8

Smokes

Comments:
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#1
iframedeez

can we have the same smoke physics like this https://www.youtube.com/watch?v=_y9MpNcAitQ
so mfs would stop blindly spray? Rito pls

#2
Adi69LassiSeller
-5
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No need + Go back to HLTV

#4
iframedeez
6
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Adi69LassiSeller detected
opinion rejected

#3
iframedeez
0
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.

#5
Vianx11
0
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no
valorant smokes are not even smoke lmao

#6
iframedeez
0
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tru that
we have water and gas lmfao and a literal cosmos bending

#7
throner
4
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this is worst , you can just spam in smoke and its all clear , i didnt liked it

#9
iframedeez
5
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not really since Valo doesn't really have a "nade" other than Raze and we don't really need to completly "goes puff" if you spam it or nade it, make it responsive to bullet is already good enough since you need to think twice when spamming the smokes and we do have "responsive smokes" in the form of viper ult. so I guess it's possible

#14
Vianx11
0
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dont forget cs is more realistic game and valorant more cartoonish

#16
iframedeez
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that of course realism play factor too but this mechanic is too cool to miss it no?

#17
Marshal_D_Teach
0
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The smokes heals themselves after couple seconds. If you spam the smoke like crazy you will put yourself in danger giving your position + you'll have to spray transfer to where the enemy is (if you find him).

#8
BoF7ooM
0
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Damn this mechanic looks cool af

#10
zeldrols
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The mechanic look cool but idk how j feel about it tbh. I can imagine it being so good when a guy trying to defuse or plant the bomb ...feels like u can't counter play that .

#12
iframedeez
0
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counter play that

problem is people would do the same thing as if it's the old mechanic without thinking it's the new mechanic and a high risk high play. I bet old cs frogs gonna cry about this new mechanic in Leddit

#13
zeldrols
0
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I heard that Bullets can make holes in smoke too. I rather it just be nades . Cause now I feel like smoke gets hard counter pretty easy. Idk we have to see.

#15
iframedeez
0
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based on video yes it can create bullet hole, dissipate and going back after a sec. the point I get is to prevent blindly spray and have a higher risk factor and I would like Rito try to implement this

I rather it just be nades

I dissagre as the nades completly erase the point of smoke as it seems completely dissapear based on video. it's too OP for attacker side

#18
zeldrols
0
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Yeah like idk how this will look in pro play but it feels like attacker side is more op now .

#19
iframedeez
0
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I mean they can still change it since it'll release in summer and probably they also want to hear the community opinions too

#11
Kai__
0
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okay this is cool

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