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Deadlock is dogshit

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#1
dexter000111

They gave her 3 bullshit abilities and then gave her 1 overpowered ability

  1. The crouch grenade thingy has to be the worst ability in the game. Who tf thought of that ?

  2. The trips are useless unless you're playing in Gold or below, where your enemies just run at you at the start of the round. So easy to counter, just walk past them.
    It does not provide any reliable information. You can never watch an area without being present there (unlike kj, cypher, chamber and sage)

  3. Her ultimate is also completely useless and will not provide any value unless you're able to isolate 1 single enemy or in a 1v1 (which are both very rare scenarios that happen maybe twice a game). And it's very easy to dodge, it hits similar to a sova ult.

  4. Her wall is broken right now and has too much HP. And I've already seen people place it in ways where you have to break minimum 2 shields to get past it. Takes up 2 mags to break. I'm sure it will be nerfed soon

Overall I don't think she will be played in pro games whatsoever and will end up like Yoru

#2
Manaphy
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Gonna need to give her that harbor makeover.

#3
acels2
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gold take

#4
dexter000111
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acels2 [#3]

gold take

What is your counter point

#5
NoOne_ButMe
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agreed on the first one
the ability is just so use less

#6
RealDeal
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acels2 [#3]

gold take

nope i completely agree with everything hes saying (500 rr peek)

#7
Typer
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The only thing that good about deadlock is her ability to clutch in 1vs 1 with ult

#8
bonkashi
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Manaphy [#2]

Gonna need to give her that harbor makeover.

the harbour makeover was literally adding one more cascade she def needs more adjustments than that

#9
Manaphy
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acels2 [#3]

gold take

Rare alex L wtf

#10
proud_bandwagoners
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Deadlock wall+sage wall ez pistol round postplant win

#11
siphonval
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as an agent shes not totally useless, good players can get alot of value from her kit. but some of her utility like the sonic sensor is so situational and she doesnt work in a single sentinel lineup unless maybe bind. for example of comparison Viper on Fracture, Pearl, Bind is really good but if you run her solo controller it just doesnt work

#12
dexter000111
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Typer [#7]

The only thing that good about deadlock is her ability to clutch in 1vs 1 with ult

Yeah sure, good in a 1v1 but how often does that happen. You can't get consistent value out of it

#13
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bonkashi [#8]

the harbour makeover was literally adding one more cascade she def needs more adjustments than that

I think if you just make it so her sensors are able to detect people if they're in line of sight of the util but not stun them if they don't make noise going through them it would be a much-needed buff to a agent that is supposed to be a sentinel. She would be able to compete with killjoy and have a kit that differentiates from her as well.

#14
dexter000111
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siphonval [#11]

as an agent shes not totally useless, good players can get alot of value from her kit. but some of her utility like the sonic sensor is so situational and she doesnt work in a single sentinel lineup unless maybe bind. for example of comparison Viper on Fracture, Pearl, Bind is really good but if you run her solo controller it just doesnt work

That is done bcoz Viper provides good value on both attack and defence. On Bind for example her wall is used to walk up A short undetected. But bcoz she only has 1 smoke you need another controller.

In this case I don't see what value pros can find from deadlock to run double sentinel.

#15
acels2
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dexter000111 [#4]

What is your counter point

crouch grenade = sage slow orb, def not the worst ability in the game

trips u gotta place them smart and u have 2, theres no way the enemy flanks all the way shift walking, also insanely OP for afterplant

ult is probably not used for 1v1s since u can dodge it, its more like a retake ult

#16
capital_d_colon
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Her trips arent useless.
However they arent traditional trips.

I see them more as a reactive util instead of the traditional pro-active util (traditional trips providing map control and can be used solo)
There's probably some unique combos you could pull off using map-gathering util like sova darts to trigger the trip (Potential trap plays)

#17
Lychii
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Her util can be used to setup very strong trap plays. The wall combined with a smoke is a pseudo sage wall. Her ult dominates in 1v1/2v2 scenarios There is a lot of strong things you can do with the agent. The only problem is that teams have to sacrifice another agent to put her in a comp. The only times where you may want to swap it would be where you would normally run Sage.

#18
Zerphyr1
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Silver or Gold take

#19
dexter000111
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acels2 [#15]

crouch grenade = sage slow orb, def not the worst ability in the game

trips u gotta place them smart and u have 2, theres no way the enemy flanks all the way shift walking, also insanely OP for afterplant

ult is probably not used for 1v1s since u can dodge it, its more like a retake ult

Crouch grenade is so much smaller than a sage slow + you can just pick it off like a cypher cam tag + people get headshot while fully stunned so often so how is a crouched enemy better than a stunned enemy

no way the enemy flanks all the way shift walking

Now THAT is a gold take. That's literally how flanks happen. This was my whole point, it's not reliable. You have to assume the enemy isn't gonna shift walk all the way

Retake ult lmfao what is blud smoking ? You can possibly capture 1 enemy but the other 4 will immediately shoot them free. How is that helping your retake ?
You didn't get any info, you didn't clear any space, you didn't set anyone up for favourable duels. You did nothing

#20
dexter000111
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Zerphyr1 [#18]

Silver or Gold take

#4 we already went through this

#21
BoF7ooM
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Watch them buff her ult and nothing else to balance her 😂

#22
Zerphyr1
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dexter000111 [#20]

#4 we already went through this

I agree the crouch grenade is one of the worst in the game but there will be setups in which you can combo it will mollies in the future I imagine.

the ult is actually decent though as if you use it correctly and not like a bot, you basically get a free kill

Sound trips are very good as you can be so creative in trap setups and I think you just haven't played against someone who knows how to use the trips. You can put two trips on a chokepoint and if they walk through then jiggle peak them or whatever so then they shoot you and make noise and then they get stunned if they decide to just shift past them when ur defending. She is super strong on maps like bind where there is only 4 chokepoints.

Barrier wall is pretty op especially in lower ranks as it takes so many bullets to break and can be so good in 2v2's and below but if you just all spam a few bullets on the centre and break it then the barrier is gone but if your down numbers then you can just respect the wall and go around it or just break it as im sure 30 bullets isn't that bad

#23
acels2
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dexter000111 [#19]

Crouch grenade is so much smaller than a sage slow + you can just pick it off like a cypher cam tag + people get headshot while fully stunned so often so how is a crouched enemy better than a stunned enemy

no way the enemy flanks all the way shift walking

Now THAT is a gold take. That's literally how flanks happen. This was my whole point, it's not reliable. You have to assume the enemy isn't gonna shift walk all the way

Retake ult lmfao what is blud smoking ? You can possibly capture 1 enemy but the other 4 will immediately shoot them free. How is that helping your retake ?
You didn't get any info, you didn't clear any space, you didn't set anyone up for favourable duels. You did nothing

smaller radius but u move slower while crouching than walking

This was my whole point, it's not reliable. You have to assume the enemy isn't gonna shift walk all the way

theres no trips that are 100% reliable lol, all trips can be dodged with other utils (updraft, tp, satchel, smoke, etc)

of course the ult is increasing stronger as numbers goes down (5v5 weak, 2v2 strong)

#24
dexter000111
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acels2 [#23]

smaller radius but u move slower while crouching than walking

This was my whole point, it's not reliable. You have to assume the enemy isn't gonna shift walk all the way

theres no trips that are 100% reliable lol, all trips can be dodged with other utils (updraft, tp, satchel, smoke, etc)

of course the ult is increasing stronger as numbers goes down (5v5 weak, 2v2 strong)

The point of a sage slow is to stop a flood retake/site take. Crouch grenade does not accomplish that since you can just pick it off and continue to run in immediately. It is worse than a sage slow (and btw sage slow itself is one of the weakest abilities itself)

You cannot dodge other trips without making noise. The enemies you're flanking will hear you tp, satchel, smoke or updraft. With a deadlock trip you can walk past COMPLETELY undetected

of course the ult is increasing stronger as numbers goes down

Yes so it's situational which was my entire point. Other sentinel ults will give you consistent value regardless of the situation you're in.

#25
acels2
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dexter000111 [#24]

The point of a sage slow is to stop a flood retake/site take. Crouch grenade does not accomplish that since you can just pick it off and continue to run in immediately. It is worse than a sage slow (and btw sage slow itself is one of the weakest abilities itself)

You cannot dodge other trips without making noise. The enemies you're flanking will hear you tp, satchel, smoke or updraft. With a deadlock trip you can walk past COMPLETELY undetected

of course the ult is increasing stronger as numbers goes down

Yes so it's situational which was my entire point. Other sentinel ults will give you consistent value regardless of the situation you're in.

if u stop to pick it off its even worse for u LOL, literally sitting ducks in a chokepoint without ur gun out

why would sound matter when u are not there to hold ur trip?

#26
shxdowy_
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dexter000111 [#12]

Yeah sure, good in a 1v1 but how often does that happen. You can't get consistent value out of it

plus its easy asf to dodge

#27
dexter000111
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acels2 [#25]

if u stop to pick it off its even worse for u LOL, literally sitting ducks in a chokepoint without ur gun out

why would sound matter when u are not there to hold ur trip?

Bruh what. You can just run behind cover for 1 second, pick off the slow, then continue running. Like what you do when tagged by a cypher cam. You don't remove it standing in the open

And how does sound not matter lol you will hear your enemy flanking. So you at least have information now that someone is flanking. With a deadlock trip someone could gun down my entire team from the back without making a single sound

#28
Manaphy
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dexter000111 [#27]

Bruh what. You can just run behind cover for 1 second, pick off the slow, then continue running. Like what you do when tagged by a cypher cam. You don't remove it standing in the open

And how does sound not matter lol you will hear your enemy flanking. So you at least have information now that someone is flanking. With a deadlock trip someone could gun down my entire team from the back without making a single sound

You can't run while you're in it, but a lot of the time deadlocks will just die because they won't peak in time to get value of the nade or it will end up helping the person stuck aim, so I do agree it's not the best.

#29
acels2
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dexter000111 [#27]

Bruh what. You can just run behind cover for 1 second, pick off the slow, then continue running. Like what you do when tagged by a cypher cam. You don't remove it standing in the open

And how does sound not matter lol you will hear your enemy flanking. So you at least have information now that someone is flanking. With a deadlock trip someone could gun down my entire team from the back without making a single sound

ure literally crouched how are u gna RUN behind cover LOL,u need to take at least 2-3s, which is the whole purpose of the ability to stall

the point is u will not be watching ur trip so u will not hear them flanking... jeepers

#30
Schizophrenic_Brazil_Fan
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Manaphy [#13]

I think if you just make it so her sensors are able to detect people if they're in line of sight of the util but not stun them if they don't make noise going through them it would be a much-needed buff to a agent that is supposed to be a sentinel. She would be able to compete with killjoy and have a kit that differentiates from her as well.

HOLY W, That was actually a great idea, it only stuns on sound but detects on line of sight. Someone get riot right now

#31
dexter000111
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acels2 [#29]

ure literally crouched how are u gna RUN behind cover LOL,u need to take at least 2-3s, which is the whole purpose of the ability to stall

the point is u will not be watching ur trip so u will not hear them flanking... jeepers

the point is u will not be watching ur trip so u will not hear them flanking... jeepers

Huh ? Bro you need to go in-game and see how far away you can hear these abilities. For example on Bind if you have a trip in market you can easily hear a smoke/tp/updraft/satchel right upto hookah or A-short

#32
Manaphy
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Schizophrenic_Brazil_Fan [#30]

HOLY W, That was actually a great idea, it only stuns on sound but detects on line of sight. Someone get riot right now

You would probably need to nerf her wall if these changes were to be made though.

#33
acels2
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dexter000111 [#31]

the point is u will not be watching ur trip so u will not hear them flanking... jeepers

Huh ? Bro you need to go in-game and see how far away you can hear these abilities. For example on Bind if you have a trip in market you can easily hear a smoke/tp/updraft/satchel right upto hookah or A-short

no shit, bind is the smallest map in the game, imagine fracture or ascent or split even

#34
Schizophrenic_Brazil_Fan
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The problem is that her util doesn’t stand on its own.
She NEEDs someone else to make her strong while other agents don’t. Kind of like yoru and reyna.
Her trips are good IF you have someone to trap play
Her crouch grenade is good IF you can combine it with a Molly
Her Ult is good IF you can isolate a 1v1, cuz even if the teammates whiff a bit you still need someone to be looking at the capsule in case the teammates destroy it while your are facing them.

KJ, Cypher, Chamber util works without Sinergy
They stand on their own

#35
dexter000111
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acels2 [#33]

no shit, bind is the smallest map in the game, imagine fracture or ascent or split even

if you put any commonly placed trip behind you, on any of those maps you will hear the flanker from Main.
Like on ascent if I have a cypher trip right in front of the green box in A main you don't think you will hear someone updraft/tp if you're in A main ?

#36
acels2
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dexter000111 [#35]

if you put any commonly placed trip behind you, on any of those maps you will hear the flanker from Main.
Like on ascent if I have a cypher trip right in front of the green box in A main you don't think you will hear someone updraft/tp if you're in A main ?

bcuz if u trip too close to u, u lose map control, cypher trip would be at the chair place at top mid, if u trip green box he can sneak up and kill u at the orb before the trip even does anything

#37
MourninggStarr
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  1. agree
  2. i think the trip is not meant for information; but more so for post-plant / hard anchoring sites and swinging off your stun
  3. agree, ult pretty bad
  4. agree, wall is too tanky
#38
1phnxe
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She needs a lot of teamplay.

#39
dexter000111
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acels2 [#36]

bcuz if u trip too close to u, u lose map control, cypher trip would be at the chair place at top mid, if u trip green box he can sneak up and kill u at the orb before the trip even does anything

That is not how trips are used, they are replaced multiple times depending on what part you want to hold. Any good high-rank experienced sentinel main places trips further behind during a default. You still have map control and can still hear someone if they try to dodge the trip since you wouldn't be as far inside as the site, rather you'd be nearer to A main. And they will pull back the trips and place them closer after the team has committed to a site attack bcoz in a post plant I don't care about that space
This is literally how trips are used and it's nothing new, they have been used like this forever

#40
Devanshhhhhh
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I personally think her Wall should not BE an E ability it's too powerful to be one make her trap E, Increase the radius of his GravNet and we should know if we trapped someone or not, Also the trap should not be removable Pls why does that exist ultimate should be buffed but idk how

#41
ventura05
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Manaphy [#13]

I think if you just make it so her sensors are able to detect people if they're in line of sight of the util but not stun them if they don't make noise going through them it would be a much-needed buff to a agent that is supposed to be a sentinel. She would be able to compete with killjoy and have a kit that differentiates from her as well.

Clearly though she was never designed to compete with Killjoy/Cypher, even though that''s what is really needed atm. She competes more with Sage, it's an utter disappointment that she has no rechargeable util and all of her util is much weaker than Sage

#42
cocoluna
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I played against her yesterday and she isn’t that bad. Pretty annoying for defense but her attack utility is garbage on flank watch and u have to use her like a initiator

#43
acels2
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dexter000111 [#39]

That is not how trips are used, they are replaced multiple times depending on what part you want to hold. Any good high-rank experienced sentinel main places trips further behind during a default. You still have map control and can still hear someone if they try to dodge the trip since you wouldn't be as far inside as the site, rather you'd be nearer to A main. And they will pull back the trips and place them closer after the team has committed to a site attack bcoz in a post plant I don't care about that space
This is literally how trips are used and it's nothing new, they have been used like this forever

who tf is pulling back trips to put them closer

#44
Manaphy
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acels2 [#43]

who tf is pulling back trips to put them closer

It could depend on the default you're doing. If you're defaulting b main ascent on attack you should be putting a trip inside attacker chokepoint so that if you go tiles to mid or catwalk nobody can flank you without you knowing.

#45
acels2
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Manaphy [#44]

It could depend on the default you're doing. If you're defaulting b main ascent on attack you should be putting a trip inside attacker chokepoint so that if you go tiles to mid or catwalk nobody can flank you without you knowing.

true

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