Masters 2: Copenhagen is nearing its finale, but before the final confrontations, we have a three-day break. What better way to fill that void than some statistics from the epic games we just witnessed?
You can head to the Copenhagen stat page on VLR to sort all the players by whatever stat you choose, but how well do their current numbers compare to how they performed in their region?
Average Combat Score
To start with, let's look at Valorant's built-in pseudo-rating system. For the uninitiated, average combat score (ACS) is calculated by factoring in damage dealt, kills, and non-damaging assists along with bonus points for multi-kills and kills that took place with more enemies alive. In the following image, Masters 2: Copenhagen (M2) stats for players are compared with their stats during the entirety of regional Stage 2 events. The percent change from their Stage 2 online performance was calculated, and the top and bottom ten are listed.
Top and bottom 10 players in % change of ACS from online play.
This would be a good time to point out that online statistics are not equivalent in every region. Teams that dominated their region like LOUD LOUD Brazil Rank # , Paper Rex Paper Rex Asia-Pacific Rank #5 , and DRX DRX Korea Rank # boosted their stats by facing tons of teams that could not compete with them.
By that same token, NA and EMEA teams faced competition that was closer to the level of Copenhagen teams, so the major region teams that did manage to qualify came in with dampened stats. Everyone's stats are expected to decrease a little bit against the best competition, and the average percent change over all players in the tournament was a 6.7% decrease in ACS.
As expected, minor region players dominated the lower end of the list. Seven of the next eight players who just missed the cut for bottom 10 are also minor region players. Paper Rex have only played 90 rounds thus far across two series wins, so their sample size is a bit small. Nevertheless, mindfreak 's early performances have been impressive.
Naturally lower ACS scorelines on Controller players makes it easier for them to have a larger percent change. Six out of the top 10 percent increases came from these Controllers. The rest of the top 10 are duelists. Sayf , ardiis , Cryocells , and zekken all posted major statlines on star roles.
Kills to Deaths Ratio
The K/D ratio is heavily impacted by winning. Kills are somewhat loosely correlated with winning a round, and losing a round is heavily correlated with dying, so round win percentage often pulls K/D's with it. There are also many other factors such as economic disadvantages that make it harder to maintain a K/D while losing. With that in mind, the minor region vs. major region trend is even more harsh here.
Players that won a lot in their region dropped on this list.
Out of the 18 bottom players, 17 were from minor region teams that won a much higher percentage of rounds in their region. With ACS, individual performances could drag a player up or down more, but K/D depends too heavily on winning for that to play a huge role.
For instance, LOUD won more than two thirds of their rounds in Brazil, and all five players finished in the top six of regional K/D rankings. It would have been next to impossible for their stats to have gone up even if they won all their matches.
Most of the players at the top and bottom of K/D ratio are represented on the ACS list, but there are some differences. FNS is second despite having a rather mediocre K/D at Copenhagen. His struggles in NA were alleviated slightly against international competition. BuZz ' respectable 1.11 K/D is simply dwarfed by his absurd 1.59 K/D in Korea. Star duelists like aspas , Tacolilla , and Meteor almost joined him in the bottom 10 with good K/Ds that were much worse than their regional performance.
The worst K/D (0.63) at the event so far belongs to Russ , but he is nowhere close to the bottom 10 in percent decrease. He had the lowest K/D (0.75) coming into the event as well.
First Kill to First Death Ratio
First kills and first deaths have far fewer data points than statistics like kills and deaths. In fact, at Copenhagen so far, there have been 6.95 times as many kills as first kills. That number also gives a close estimate of how many players survive an average round (about three). Only the very rare situation of 10 players surviving the round, and the impact of Sage revives would mess up that conversion.
The lower frequency of first kills and first deaths means that the statline is prone to high variance. Normally, that would make it difficult to accurately judge a player, but in this case, it shows off some of the players that have over or under performed at the event in critical moments.
Several players had a huge impact in opening duels.
Several initiators break into the top 10. Initiators tend to take an extremely small number of opening duels, so it only takes a couple to swing the statistics wildly. For instance, Leo only has five first deaths in Guild's 10 maps played.
The variance spread the regions around a bit more, but there is still a definitive trend. One player that stands out is Tacolilla. Most of his statistics dropped significantly compared to his reign of terror in LATAM. However, he still excelled in opening duels.
Last VCT LAN Comparison
Comparing Copenhagen statistics to regional performances is one thing, but a previous international experience is another thing entirely. There are still differences in terms of what teams showed up at the event and other similar factors, but there is a much more direct comparison than online performances. Here is the ACS comparison for every player who has attended a VCT LAN before. All statistics were taken from Masters 1: Reykjavik except koldamenta (Masters 3: Berlin) and Derke (Champions 2021).
Who did better or worse than the last time they hit the big stage?
The regional rift is not very strong here, since the level of competition is about the same. The sample size isn't as large as the previous graphs that included hundreds of rounds of online play.
Boaster is making amends for his rock-bottom Reykjavik statline. His teammates performed reasonably well in their previous LANs, and they have not found the same level of success this time around.
Despite swapping to duelist, Sushiboys ' ACS has tumbled. He struggled in Xerxia's back to back losses in Copenhagen. Similarly, Less also dropped despite moving to more of a star role by playing Chamber.
LOUD are a mixed bag. The stars of the team failed to repeat their Reykjavik performances that pushed them all the way to the grand finals. Their supportive players, saadhak and pancada both performed significantly better than last time.
OpTic Gaming OpTic Gaming North America Rank # 's stats are pretty firmly in the middle. They have repeated their Reykjavik run in many ways. They lost their opening match, won their way to the playoffs, took out their NA counterpart in the first round, and won a nail-biter over DRX.
All in all, Copenhagen is shaping up to be a stellar tournament. EMEA is slowly recovering from the Reykjavik fiascos, and some minor region teams have continued to break up the major region dominance. No team is safe, and no fun statline will remain hidden for long.