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new breeze thoughts?

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#1
koromast

https://twitter.com/VALORANT/status/1692552055267717144

my plat thoughts: mid is unholdable for defenders, now its impossible to plant on b because of how much wallbangs and off angles there are, no halls makes it 10 times harder to split A and idk if A shop is still wallbangable but that cave lock could fuck up everything.

#2
deluxton
5
Frags
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hard to tell until it drops

#3
deluxton
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looks kinda cool tho

#4
Astar
5
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the A door is such annoying place to clear im glad its open now

#5
melodymur
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good, less angles to worry about

#6
delusional100tfan
-1
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less defender sided since the changes in mid makes it easier to split push different sites
edit: I didn't state what sided the map is just that the changes does indeed make attacking easier

#7
koromast
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delusional100tfan [#6]

less defender sided since the changes in mid makes it easier to split push different sites
edit: I didn't state what sided the map is just that the changes does indeed make attacking easier

maybe we start to see breach on this map ngl i think there are way more bottlenecks than before

#8
melon_fan
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It’s aight

#9
Chow1E
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rip jett main i guess, they adjust almost every side with box/ elevation thing, and less op spot

#10
unknown_trash
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They can take tunnel so easily now though, and pushing up to that wall in mid is free for defenders. I think mid is fine for the defence.

#11
koromast
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Chow1E [#9]

rip jett main i guess, they adjust almost every side with box/ elevation thing, and less op spot

nah oping on A and mid will still be strong tbh taking in count cave doesnt exist anymore and that mid has less space

#12
Chow1E
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koromast [#11]

nah oping on A and mid will still be strong tbh taking in count cave doesnt exist anymore and that mid has less space

mid has blocked the 2 way, so attacker can peek from left and right up (double peek mid)
A still good

#13
koromast
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unknown_trash [#10]

They can take tunnel so easily now though, and pushing up to that wall in mid is free for defenders. I think mid is fine for the defence.

pushing to the wall on mid taking in count viper and kay/o mollys and sova shock darts are a thing... idk dude, and if sova drone scans you its joever cuz unless someone is holding you from top mid you´ll get swinged by atleast 2 mfers from 2 different angles one of them being above and the other being below and if its also a push with kay/o flash or sova recon, its going to be fucked up also

#14
koromast
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Chow1E [#12]

mid has blocked the 2 way, so attacker can peek from left and right up (double peek mid)
A still good

yeah but A main is worth to be pushed by defenders more than ever because cave doesnt exist and if the oper wins A main you´ll have to split with 1 less mfer and even if you split from mid the mfer on halls will fuck you up because attackers cant go through there anymore

#15
wkeyspectre
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wait i dont get it so how do u get through the gate looking thing in a hall

#16
koromast
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wkeyspectre [#15]

wait i dont get it so how do u get through the gate looking thing in a hall

attackers cant join halls anymore, only defenders, but attackers can see if there is people on halls and try to kill them i guess?

#17
bobkiller
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delusional100tfan [#6]

less defender sided since the changes in mid makes it easier to split push different sites
edit: I didn't state what sided the map is just that the changes does indeed make attacking easier

breeze has always been attacker sided what are you on

its just drone cave to push op off angle and 5 stack rush site with viper wall and spam post plant

the choke point on A is way too big

#18
Zerphyr1
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delusional100tfan [#6]

less defender sided since the changes in mid makes it easier to split push different sites
edit: I didn't state what sided the map is just that the changes does indeed make attacking easier

what are you smoking? breeze has always been attacker sided and these changes help the defenders out the most apart from the mid change

#19
Zerphyr1
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good changes

#20
blinkweeb
1
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All the changes favors defenders tho.
Previous breeze, you could peek from either side of the pillar. Now it's streamlined into a singular angle + the headshot angle if you count the boxes; kinda like how they made changes to fracture dish. Same is the case with A caves. Only a single point of entering the site from main side.
Removing A halls completely favors defenders.
Same is the case with B side; they walled the entire site making it difficult for attackers to take site/plant spot control if they somehow make it to the other side.

Breeze has always been attacker sided and I think these are good changes.

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