10 venezuelan bolivar will be on the way
| Flag: | Germany |
| Registered: | July 10, 2024 |
| Last post: | May 6, 2026 at 7:29 AM |
| Posts: | 3381 |
this discussion is actually affecting the time i could use to study for my german final more than i expected
i will respond to this counter you gave but after this lets agree to disagree because omg, how long have we been discussing this, i really need to get back to studying
you dont watch the game
mollies are a great way to stall and if disrespected they will atleast deal damage
Kayo is not played atm [...]
true, but that doesnt remove the fact that kayo is a good counter pick to neon
neons disrespecting utility doesnt lead to a disadvantage
i would like to hear why but i cant continue the discussion any further.
any damage dealt without casualties is an advantage
your counter for wall timings
while true, a quick peak and shot with an agent like jett, can yield in a kill for your team
flashes dont work
if you dont act on your flash it doesnt, no.
if you, for example flash and peek with a teammate it should
and yes, there will, most of the time, be a time ready to trade neon, but you also have a team that should be able to bail you out or trade you too
you can throw a molly where neon could push, a kayo knife will remove the slide
neon players cant fully ignore utility because that would lead to a disatvantage
also you can take a timings in the wall, you can manipulate neons positioning within the wall with flashes.
there are alot of counters to neon, because you cant find any doesnt mean there exist none,
https://tracker.gg/valorant/profile/riot/GX%20FOXYM%23ntrly/performance?platform=pc&playlist=competitive&season=9d85c932-4820-c060-09c3-668636d4df1b
i say i have played a fair amount
give one reason why it isnt bad positioning that is the reason you die to a sliding neon if it isnt luck based
if the slide insta kill is not luck based than it is the fault of the person who died to it
again, due to bad positioning
take a look at a replay when you die to a sliding headshot check your positioning
the neon movement is player based
insta kill through slide is just bad luck because as previously discussed, it is inaccurrate
and the losing a magazine is also just bad aim
all these points, besides the second because that is just bad luck, are all player based, not game based,
the agent itself isnt moving around irratically,
the agent itself isnt making you whiff,
these points are all player based and can be cleared with enough practice as previously already mentioned
they are winning the series with atleast 1 stomp
yes, its harder to hit, thats why its an ability.
like, you hit a updrafting jett harder than a jumping kj for example (bad example but idc)
abilities of duelist are supposed to turn gunfights into the favor of the duelist
so why should a slide not have the same accuracy as a crouch walk?
i want to hear your thoughts on why, not just, "harder to hit" because thats the purpose
also it would not fix the issue of neons going with a shotgun into your face which in that case, skill issue (bad positioning and panict aim)
your main coplaint is the movement accuracy that neon has
i tell you its the same as if an diffrent agent would "crab walk"
you say that raze in the air has 10 times that
diffrence there being raze has the normal airborne accuracy
so during the slide which is esencially a fast crouch walk, it would make sense that neon would have crouch walk accuracy
and the original point of the thread is
"neon seems strong but only because the sentinels are weak rn"
when you cant win the argument so you resort to insults
tell me why my point is wrong
the last change to neons movement was patch 9.11 where the crouch accuracy while sliding was implemented
no one complained about the accuracy then
https://playvalorant.com/en-gb/news/game-updates/valorant-patch-notes-9-11/
after complaints about recharge speed it was changed from 20 seconds to full to 60 seconds
now after the nightmare patch of 11.08 (where neon got no changes)
neon seems op because of the lack of strength in sentinels
but it means, every agent can shoot while moving with the same accuracy as neon sliding
the only benifit neon has on that is speed
the slide has crouch walking accuracy, so it is as accurate as any other agent "crab walking"
yeah, i did some small discussion with maniacwolf on possible fixes on that, that wouldnt outright kill the agent
technically you cant do that on neon either
there is movement inaccuracy on the slide
that was a rhetorical question
like i said, you can practice everything, as long as it exists, that includes, hitting a moving neon.
so when a pro cant hit a headshot does that mean i cant either?
thats the mentality im getting from you
no matter what, if it exists, you can practice it. there are multiple tracking scenarios where the path is randomized in all directions, you might want to practice on them
CAN
Reading is something you learn in first grade
Also
Just practice your target tracking and movement agents will be less annoying.
You see the underlying issue right
The sentinel nerfs made an agent "op"
If those sentinels wouldn't get nerfed, no one would complain about neon being too op
Again, I didn't claim they are the same
I said that they can be equally annoying
i see your point
never really thought about that fact tbf
still, i dont think the issue is inherantly neons strengh, but i do see some points that can be changed without coherently killing the agents
first point:
yes a kill fills up the gauge
my idea is to reduce it to half that
second point:
i dont see how that is broken
the slide needs two kills to recharge and if you still have it at that point and the stamina then use it.
i think not much really would change if the passive recharge would be removed because then the stamina would just be saved for the moment to use the slide
i know that they are coherently diffrent but to kill a moving raze or neon only two things matter tbh, that is the ability to remain calm and to track the target
its that simple
also i never said that raze and neon are the same, i said that their movement can be equally as annoying
but to get back on the topic of the threads creation, a simple sentinel buff is enough to fade out the "neon meta"
i wouldnt want to play against either of them tbf
my aim is way to hecktic for that
i do see your point though
ok i see your point.
i also got an idea for a possible fix that wouldnt kill neon outright
a kill would recharge 50% of neons stamina
and the passive recharge is balanced because of the recharge speed in my opinion
raze movement when used right can be as annoying as neon movement
i do know that raze is limited by her 2 satchels
also, i do genuenly belive that a kj turret is able to chip neon enough to slow her down, but all that you really need is good enough tracking and calm enough senses
also, i barely understand macro, still learning that, thats why you barely see me make VCT takes on the lines of:
"why did they do that, when [ ] is much better?"
i did not see any agent changes in the patch notes but i may be blind
https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-12-08/
what doesnt kill you makes you stronger, ig
i think you should be fine because they were un opened in the freezer, but get ready to call into the hospital for salmonella or food poisoning non the less
true, the "no movement inaccuracy slide" was a bad change, which luckily i did not have to play against because i was gold/silver at the time
todays neon however is balanced (my opinion)
true,
shotguns never work or worked for me (nor my teammates or enemies), so i didnt feel the need to mention them
a spread increse and a slight damage decrese would be my ideas for a shotgun nerf
in what way besides movement would it be diffrent than a raze satcheling to reclear that space?
A main is very open.
i do think a killjoy turret can chip the neon to slow the movement speed down making her easier to kill
In what way does it not fit?
Do you mean the b-hopping?
If that's the case I slightly agree, but b-hopping can also be a tactical tool for info and distraction
I don't really feel it
Just pick the right senti to stall out any dive attempts
We are not really in a neon meta
Neon is (imo) a balanced agent, any nerf will just end up killing the agent
Just buff sentis and the neon meta will fade because (as an ex neon player):
the trips
(Cyphers were my arch enemy in my neon days)
A general buff to sentis will increase stall and that stall is neons main counter
Even today, a cypher can theoretically ruin a neon comp (imo)
does TS have a chance of staying in partnership because of they are the most known pinoy org?
or does NAOS or a diffrent pinoy org get in?
if TS wants to have a chance, i think managment needs to change
(
This video inspired me to make this thread:
https://youtu.be/XtShkHsVyY8
)
depends on the amount of liters
i for example drink atleast a liter of coffee a day
stage 1: denial
Eintracht this year looks strong
wouldnt be surprised if they won here against Fokus again
i know, if i fix my laptop then save for a framework i can save money on an ssd and os
thats my current plan regarding a laptop for work and travel
yeah, i love frameworks vision, i hope the media attention and investments from ltt is enough to put them firmly on the map
unique laptops
love the modularity
hate the price
the cost to fix my old laptop would be 100€ (20€ for the connctor :skull: and 80€ (current price on amazon for a 500gb ssd) for a new ssd because i have the old in my desktop rn for dualboot)
might save for that
fun fact (you probably already knew)
in most of europe you dont need to be 18+ to buy alcohol
in germany for example the legal age to drink without supervision is 16 (and over ofc)
(you can start drinking earlier under supervision from your parents but you wont be allowed to buy)
(i for example had my first taste of alcohol at 12)
i didnt expect for someone to agree with me
but its a welcome surprise
Boo me all you want but
i like lemon :)
oh, you were trynna make a refrence
sorry, havent watched jimmy neutron