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Chamber getting more nerfs

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#1
adilKhan

Recently, one of the devs have stated that they're looking forward to agent balance changes in the next act or so, and one of them were more Chamber nerfs. Do you think he should be nerfed more or nah? Personally, I feel he should be nerfed a little bit more, like probably not make his tp as instant as it is now, so that Chambers get punished for abusing their tp. Moreover, buffing the other sentinels just won't help as Chamber's strength on defense is unmatched. You literally have to use so much util to clear out a Chamber threat, which already makes him so good.

#2
Netero
5
Frags
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Delete from game

#3
Luck_
5
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i prefer jett meta. remember yay jett? i miss it. please more nerfs. decent ones

#4
KoreanOverlord
4
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make his E recharge through kills

nerf his ult (more ult point and slower scope in + shooting speed)

give him back 2 trips

#6
spookmeister
3
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Kill recharge is only for duelists, and it’s a bit too strong of a nerf
Ult scope time should be needed, and fire rate only slightly, so that it’s just slightly better than the normal op
2 trips yes because he’s barely a sentinel anymore

#7
hiimnsk
-1
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Two trips is simply overpowered

#9
Syx_
2
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it makes him a better sentinel though

#11
PapaFugaku
3
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2 trips without the slow then

#5
hiimnsk
3
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Headhunter pull out time increased, recoil increased would be nice. Shits fucking broken

#8
Luck_
0
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increase pullout time, firerate and scope time of ult
increase pullout time of headhunter
give him 2 trips

make his ult just a bit faster than normal op
buff another agent that is meta and allow them to op
i think jett is very balanced, so making another agent like raze or something that is already meta op will decrease chamber's pickrate, still makibg him viable on a lot of maps and barely change current duelist meta which is good. lso buff some sentinels like cypher and kj a bit

#10
Noodle
1
Frags
+

for the “buff another agent” part, i was thinking maybe they could make it so that you can dismiss as Reyna without getting a kill, but if you do then it’ll have a cooldown and you won’t be able to dismiss after a kill during that cooldown? it would allow her to OP safely like Jett/Chamber and hopefully increase her usage in pro play without making her overpowered

#14
Luck_
0
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yeah i agree with that

#12
Asphyxia
0
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Add like a millisecond extra tp delay before tping away, make tp region around tp a bit smaller, make range of distance between tps a bit larger, and allow tp placement to be somewhat further than it feels like it should, and make cooldown a little less weird. Oh wait, that's yoru... Make chamber head hunter 4 bullets, but able to shoot at ground to make slow field for 1.5 seconds.

I think this would keep him decent on larger maps while making the just normal tp op style a little more risky by being able to trade possibly.

Biggest problem, is that he's pretty much a jett clone which is meant to just be a carry agent, I think by making it more niche and have it's differences, chamber could have some good maps, while still being a viable carry agent. (guess that it would collide with a lot of jett's good maps tho... Maybe it will incentivize more jett and reyna play on other maps, so then kj and cypher have more play. Cypher needs a buff though, prob rework ult.)

#13
Faraday
2
Frags
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if you want a balanced fun game to play delete chamber, if you want a good esport delete chamber and buff jett to old version

#15
33AJ
0
Frags
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This

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