17

Reyna rework (concept)

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#1
Cheasle2

Reyna rework idea.

Hello all, sorry for this essay but i want to explain my reasoning in depth!

Currently, Reyna is in a weird spot, and she has been for her entire existence. She remains one of the highest presence agents in ranked (at all elos), while being one of the lowest presence agents in pro play. This leaves Riot checkmated; they cannot buff her, as she would become a nightmare in ranked, and they cannot nerf her, or she will be even more useless in pro.

So why is this? What causes this problem with Reyna?

Reyna was designed around the idea of her choosing between her Dismiss and Consume after getting a kill. Dismissing denies a trade and can let you gather some info safetly, while Consume heals you and even overheals you, while leaving you in a slightly more vulnerable state. However, this parity leads to two MASSIVE issues:

  1. Reyna is always playing with 1 less ability than everyone else
    and
  2. both Consume and Dismiss are either completely useless, or completely broken.

Because Reyna shares an ability slot for both Dismiss and Consume (2 charges) she is left with only 1 other ability resource; her Leer, which means she simply has less utility to use throughout a round than any other agent

and secondly, her Dismiss and especially Consume fight too much for the attention.
In ranked, Consume is disgustingly annoying to play against, as tags and extended teamplay in a round feel completely unrewarding. But because of the more chaos and less teamwork in ranked, trades are much less common than in pro play, which makes Dismiss extremely underwhelming in a lot of scenarios (especially in lower elos). In contrast, pro play sees almost every peek and every fight traded and fought, which makes Dismiss an invaluable ability in the kit, but leaving Consume as almost a "dead ability" (at least against good teams xd)

Basically, Consume strong in ranked, Dismiss weak in ranked. Consume weak in pro, Dismiss strong in pro.

So how does this get fixed? with this rework idea i went with the following aims:

  1. Fix the ability draught in Reyna's kit by adding a new ability
  2. Increase Dismiss' strength in ranked AND pro, while removing Consume
  3. Retain Reyna's identity: the 1v9 killing machine.

Leer - no changes

Dismiss

  • increased duration of invulnerabilty by 1.5 seconds (allows for longer repositioning or more aggressive info gathering)
  • now heals 30 health on use (DOES NOT OVERHEAL)

Consume - removed

Replaced with new ability:

  • Reyna instantly creates a smoke on her position. which grows out from the size of a Jett smoke to an Omen smoke
  • lasts 7 seconds
  • can be cast during dismiss
  • (1 charge)

This ability gives Reyna some extra threat and survivability, while also upping her utility in a team based setting. (this is intended to give Reyna some cover to work with in clutch/multifrag situations)

Empress

  • Upon getting 1 kill with Empress, the ult will last the entire round, otherwise it is still a 30s duration)
  • Now always heals 150 per kill (still overheals)

what do you think? would this fix Reyna's issues or make more? is this cool or nah? Any Reyna mains in the chat?

#2
4rrowlol
5
Frags
+

Other than the 1 kill for empress this is the first actually good reyna rework I’ve seen good job

#10
Cheasle2
0
Frags
+

thanks boss

yeah the empress changes could probably go. Not that important for the rework

#3
Abydaby
5
Frags
+

I am reading allat

#4
Verstepping33
0
Frags
+

🗿🗿

#5
Rebellion2408
1
Frags
+

I actually like your idea. Impressive you thought all this out and giving a good idea of a rework. But I don't honestly know about the new ability you just told looks kind of like the 2020 Jett. Other than that the changes you proposed are really good brother

#11
Cheasle2
3
Frags
+

thank you :)

#6
PlugHero
2
Frags
+

W

#7
en3sk0se
-17
Frags
+

Reyna rework idea.

Hello all, sorry for this essay but i want to explain my reasoning in depth!

Currently, Reyna is in a weird spot, and she has been for her entire existence. She remains one of the highest presence agents in ranked (at all elos), while being one of the lowest presence agents in pro play. This leaves Riot checkmated; they cannot buff her, as she would become a nightmare in ranked, and they cannot nerf her, or she will be even more useless in pro.

So why is this? What causes this problem with Reyna?

Reyna was designed around the idea of her choosing between her Dismiss and Consume after getting a kill. Dismissing denies a trade and can let you gather some info safetly, while Consume heals you and even overheals you, while leaving you in a slightly more vulnerable state. However, this parity leads to two MASSIVE issues:

Reyna is always playing with 1 less ability than everyone else
and
both Consume and Dismiss are either completely useless, or completely broken.
Because Reyna shares an ability slot for both Dismiss and Consume (2 charges) she is left with only 1 other ability resource; her Leer, which means she simply has less utility to use throughout a round than any other agent

and secondly, her Dismiss and especially Consume fight too much for the attention.
In ranked, Consume is disgustingly annoying to play against, as tags and extended teamplay in a round feel completely unrewarding. But because of the more chaos and less teamwork in ranked, trades are much less common than in pro play, which makes Dismiss extremely underwhelming in a lot of scenarios (especially in lower elos). In contrast, pro play sees almost every peek and every fight traded and fought, which makes Dismiss an invaluable ability in the kit, but leaving Consume as almost a "dead ability" (at least against good teams xd)

Basically, Consume strong in ranked, Dismiss weak in ranked. Consume weak in pro, Dismiss strong in pro.

So how does this get fixed? with this rework idea i went with the following aims:

Fix the ability draught in Reyna's kit by adding a new ability
Increase Dismiss' strength in ranked AND pro, while removing Consume
Retain Reyna's identity: the 1v9 killing machine.
Leer - no changes

Dismiss

increased duration of invulnerabilty by 1.5 seconds (allows for longer repositioning or more aggressive info gathering)
now heals 30 health on use (DOES NOT OVERHEAL)
Consume - removed

Replaced with new ability:

Reyna instantly creates a smoke on her position. which grows out from the size of a Jett smoke to an Omen smoke
lasts 7 seconds
can be cast during dismiss
(1 charge)
This ability gives Reyna some extra threat and survivability, while also upping her utility in a team based setting. (this is intended to give Reyna some cover to work with in clutch/multifrag situations)

Empress

Upon getting 1 kill with Empress, the ult will last the entire round, otherwise it is still a 30s duration)
Now always heals 150 per kill (still overheals)
what do you think? would this fix Reyna's issues or make more? is this cool or nah? Any Reyna mains in the chat?

#8
DbBested
4
Frags
+

so wheres the built in operator?

#9
Martinao
0
Frags
+

Stopped reading at #1

#12
LyCan52
-2
Frags
+

aint reading allat + skill issue

#13
Domination
-1
Frags
+

Riot: We don't need you🗿

#14
Chirby
1
Frags
+

This actually makes Reyna interesting
nice

#15
zeleus
0
Frags
+

rito :- we neither reading allat nor doing allat

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