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Riot should implement this csgo feature

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#1
SimpForMikasa

A long time ago a tweet suggested that the amount of damage a player has given to enemy shouldn't be displayed until the round is over as it gives too much info to teammates. I think it's about time riot implements this feature and make the game just a bit less noob friendly.

#2
pugboy
13
Frags
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thats fucking stupid

#3
Ullyr
0
Frags
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I feel like this is a qol lol how does this drastically improve the game ?

#5
SimpForMikasa
1
Frags
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Not drastically but players would be more cautious when dealing with a low hp player

#4
GreyDaze
0
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No

#6
-morte-
0
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I could understand for comp, but any other game mode would just be dumb

#7
balax
0
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how would this improve the game in any shape or form??

#8
tls127
2
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Couldn't u tell in csgo using the console?

#9
KOMPOSTO
0
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you could tell how much your enemy hits you in csgo matchmaking, faceit is where you dont get that info

maybe riot could implement that for high elo lobbies or smth but for casuals its not needed

#10
crashhacker1
1
Frags
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Its fine in CSGO but due to ability damage, I think its needed for valorant. By that logic, pinging is also broken due to how specific it is. So, if damage is being removed, pinging also should be removed if we're going in blind for everything.

#11
SimpForMikasa
0
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Pinging is important as u cant name every spot in the map.

#12
crashhacker1
0
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val's pinging is very exact and is in a 3D space unlike CSGO or other FPS. I get some kills every match just through pinging a smoke and spamming corners of it. It helps in prefires and finally, post-plants. Its the same as damage imo.

#13
LyCan52
0
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bruh even in csgo u will know if you hit someone or not it's not a drastic difference

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