Bubbiewubbie
Country: Denmark
Registered: January 15, 2023
Last post: March 24, 2023 at 6:51 AM
Posts: 9

NP man. The hostility on both sides is really sad considering each game teaches useful lessons for playing the other. when i played cs i used to spray way too much but valorant taught me to go for headshots instead and since ive improved massively in cs. Simillarly CSGO taught me a lot of game sense thats useful in valorant too, such as reading your opponent.
I think both games have a place in esports and CS players should thank valorant for this update since it wouldnt have happened without val, and Valorant players should be excited how riot will try to match this big update as their new content has slowed down in 2022.
Both games have great qualities, and competition is always good for consumers

Also at 8 CEST Theres a great game for watching advanced strats used in pro play
Heroic is known for their amazing reads on rotations and always stacking t he right bombsite and theyre playing against s1mple so thats always exciting. Deffinitely a great way to get into and understand pro cs

posted about a year ago

To be fair though IHC and Rare atom have made some pretty good runs recently and there is definitely reason to be exited for the future of asian cs

posted about a year ago

Zonics law came from Astralis coach zonic who was famous for saying 11:4 csgos equivalent of 9:3 was the most dangerous lead.
Jame time caught on in val but for some reason Zonics law didnt

posted about a year ago

Why isn't it called Zonics law in val? Put some respect on the goats name dog.

posted about a year ago

yeah deeply lol why do you think teams will include an in game leader putting up .9 ratings on tournament winning teams?
If the game was simple youd add another star fragger

posted about a year ago

Ive watched both esports i play both games.
One game is complex in terms of team comps and how they mesh together.
The other is all about resources management. You get one smoke each and they last you for 20 seconds, now do you use it early to ward off aggressive pushes or do you ration them out but risk getting caught off guard. One game has way more different utilities making taking sites/retaking them easier, so the game is more retake focused.
In csgo its the opposite. Cts want to use their utility to avoid even having to retake, and instead try to shut down a site take before it even happens. And at the same time often even numbers retakes arent even attempted because of too high risk vs too little reward.
So basically while everyone has the same utility figuring out how you want to use that limited utility (maximum 4 nades, 1 smoke 1 HE 1 Molotov 2 Flashbangs and a decoy that no one uses) is the tactical part. Also every grenade requires a lineup so new grenade lineups pop up all the time requireing teams to find ways to counter that nade and on and on
On top of that those lineups can telegraph to the oposing team where an enemy might be playing from allowing the in game leader to make reads as opposed to feks a brimstone smoke which falls vertically from the sky
Also the cs economy is way more punishing sometimes requirering doulbe saves if you manage your money poorly. This makes save calls and economy management far more difficult.
sorry for the essay lmao hope this helps

posted about a year ago

This reply screams i have never spent a second interacting with pro level cs but i want to spew my uneducated opinion anyways. Some conversations you should just stay out of :).

posted about a year ago

Fair enough but 7 months is crazy even considering the new system. if its 3 months or so id get it but over half a year is nuts

posted about a year ago

Why is it so goddamn long? Hard to see how its good for building a fanbase

posted about a year ago