge oh no your plan failed. remote sentinel util oh no your plan failed.

as have viper wall cutting site so you can run onto it

if you're walking onto site with a viper wall you aren't hitting it fast enough to capitalize on kay knife oh no your plan is fundamentally flawed. if you're running oh no you got spammed your plan failed

Then you have gecko use his abilty to plant spike

oh no default molly lineup your plan failed. oh no default sova dart lineup your plan failed. oh no enemy team shoots wingman your plan failed.

Now you have 5 agents with mollys, plus viper orb, plus flashes, plus killjoy vulnterbility

alr im breaking character to say who do you think is genuinely so bad at the game that they aren't breaking a KJ alarm bot when theres no one on site. regadrless, oh no you got flanked your plan failed. oh no the enemy flood retook off of spike tap your plan failed. oh no the enemy pushed the smoke your plan failed. oh no the enemy didnt smoke main the plan failed. oh no the enemy has a single braincell your plan failed.

As long as you quickly plant and get safe, it would be pretty much impossible for anyone to win a round like this

sentences like this make me realize that you fundamentally misunderstand the meta-game of valorant. You literally just described the hardest thing to do in the game and said "as long as you do this it would be pretty much impossible for anyone to win a round." Newsflash but if any comp plants fast and gets into good post-plant positions its basically a won round. The game just isn't that simple getting a fast, safe plant is extremely rare especially in pro.

Also this could work on defense, because you could just do lineups for any common places where people hide, flash out then, gecko abilty defuse while everyone holds angles

it is immensely ironic that your ideal retake is completely countered by the same play-style you recommend on your attack half.

This might be a dumb comp but theoretically could work

You over cooked this. You focused too much on "ideal" executes and the util available to make big executes happen and convert post plants if the execute goes flawlessly. This comp gets countered in many many ways. Assuming that you're playing this in ranked and not recommending it as a pro comp (it would probably get demolished in pro even with major prep time) this comp gets countered by, a single op, enemies actually contesting early space, fast flanks, any map where the site is big enough to avoid kayo knife, kayo, the sentinel playing anti-kayo setups, enemy initiator lineups, fast rotates, flood retakes, half the cast's ults, and many more things. This comp as big issues with taking space aggressively. All they actually have to take space is kayo flashes and gekko flash. If the enemy simply throws a single piece of counter util then this comp will struggle to get on to site.There are a couple sites where this isn't a huge deal (chiefly icebox) but those maps tend to also be the easiest to avoid the kayo knife on. On top of that this comp has no ability to gain info other than kayo knife (and your entire game-plan revolves around saving it for the execute) meaning that enemies who contest and take early space essentially shut down this comp from the get-go since you'll need to invest multiple pieces of initiator util to re-clear the space. There's a reason that when DRX tried to play like this they got dumpstered by EG (and even they invested in a duelist to take space).

#30
NexusNomad
0
Frags
+

The enemy kayo knifes your execute or postplant setup, what do you do?
Also I feel you're assuming that enemy team has no counter util and no guns to shoot back.

#31
L1NK_Lover
0
Frags
+

listen to the wise words of sdgdfdrgdrfgdrgdrfttdhy
he knows his shit

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