Even looking at finals Sacy cleared Less, 1 more kill but the amount of impact is insane
Flag: | North Korea |
Registered: | July 29, 2024 |
Last post: | August 28, 2025 at 10:13 AM |
Posts: | 4133 |
Even looking at finals Sacy cleared Less, 1 more kill but the amount of impact is insane
they locked me in a room
I wanted to say Boaster as well for the same reason, W for someone finally saying it
nobody cares about cs lil bro nAts invented lurking
Duelist - Flor
Init - Leo
Controller - TenZ
Senti - Flashback
Igl - FNS (JessieVash?)
2G have spike? 2G 2-1
isn't this how a space shuttle works
6 figures is $100,000, league minimum is like 50k
i'd assume most decent players not on like KOI are making more than 50k
french representation we could see at Champs would be alecks
Alecks is French?
yeah that's pretty good choice, i used mibr flair for a while and they are my favorite AMER team
AMER: (not in order)
SEN, LOUD, MIBR highest
G2, FUR, 2G lowers
EMEA:
M8, KC, TH highest
KOI, APK (since flor retired), GX
APAC:
PRX, DFM, ZETA highest (RRQ has potential though)
NS, BME, TS lowest
CN:
EDG, BLG, XLG highest (WOL?)
AG, JDG, TYL lowest
You gotta find a couple players you really like and then root for the entire team in general
is it cyv0ph or cyvOph? i've seen the first one way more but idk if thats just vlr being vlr or he actually put the 0 in there
both teams are playing with their 6th man, why is this being used as any indicator of the team's performance
also mart1n top fragged which is pretty funny
I'm a Vitality hater too, just was a standout performance from him worth mentioning
If Heretics can be the Sunset team they were last year I swear they cook
I believe in 25 frags Luna :3
---------------------:3:3:3:3----------
----:3:3-------:3:3-------:3:3-------
----:3:3--------------------:3:3-------
---------------------:3:3:3:3:3-------
----:3:3--------------------:3:3-------
----:3:3-------:3:3------:3:3--------
-------------------:3:3:3:3:3---------
How will 4 games be streamed at the same time?
https://www.vlr.gg/pickem/c1079f99
L EWC but at least i get a place to post my ultra-n4rrated takes
The team you root for (Heretics)
The team you like and know are good but don't really care for (RRQ)
Good team that you fucking hate (G2)
Team that you like (XLG)
Team that you hate (G2)
Team that you like (PRX)
Team that you like (TL)
Everyone you think is shit and it doesn't matter (everyone else)
Fnatic aren't even on there, what if they don't make top 2? Do they just not get a chance to qualify for EWC?
he literally invented modern lurking
the order you get the players in at first is randomized
He's above Demon1 right now
edit: now he's not
TenZ isn't near the top of the results, the order you get the players in at the start is randomized
âWhy donât China matches have ratings on VLR?â. A totally reasonable thing to wonder, and yet, my friend, the answer is both simple and buried under layers of unnecessary detail. So buckle up, because I am about to explain this in a way that could have been one sentence, but instead will take far, far too long.
Okay, so first of all, letâs talk about what ratings even are on VLR.gg. You know that beautiful little number next to a playerâs name after a match? The one that basically sums up their entire contribution to society for that game? Yeah, that thing. Itâs calculated based on a bunch of factors kills, deaths, KAST (which is this weird stat that basically means âdid you do something useful in the roundâ), clutch potential, multikills, and a bunch of other data that, honestly, feels like sorcery. Like, somewhere out there, someone made a formula to decide whether someone played like a god or like a 7-year-old with high ping. Cool.
Now, in order for VLR to actually calculate that rating, they need access to match data. Weâre talking round-by-round breakdowns, scorelines, killfeeds, player actions, agent picks, and maybe even the exact brand of coffee someone was drinking before the match started. Itâs all scraped or sourced from either Riotâs API, official match records, or from broadcasted VODs that have that data shown onscreen.
This works fine in most regions. Youâve got NA, EMEA, Korea, Japan, Pacific these all go through Riotâs central infrastructure or at least broadcast with all the lovely match stats in clear detail. VLR (and other stat sites) can scoop that stuff up, run their wizard math on it, and boom ratings.
But China? Oh ho ho. Let me tell you.
So, Chinaâs Valorant ecosystem is a little different. Like, âwe have our own servers, our own infrastructure, and sometimes even our own completely separate way of doing thingsâ different. This is not some shady or sketchy thing, itâs just how things tend to work over there. See, China didnât even have official Valorant servers until very recently. While the rest of the world was out here ulting and popping heads since 2020, China had to wait due to approval processes and government regulations around games, especially foreign-developed ones. The Chinese government has a whole system for reviewing, licensing, and regulating games, and Riot had to go through that whole ordeal.
Once the game did get approved (somewhere around mid-2023), Valorant China launched with its own servers, its own version of the game client, and most importantly for our little rant here its own data infrastructure. So when Chinese teams play domestic matches say, in the China-specific VCT league theyâre playing on Chinese servers with data that, in many cases, just doesnât get piped into Riotâs global ecosystem in the same way. And if it doesnât make it into Riotâs central systems, guess what? Sites like VLR canât get it either.
âBut wait,â I hear you say, âdonât they have broadcasts?â Oh yes. Sometimes. But not always with the same overlays or stat breakdowns you see in other regions. Some matches might be streamed on Huya or Bilibili with Chinese-language broadcasts and limited in-game HUDs. Thereâs no consistent English coverage, no international observers, and not always those crisp post-match breakdowns that make scraping data easy. So VLRâs like, âUh, what do you want us to rate? A bunch of round scores and some vibes?â
And thatâs really the crux of it. If the data isnât cleanly available, VLR canât rate it. Theyâre not going to make up numbers. Well, maybe I would if I were in charge, but theyâre more responsible than that.
Now, theoretically, Riot could integrate Chinese server data into the same pool as the rest of the world. They probably already do for international events like when EDward Gaming shows up to a Masters event and goes absolutely nuclear, suddenly everyoneâs got stats and ratings and clutches on record. But for domestic play? Thatâs a whole different ballgame. The infrastructure just hasnât been unified yet. Or maybe itâs partially unified but not in a way that third-party sites can easily access. Or maybe thereâs a top-secret conspiracy to hide the true power level of Chinese Valorant until they dominate the world stage, who knows. (Okay, not really, but imagine.)
So, to wrap this up but not actually wrap it up because weâre still going what youâre seeing isnât a bug or a glitch. Itâs just a logistical wall. Chinese matches donât have VLR ratings because the matches are hosted on a separate system that doesnât automatically send out the kinds of data VLR needs to calculate its precious little numbers. Until Riot streamlines that system, or until some absolute hero starts manually entering stats from Chinese matches like theyâre crunching numbers in a dark room with one lamp and too much caffeine, youâre not going to see those ratings.
Youâll get scorelines. Youâll get win/loss records. You might even get a funny clip of someone whiffing a Sheriff shot at 11-11. But you wonât get that juicy 1.35 rating that starts Reddit threads and ends careers.
So next time you check EDGâs page and wonder why it looks like theyâve been playing in a stats vacuum, just remember: different servers, different data, different accessibility. Itâs not a snub, itâs not disrespect, itâs just the joys of global infrastructure and the fact that Riotâs data pipes donât always connect in a perfect little web.
Anyway, hope that clears it up. Iâm off to not rate my own performance in writing this, because honestly, itâs probably a solid 0.89 with bad economy impact.
please stop going triple negative in my matches and stop dying 14 times in one half :3