if you've ever played this game competitively (even as an amateur), you'll realize that there are specific ways to respond to things that happen in valorant based off of information that is easily obtainable. they have x ult? do this. they have no more molly? do this. do we have ult? do this. it's so easy to keep track of utility in this game (kayo used molly, raze has no nades, sage used both slows). you know exactly when cooldowns are over (40 seconds). this game is literally CS on training wheels. "we should push this site because kayo used his molly earlier and they cant stop us with just jett and kayo"
you might think that there are tons of possibilities in valorant because of the abilities, but it actually makes the game very predictable once you are half decent at the game. the strats and decisions in valorant are way easier to make.
"we have kayo ult this round. let's rush A"
"we have breach ult. let's rush B"
"we have kj ult. let's retake"
due to the frequency of ults, you'll get this for at least 5 rounds in a TWELVE round half.
you think this is more complex than cs?
since there are so many more possibilities in val, thinking about cs makes it extremely monotone
if anything, this makes valorant monotone.
do i like CS more than valorant though? nah. valorant is fun as hell but I'm not gonna pretend that this game isn't way easier and simpler. when i watch cs, that shit is interesting because i actually have to think about what is going on in the players' heads. comp valorant isn't that interesting.