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new breeze thoughts?

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#1
koromast

https://twitter.com/VALORANT/status/1692552055267717144

my plat thoughts: mid is unholdable for defenders, now its impossible to plant on b because of how much wallbangs and off angles there are, no halls makes it 10 times harder to split A and idk if A shop is still wallbangable but that cave lock could fuck up everything.

#2
deluxton
5
Frags
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hard to tell until it drops

#3
deluxton
0
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looks kinda cool tho

#4
Astar
5
Frags
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the A door is such annoying place to clear im glad its open now

#5
melodymur
0
Frags
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good, less angles to worry about

#6
delusional100tfan
-1
Frags
+

less defender sided since the changes in mid makes it easier to split push different sites
edit: I didn't state what sided the map is just that the changes does indeed make attacking easier

#7
koromast
0
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maybe we start to see breach on this map ngl i think there are way more bottlenecks than before

#17
bobkiller
0
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breeze has always been attacker sided what are you on

its just drone cave to push op off angle and 5 stack rush site with viper wall and spam post plant

the choke point on A is way too big

#18
Zerphyr1
0
Frags
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what are you smoking? breeze has always been attacker sided and these changes help the defenders out the most apart from the mid change

#8
melon_fan
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It’s aight

#9
Chow1E
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rip jett main i guess, they adjust almost every side with box/ elevation thing, and less op spot

#11
koromast
0
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nah oping on A and mid will still be strong tbh taking in count cave doesnt exist anymore and that mid has less space

#12
Chow1E
0
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mid has blocked the 2 way, so attacker can peek from left and right up (double peek mid)
A still good

#14
koromast
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yeah but A main is worth to be pushed by defenders more than ever because cave doesnt exist and if the oper wins A main you´ll have to split with 1 less mfer and even if you split from mid the mfer on halls will fuck you up because attackers cant go through there anymore

#10
unknown_trash
0
Frags
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They can take tunnel so easily now though, and pushing up to that wall in mid is free for defenders. I think mid is fine for the defence.

#13
koromast
0
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pushing to the wall on mid taking in count viper and kay/o mollys and sova shock darts are a thing... idk dude, and if sova drone scans you its joever cuz unless someone is holding you from top mid you´ll get swinged by atleast 2 mfers from 2 different angles one of them being above and the other being below and if its also a push with kay/o flash or sova recon, its going to be fucked up also

#15
wkeyspectre
0
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wait i dont get it so how do u get through the gate looking thing in a hall

#16
koromast
0
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attackers cant join halls anymore, only defenders, but attackers can see if there is people on halls and try to kill them i guess?

#19
Zerphyr1
0
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good changes

#20
blinkweeb
1
Frags
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All the changes favors defenders tho.
Previous breeze, you could peek from either side of the pillar. Now it's streamlined into a singular angle + the headshot angle if you count the boxes; kinda like how they made changes to fracture dish. Same is the case with A caves. Only a single point of entering the site from main side.
Removing A halls completely favors defenders.
Same is the case with B side; they walled the entire site making it difficult for attackers to take site/plant spot control if they somehow make it to the other side.

Breeze has always been attacker sided and I think these are good changes.

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