229fn
Flag: North Korea
Registered: July 29, 2024
Last post: August 28, 2025 at 10:13 AM
Posts: 4133
1 •• 33 34 35 36 37 38 39 •• 82

Even looking at finals Sacy cleared Less, 1 more kill but the amount of impact is insane

posted 3 months ago

they locked me in a room

posted 3 months ago

I wanted to say Boaster as well for the same reason, W for someone finally saying it

posted 3 months ago
  1. #3 is just a dumb take
  2. Sacy won another trophy while Less bombed out of Stage 1 with a literal superteam
  3. Yeah probably true - Less > Zmjjkk all time
posted 3 months ago

nobody cares about cs lil bro nAts invented lurking

posted 3 months ago

Sacy > Less

posted 3 months ago

Duelist - Flor
Init - Leo
Controller - TenZ
Senti - Flashback
Igl - FNS (JessieVash?)

posted 3 months ago

nAts, Sacy, yay, kk?

posted 3 months ago

how do some people not have bettervlr in the big 25 đŸ„€

posted 3 months ago

2G have spike? 2G 2-1

posted 3 months ago

isn't this how a space shuttle works

posted 3 months ago

That's the guy who got knifed

posted 3 months ago

Leo, Chronicle, Derke, Alfa, nAts

posted 3 months ago

Fortnite

posted 3 months ago

6 figures is $100,000, league minimum is like 50k

i'd assume most decent players not on like KOI are making more than 50k

posted 3 months ago

wait he outfragged d4v41 🗿

posted 3 months ago

french representation we could see at Champs would be alecks

Alecks is French?

posted 3 months ago

LMFAO

posted 3 months ago

cats :3

posted 3 months ago

yeah that's pretty good choice, i used mibr flair for a while and they are my favorite AMER team

posted 3 months ago

AMER: (not in order)
SEN, LOUD, MIBR highest
G2, FUR, 2G lowers

EMEA:
M8, KC, TH highest
KOI, APK (since flor retired), GX

APAC:
PRX, DFM, ZETA highest (RRQ has potential though)
NS, BME, TS lowest

CN:
EDG, BLG, XLG highest (WOL?)
AG, JDG, TYL lowest

posted 3 months ago

You gotta find a couple players you really like and then root for the entire team in general

posted 3 months ago

is it cyv0ph or cyvOph? i've seen the first one way more but idk if thats just vlr being vlr or he actually put the 0 in there

posted 3 months ago

fn0t0c

edit: you guys are stuck in 2023 it seems

posted 3 months ago

wo0t

posted 3 months ago

yes

posted 3 months ago

:3

posted 3 months ago

RRQ is already qualified for EWC

posted 3 months ago

both teams are playing with their 6th man, why is this being used as any indicator of the team's performance

also mart1n top fragged which is pretty funny

posted 3 months ago

322 frfrfrfrfrfrfrfrfrfr

posted 3 months ago

I'm a Vitality hater too, just was a standout performance from him worth mentioning

posted 3 months ago

Wo0t, Cyv0ph, Luk xo

posted 3 months ago

If Heretics can be the Sunset team they were last year I swear they cook

posted 3 months ago

I believe in 25 frags Luna :3

---------------------:3:3:3:3----------
----:3:3-------:3:3-------:3:3-------
----:3:3--------------------:3:3-------
---------------------:3:3:3:3:3-------
----:3:3--------------------:3:3-------
----:3:3-------:3:3------:3:3--------
-------------------:3:3:3:3:3---------

posted 3 months ago

How will 4 games be streamed at the same time?

posted 3 months ago

https://www.vlr.gg/pickem/c1079f99

L EWC but at least i get a place to post my ultra-n4rrated takes

posted 3 months ago

The team you root for (Heretics)
The team you like and know are good but don't really care for (RRQ)
Good team that you fucking hate (G2)
Team that you like (XLG)
Team that you hate (G2)
Team that you like (PRX)
Team that you like (TL)
Everyone you think is shit and it doesn't matter (everyone else)

posted 3 months ago

Fnatic aren't even on there, what if they don't make top 2? Do they just not get a chance to qualify for EWC?

posted 3 months ago

😭

posted 3 months ago

he literally invented modern lurking

posted 3 months ago

the order you get the players in at first is randomized

posted 3 months ago

1,440

posted 3 months ago

He's above Demon1 right now

edit: now he's not

posted 3 months ago

TenZ isn't near the top of the results, the order you get the players in at the start is randomized

posted 3 months ago

86,400,000 milliseconds per day

posted 3 months ago

“Why don’t China matches have ratings on VLR?”. A totally reasonable thing to wonder, and yet, my friend, the answer is both simple and buried under layers of unnecessary detail. So buckle up, because I am about to explain this in a way that could have been one sentence, but instead will take far, far too long.

Okay, so first of all, let’s talk about what ratings even are on VLR.gg. You know that beautiful little number next to a player’s name after a match? The one that basically sums up their entire contribution to society for that game? Yeah, that thing. It’s calculated based on a bunch of factors kills, deaths, KAST (which is this weird stat that basically means “did you do something useful in the round”), clutch potential, multikills, and a bunch of other data that, honestly, feels like sorcery. Like, somewhere out there, someone made a formula to decide whether someone played like a god or like a 7-year-old with high ping. Cool.

Now, in order for VLR to actually calculate that rating, they need access to match data. We’re talking round-by-round breakdowns, scorelines, killfeeds, player actions, agent picks, and maybe even the exact brand of coffee someone was drinking before the match started. It’s all scraped or sourced from either Riot’s API, official match records, or from broadcasted VODs that have that data shown onscreen.

This works fine in most regions. You’ve got NA, EMEA, Korea, Japan, Pacific these all go through Riot’s central infrastructure or at least broadcast with all the lovely match stats in clear detail. VLR (and other stat sites) can scoop that stuff up, run their wizard math on it, and boom ratings.

But China? Oh ho ho. Let me tell you.

So, China’s Valorant ecosystem is a little different. Like, “we have our own servers, our own infrastructure, and sometimes even our own completely separate way of doing things” different. This is not some shady or sketchy thing, it’s just how things tend to work over there. See, China didn’t even have official Valorant servers until very recently. While the rest of the world was out here ulting and popping heads since 2020, China had to wait due to approval processes and government regulations around games, especially foreign-developed ones. The Chinese government has a whole system for reviewing, licensing, and regulating games, and Riot had to go through that whole ordeal.

Once the game did get approved (somewhere around mid-2023), Valorant China launched with its own servers, its own version of the game client, and most importantly for our little rant here its own data infrastructure. So when Chinese teams play domestic matches say, in the China-specific VCT league they’re playing on Chinese servers with data that, in many cases, just doesn’t get piped into Riot’s global ecosystem in the same way. And if it doesn’t make it into Riot’s central systems, guess what? Sites like VLR can’t get it either.

“But wait,” I hear you say, “don’t they have broadcasts?” Oh yes. Sometimes. But not always with the same overlays or stat breakdowns you see in other regions. Some matches might be streamed on Huya or Bilibili with Chinese-language broadcasts and limited in-game HUDs. There’s no consistent English coverage, no international observers, and not always those crisp post-match breakdowns that make scraping data easy. So VLR’s like, “Uh, what do you want us to rate? A bunch of round scores and some vibes?”

And that’s really the crux of it. If the data isn’t cleanly available, VLR can’t rate it. They’re not going to make up numbers. Well, maybe I would if I were in charge, but they’re more responsible than that.

Now, theoretically, Riot could integrate Chinese server data into the same pool as the rest of the world. They probably already do for international events like when EDward Gaming shows up to a Masters event and goes absolutely nuclear, suddenly everyone’s got stats and ratings and clutches on record. But for domestic play? That’s a whole different ballgame. The infrastructure just hasn’t been unified yet. Or maybe it’s partially unified but not in a way that third-party sites can easily access. Or maybe there’s a top-secret conspiracy to hide the true power level of Chinese Valorant until they dominate the world stage, who knows. (Okay, not really, but imagine.)

So, to wrap this up but not actually wrap it up because we’re still going what you’re seeing isn’t a bug or a glitch. It’s just a logistical wall. Chinese matches don’t have VLR ratings because the matches are hosted on a separate system that doesn’t automatically send out the kinds of data VLR needs to calculate its precious little numbers. Until Riot streamlines that system, or until some absolute hero starts manually entering stats from Chinese matches like they’re crunching numbers in a dark room with one lamp and too much caffeine, you’re not going to see those ratings.

You’ll get scorelines. You’ll get win/loss records. You might even get a funny clip of someone whiffing a Sheriff shot at 11-11. But you won’t get that juicy 1.35 rating that starts Reddit threads and ends careers.

So next time you check EDG’s page and wonder why it looks like they’ve been playing in a stats vacuum, just remember: different servers, different data, different accessibility. It’s not a snub, it’s not disrespect, it’s just the joys of global infrastructure and the fact that Riot’s data pipes don’t always connect in a perfect little web.

Anyway, hope that clears it up. I’m off to not rate my own performance in writing this, because honestly, it’s probably a solid 0.89 with bad economy impact.

posted 3 months ago

please stop going triple negative in my matches and stop dying 14 times in one half :3

posted 3 months ago

TH

posted 3 months ago
1 •• 33 34 35 36 37 38 39 •• 82