Corrode is very favorable for double scan though, frankly.
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Registered: | January 16, 2025 |
Last post: | August 11, 2025 at 4:58 PM |
Posts: | 3625 |
Corrode is very favorable for double scan though, frankly.
I'm not saying "don't buff the other controllers" im saying "you need to do both"
Omen's Ult is one of the weaker ones, yes, but it is still consistently good value, whether used to get info, entry, or to recover the bomb.
His smokes do have strengths over the other agents. Despite losing his unique one-ways, his smokes are still:
A) The most recharging smokes in the game. 5-6 in long rounds.
B) free control to be placed in the air and fall, or in the floor, or in pixel-perfect spots to leave gaps and play around. They're also by far the fastest and best handling at close range in emergencies.
"Unusable" is absolutely ridiculous even if you're talking about ranked on our competitive forum. He's not bad in ranked because of his skill ceiling, but because of his skill floor. Most people playing and especially filling Omen in ranked do not know how to play the agent well enough to outvalue clove.
Breach stun has to be held down in order for it to have it's full range. Paranoia can be thrown at a choke to instantly stop a push at full range after just it's equip time.
Hard to say if it's correct with double senti nowadays but certainly popular.
The Deadlock/Cypher comps looked like they were causing issues being 8 gun rounds on the defense and 0 gun rounds on the attack but FNC's Chamber/Vyse stuff looks both less one-half-sided and better in general so who knows, perhaps Saved.
Either
Something/Yoru
Forsaken/Fade
Jingg/Omen
Patmen/Viper
D4V41/Senti
Or, imo, double scans:
Something/Yoru
Forsaken/Sova
Patmen/Fade
Jingg/Omen
D4V41/Senti or Viper
Depends on what you want from the map.
Worst case copy paste their Pearl isn't dreadful, but I think there are better options on the defense which looks to be the weaker side.
Big deal for orgs, literally 0 reason for anyone else to care
Its the best one we've got in a while ngl. Even though Lotus and Sunset turned out good after reworks and I personally like Abyss but from a design perspective, Corrode is much better from the get.
its a castle so the walls aren't structurally sound
makes sense shit wouldn't be reinforced right now given the protocol got the jump on legion here in lore but
odd choice devs indeed
maybe map designer is trying to create excuses to nerf Odin and Omen by designing map like this. if so, based
oh gee it's both the dumbass posters that make flor their personality for polar opposite reasons
vyseult and amdxyz j*b arcs when
brother he is why they have a fluctuating roster
the common abrievation of "hfmi" isn't far off an actual name tbf
more of the bangkok teams did bad in Stage 1 than didn't, including the winners.
I think we need to face that success in kickoff and masters 1 isn't really indicative of stable power level going forward.
oh lmao no more silly long name
It's about lock//in equivalent of mickey but it's certainly still a trophy
it's 7 actual players and rest staff, not AG levels of ridiculous
oh
where's hfmi going then
unironically not impossible all 3 teams while they're cracked have also had major choking problems so far this year
Still doubt it's likely but
ethan and mada hostage situation'd nrg management so their grandad could keep playing instead of verno and bonkar, who knew he was the problem and wanted him cut.
nrg management agreed cuz you're not replacing 3 players after kickoff and even let their content low-key smear reputation for like 0 reason
then fns ate shit so hard in stage 1 they agreed to let him be benched anyway
classic team exploding from ethan
Paranoia is arguably the best ability in the game. A large fast moving AoE blind with no counterplay compared to other blinds. Even more so when you realize it's competition in-slot is... Astra stun and pull, Brim molly... Clove meddle??? HARBOR CASCADE? ðŸ˜
Without resorting to outright ability creep which would just put us back in a hard double controller meta, to balance this, you've gotta do something about Paranoia. Making it's duration slightly less at it's outer edges is a fairly light hit imo.
The smoke nerf is because he needs meaningful weaknesses compared to the other dome smokes for said smokes to be considered. Currently this only works for Astra on maps where Omen literally can't reach between sites to smoke, like Pearl and solo controller Split.
It should be fairly easy to tweak numbers on if he ends up too weak or too strong still.
omen does not need a nerf, he's not overpowered, everyone else just sucks.
find a way for brimstone and clove to not be ass on larger maps.
There is not a way to make Brim and Clove smokes a serious consideration on larger maps without changing Omen so his smokes have a real downside of their own (deploy time) compared to them.
Especially because these two are primarily defined by the unique traits of their smokes, rather than their other abilities, which will never compete successfully with Paranoia or TP for value.
Clove ult is the part of their kit that creates the most strong and unique value in a coordinated setting and frequently gets missused and or punished in ranked.
Leaning into putting most of their power into it and smokes and making it the reason to build a comp around them is the best hope they have for pro play without being even more broken in ranked.
Although, that being said, I think I'd also like to change it so you cant use it if you die last alive even while the bomb is down either, since using it as stall in postplant is pretty antithetical to the whole "smoker who is also encouraged to play less safe and take first contact" thing.
And obviously yeah buff harbor duh he absolutely is underpowered, but Omen is also too strong, hence why Astra is only considered over him very occasionally. If the Astra/Omen dynamic is more balanced, after that we can focus on buffing Brim and Clove in ways that compete on more maps.
after tagging absolutely yeah it would that's why you ping 90% of the time instead of just insta tagging
literally, people are complaining just to complain
Omen needs further nerfs 100%
Imo there's two main ones, Paranoia being weaker at the edges and his smokes getting their Pre-Astra meta projectile speed/deploy time nerf. Neither one particularly hurts the cool aggressive plays people like making and watching, but it weakens his stalling and makes his smokes best at close range but slow at further, compared to instant on Brim / Clove and distant on Astra, helping their niches a lot.
For Clove in ranked i think you just nerf the post-death smokes significantly compared to the alive ones (maybe even buff the alive ones) and reduce ult points for better co-ordinated play. They'll always be good for being the controller you can't really troll accidentally while filling but I think this would help a lot.
Idk how you improve Brim. He'll always be the go to for maps that need longer smokes for more entrances/angles on sites instead of rechargeables but unusable elsewhere without a proper redesign, but im not decided on if that's even really an issue.
The Omen buff is the most insane part because the justification is also just bullshit given they added it to Brim in the same patch with literally no justification too.
at least if they reworked her to not leave huge gaps in any comp unless your teammate is actually smurfing i could tolerate it but holy shit as someone who plays a lot of common flex spot agents/roles on different maps, some of whom are better filling than others, getting Reyna Sage that can't even shoot every other match makes me want to pull out my teeth unable to cover comp weaknesses that my teammates just refuse to play around.
Also infuriating she's so common if you like Chamber at all. Leer makes him eat shit almost as much as Iso shield does.
yeah, same situation as 0lmap0ddy but he gets away with it cuz he stayed to torment Mako forever instead of outing himself as a fraud on other teams
sova is mostly clarity and makes sense if they're trying to bring power level down across the board, but Pheonix Neon and Brim didn't need random small nerfs and "we removed the counterplay from Omen (best agent in the game) because it was unique and nobody else had it, ALSO we added it to Brim" is actually just ?????? insane balancing decisions
man why we nerfing randoms again, made no sense for Astra and Breach, makes no sense now
T0rmi
probably not actually worst but certainly trolled his org the most of any
TH and G2 have been trying but they're too mid for it
Vyse is very good there, your opponents getting stalled so they have to rotate, or cutting off defender rotates through mid too.
Astra is an obvious pick Omen's strengths make him usurp any harbor pick here
if they'd beaten BLG and nAts grouped SEN they could've done pretty solid tbh
To be fair, Abyss is ABSOLUTELY a harbor map, the problem is that despite everything being designed to encorage using him, he was still weaker than Omen making double dome good.
Clove Ult is unironically pretty insane in a well coordinated environment, so it's arguable you could build around a double controller clove comp over a Brim or Astra. Viper feels a bit too strong to be dropping tho
KC would be unironically top at least top 3 EMEA if they had a good dedicated midrounder, Saadhak and Engh are great at all the other requirements but midrounding needs help
the only close maps they won without even nerfed Tejo this event Tejo was vs a hard throwing full tilt munchkin GenG choke and VS a team with an initator sub who can't even comm their duelist's language. You bet the team are Tejo merchants, even if Trent can still perform.
0/64 yeah totally 2nd in grand finals = bad now 😴
Stop doubling down on your shitty ragebait
mindfreak also wasn't cut and continued to play a vital role for the team, that's not their point
two completely different maps
meds
s0dd0n d00th
finally the real games
His aim was never really conventionally good, very flicky and reliant on him getting the heads or he loses. It's part of why he's considered more of an OP merchant