Effluxi
Flag: United Kingdom
Registered: January 16, 2025
Last post: August 23, 2025 at 8:38 AM
Posts: 4155
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no fucking clue its a complete joke getting people even to not just have lost in agent select forget keeping them in the actual game

posted 3 months ago

Chamber
Rendevouz

  • TP does not go back on cooldown if recalled after having recharged from use, like Vyse's Arc rose

Clove:
Not Dead Yet

  • Ult cost 8 -> 7.

that's it. it's one of the best ults in the game if used and coordinated correctly but the rest of the kit has little room for buffs because of ranked dominance. Makes there more of a reason to lean into and build around covering their weaknesses.

Harbor:
Cove

  • Charges 1 -> 2
  • Cost 350 -> 250.
  • Forming a cove on top of an existing one will now break the first.

High tide

  • ALT FIRE to throw a projectile that sets an offset deploy position. ALT FIRE again to channel the ability from that offset deployable instead of harbor's location. FIRE to deploy as normal.
  • To reposition the deployable, recall the deployable in world with E, like an Astra star.
  • Crossing Cascade and High tide will no longer slow. Instead, Opponents in contact with the walls will receive a debuff (tentatively called Dampen) that covers their peripherals (opposite area of screen to Gekko's Dizzy's goop flash) with a water effect, and shrinks the minimap vision cone to match this area. This effect will fade 0.5s upon leaving the water and is intended to emulate the effect inside of a Viper orb/Pit or Brim smoke to improve the ability to rat around Harbor's abilities.

Cascade

  • Being hit directly by the moving Cascade applies Dampen for 4s instead of 0.5s.

Reckoning

  • Stun ring vfx are now shown on the minimap.

Clearly they're not willing to make a one-sided slows so just remove the slow and give it a new effect that's more pure controller/initator focused than a sentinel overlap that doesn't really fit the agent design anyway. The high tide offset is required to enable him more freedom to play off his own abilities while still being able to use his abilites effectively, removing one of his biggest downsides that he has despite no way to compensate for such a weakness.

Reyna:

  • Removed.
    ...Devour, not the agent.

Dismiss

  • Dismiss now heals 30hp during it's duration. It still does this during Empress, but Empress also maintains a seperate 30 heal.

Devour -> [NEW]

  • New ability to replace devour, channels a smoke around Reyna for 0.5s that will then set in place for another 7s. 200 credits.

her issue is just having too much less raw utility than other agents. also reply allat to this post if you kick puppies. Giving her a smoke allows her some survivability and is another ability to potentially set herself up for a kill or combo with leer to take a little bit of space herself once per round. Placement being directly location tied forces her to push to make best use of the ability.

Sage:

  • Slow orb and Healing orb are now joint charges and use the ui currently used for Reyna's dismiss and devour.
  • Start with one charge and can buy another for 200.
  • Still recharges every 40s.

Skye:
Trailblazer

  • Signature, 40s recharge.
  • Hp 80 -> 40

Guiding Light

  • 150 -> 250 credits.

Big buff but dog is already the weakest drone and so much power is missing from the kit. Creates a more defined identity for her after the flashes proved to be too versatile.

Tejo:
Salvo

  • return 40s recharge

The charges and range changes in 10.09 would already have fixed this ability on their own.
postplant issue is overblown with single charges, a single charge can be halved through if launched off tap and tanked after waiting the first pulse if not. You can very easily disrespect the ability when they can't stack them without saving util during and thereby weakening their site take.

Waylay
Refract

  • Uptime 8s -> 10s

Lightspeed

  • Momentum continues at 1/4 of speed instead of stopping immediately as control returns.

Changes are intended to create a bit more of a window for aggressive play with refract and to reduce the staticness at the end of the dash slightly to balance situations where the dash can be read and punished, particularly through smokes, by tracing it's static trajectory, to be slightly less punishing for Waylay even when coordinated with teammate's abilities as intended.

Pheonix is good played well in the right maps and comps (Haven/Pearl and maybe Fracture/Sunset in particular) there was just no reason to use him in tejo meta unless you had role issues or players that couldn't yoru.
Viper likely still needs a proper fuel rework cuz of ranked/pro disparity.
Fade and Breach probably need a little something too but it's just numbers tweaks that you'd have to decide after everything else shakes out.

posted 3 months ago

you can be pedantic and say rediscovered but 100T didn't exactly popularize it, and neither did later uses in T2. It wasn't until icebox came back again that many teams looked at it seriously.

posted 3 months ago

PRX and EMEA basically have advantage on not needing to change shit much

posted 3 months ago

and what's apeks' wincon if flor plays to die to set up governor and molsi every round instead of the reverse?

posted 3 months ago

was all the way +12 until vyseult saw it surely all these votes are organic with no brigading

posted 3 months ago

LMAO

posted 3 months ago

so woke

self report that he's right in the same comment is crazy

posted 3 months ago

vyseult literally got suspended for a month for exactly open prejudice, this isn't exactly hidden knowledge.

for someone who was so exceptionally annoyed at people jumping to conclusions during the termi frost drama you really like doing exactly that.

posted 3 months ago

what on earth is the correlation

posted 3 months ago

if that is the intention and they've not buffed something else to compensate they're actually stupid this agent has been statistically the worst performer of any agent in pro since launch and they've done nothing but nerf him since like 3.05

posted 3 months ago

upcoming for like 9 months ty rito very cool

posted 3 months ago

tejo MAY be used on Icebox in double init otherwise he's just garbage, no recharge when the other changes already half the efficacy of each charge is crazy. Just give the recharge back and maybe add the extra cooldown that Viper abilities and in-range Breach aftershock have so he can't just back to back chain the singles

posted 3 months ago

https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-10-09/

tl;dr:

tejo dead (like skye, who we seem to think is balanced 💀)

another random stun nerf for literally no reason

nothing else

thanks rito

posted 3 months ago

It's likely especially since Korean viewership has apparently fallen off and the crowd is just bad + all the external factors.

My guess would be it'll come in with the franchising update though.

posted 3 months ago

wtf racism

posted 3 months ago

usa =/= the world btw

posted 3 months ago

The newly discovered shit Omen can enable on Icebox defense side make not running him completely troll. Every icebox comp should be running Omen/Viper/KJ if you want to be taken even remotely seriously. The other two spots are very flexible though.

This second one hasn't been showcased but I'm like 80% on the best Haven comp post Tejo being Pheonix/Neon/Astra + ofc the standard Sova and Cypher. It checks all the boxes you need from a comp whilst still being able to do the defense/retake Ult cycling of the Iso comp, the aggression and setup hits of the Breach/Neon comp, and the lurk pressure and postplant boost of the Viper comps. It's definitely harder to pilot too, though.

posted 3 months ago

ooo free points 😋

posted 3 months ago

you didn't have to do shit you just hate yourself as much as you do flor

posted 3 months ago

he's good but the current roster can't afford to be flexible in their senti choice cuz they're playing engh and saadhak's recipes using unpopular agents in their flex spots on purpose.

If elite could play Vyse well it'd be fine, but he can't, so he's not right for current KC.

There's also like, 0 reason to not jump for Izana ASAP before the off-season when there'll be competiton for him.

None of this matters if they can't fix their midrounding though.

posted 3 months ago

If their flex is always Yoru/Viper it'll be fine but

posted 3 months ago

I'm not comparing zekken to kaajak in any other regard I'm pointing out your illogicality.

posted 3 months ago

I mean yeah all the ones I watch often are small independents that also make asmr so

posted 3 months ago

also that Sage is literally the duelist replacement on an icebox comp

nobody is calling zekken "not a duelist player" for playing Omen on the most unconventional map in the game

posted 3 months ago

careful I did this and it ended with me getting into vtubers

posted 3 months ago

it's good bait bro I'll give you that but you need to seriously find better things to care about.

posted 3 months ago

vyseult is known for prior behavior, there's little point defending for him. Got 0 to do with the actual take, which is correct, but only because Aspas doesn't even bait, and isn't a big deal unless you're hunting for issues. Getting picked up by a team with a real shot first is actually important, not stats.

posted 3 months ago

lol

posted 3 months ago

if they face G2 or PRX in finals its doable

posted 3 months ago

Yes, but "Good" is not "Best in world". We'll see, but it wouldn't be too surprising to see them underperform having to mix it up for the first time this year.

posted 3 months ago

only a couple teams can be considered objectively the best yeah that's kind of how that works. That doesn't mean they're the only ones capable of winning though does it.

posted 3 months ago

it's impossible to bait with them saturating the market so much

posted 3 months ago

get someone else to/who can midround cuz saadhak is a fraud on those even though his prerounds are good.

posted 3 months ago

slander

posted 3 months ago

best paycheck stealer I've ever seen

posted 3 months ago

fixed it its Ascent BOOOOOOOOO

posted 3 months ago

EH?

posted 3 months ago

troll system go back to having everyone play everybody

posted 3 months ago

new groups draw system sucks so they're in the group with RRQ DRX GENG NS

posted 3 months ago

Derke is a system player. VIT needs a real igl who can keep egos in check with a proper system. Coaches are too ass to implement one though so gg.

posted 3 months ago

they still have sponsorship by american army if you're looking for an excuse

posted 3 months ago

I forgot the Neon that's just miniboo diff tbh, his comfort isn't Jett so he's destroying on Neon ez.

posted 3 months ago

Icebox currently has two serious duelist options. Omen, who enables huge aggressive but safe playmaking and escape options on the weaker defense side that allows you to seriously fight for A, and Jett, who is the old meta and comfort pick.

There is no reason to learn Waylay Icebox unless you're doing a Waylay + Omen + KAY/O comp, which i don't think is bad persay but does sacrifice a lot for of time for only marginally better set plays than Jett + Omen + Sova (which only PRX is running) and worse comfort and survivability you probably want to support hero plays.

posted 3 months ago

imo we've not gotten a proper good one yet, I've been waiting.

posted 3 months ago

really random stray lmao

posted 3 months ago

They didn't look good vs VIT either tbh VIT was just dogshit

posted 3 months ago
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