Miks Rework?

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#1
simbhdri
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(Skip to Paragraph 3 for main point)
After I posted my forum about how Controllers lack diversity in their smokes for being called a signature, it seems like the smokes part of their kit isn't being their main focus anymore despite it literally being their "signature" which is kinda ironic since all smokes are the same.

However, the majority of the replies were complaining about Miks' kit in general, how it's boring and uninspired so I'm here to give my OPINION on how Miks could be reworked in a way that would still suit his theme as a music-based controller whilst also making him somewhat viable and unique at the same time.

C - M-Pulse

  1. Concuss mode now turns it into a damage dealing molly instead of a Concuss that deals 15 damage per 0.5s and 30 damage on each pulse (2s according to wiki)

    By the first pulse, the enemy would have already taken 75 damage ((15 x 3) + 30 since there occurs 3 instances of 0.5 seconds before the fourth makes it 2 seconds where the big damage happens) which means an enemy with no shield can't half the spike whilst being in the molly for the full duration but an enemy with half/full shields can, though barely.)

  2. Left Click lets you throw it and it will start damaging/healing like usual. However, Right Click now lets you throw without it activating on landing where it stays idle until activated from anywhere by pressing "F". Switching between damaging and healing modes can be done by pressing C whilst having M-Pulse equipped. M-Pulse will be fully visible but won't give off any audio cue.

    Now Miks can be set up to lurk which would give him the option to be played as a Sentinel as well instead of being just a boring Controller/Initiator hybrid.
    .
    The reason why it's still visible is because the effect that M-Pulse gives does NOT need line of sight and can affect enemies through walls. Having it go invisible would make him too strong.

Q - Harmonize

  1. Miks will now be able to Harmonize with anyone from any distance as long as he's looking at them (even through walls) but won't receive the buffs himself unless done so.

    The infinite distance gives Miks the ability to play away from his teammates while still being able to initiate with the only downside being his lurks will be slower when played as a lurker. A downside which also applies to his team is when Miks casts the buffs onto himself, where he will be able to lurk faster though his teammates receive nothing.

E - Waveform

  1. Waveform will now deafen enemies who exit the smoke for 1.5 seconds while enemies in the smoke will be permanently deaf to footsteps and spike plant/defuse while gunshots and util audio will be muffled.

Waveform will now muffle outside audio to enemies in it, and audio inside the smoke will also be muffled to those outside of it. However, if 2 people are separated by the Waveform but neither are in it, the audio will still be as clear as usual.
(Suggested by kanyewestgaming)

Plays into his whole theme being related to sound while giving his smoke some use instead of being just a plain old smoke.

  1. Duration decreased from 16.75s to 14.25s.

    Smoke doesn't need to last that long considering it already has the power to stall with the deafen effect.

X - Bassquake

  1. While slowed and deafened, enemies that give off an audio cue will immediately be revealed in real-time for 0.5s.

    I really like this change because a lot of players already find this ult underwhelming due to the fact that enemies can still shoot accurately while slowed by this ult and I see this as an advantage so we have to balance things out by giving them a disadvantage as well.

  2. If enemies hit a wall while being pushed by the ult, they will get concussed.

    Better ult, what else can I say?

  3. Ult point increased from 7 to 8.

And that's pretty much it. If there are things that may seem overpowered/underpowered, feel free to give me feedback!!

#2
Juniper_Justice
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you're cooking

#11
simbhdri
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sanks

#3
chloeburbank
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just make his smokes universal then he will have the highest pickrate

#8
simbhdri
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give him 20 more smokes on top of that

#4
bullyzz
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Make his smoke last longer , and rework his ult like add stun effect as well

#5
simbhdri
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His smoke doesn't need to last longer, especially on defense — he's already a super strong agent on his own being able to stall with his smokes (that deafens) and mollies.

I already added the stun effect to his ult in point 7.

#6
r1uk3nd0
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Rework ???? Delete this agent right now

#9
simbhdri
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why tho

#7
J7N
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nice

#10
simbhdri
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thanks

#12
simbhdri
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bump

#13
simbhdri
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bump

#14
simbhdri
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pt 3

#15
vwrzera
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pretty nice lowk, no complaints

#17
simbhdri
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this is the equivalent of getting a thumbs up emoji from ur dad

#29
vwrzera
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uhh sure?

#16
kanyewestgaming
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in audio there's this thing called phasing which is basically when 2 sounds have the same waveform they cause the sound to be louder, and when they're opposite they cancel each other out, this is how noise cancellating headphones work and it could be how his smoke works for the deafening, instead of being always muted it'll have a "out of phase" issue where miks is noise cancelling everything going out the smoke and it usually isnt perfect so you could hear with like maybe glitching or just quieter sound in the smoke

also maybe you could do something with echo location for the ult so you get a ping on the map on where they are if theyre in the ult but I doubt a random dj from a rave could echo locate

#18
simbhdri
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where miks is noise cancelling everything going out the smoke and it usually isnt perfect so you could hear with like maybe glitching or just quieter sound in the smoke

so like instead of muffling only util and gunshots, spike defuse and footsteps should be muffled too?

i mean i kinda like that, cause for a signature ability that recharges, i think having it mute everything would be overpowered, especially the spike but muffling everything instead would still punish the enemy if they aren't paying attention or if they're actually deaf irl

#19
Pototo
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i think we all agree that the first thing they need to change is that irritating sound when he throws that stun/heal

#25
simbhdri
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look at comment #20 and #24

#20
Subcrafted
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Change the stun song to clarity

#24
simbhdri
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IF OUR LOVEEEE IS TRAGEDY WHY ARE YOU MY REMEDY

#21
Useless_Miks_Ult
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upvoted

#22
simbhdri
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will u change ur name to useful miks ult if they implement these changes

#23
Useless_Miks_Ult
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yessir

#26
scorpliet
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I think the audio muffle should be an active state instead of passive, which can be controlled by miks, he can decide when to muffle sounds like harbor can activate shield. But this would reduce the smoke time by few seconds

#27
MrMango3
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m0ks

#28
EseemedRes1180
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I personally would switch abilities of harmonize and the heal. You can heal anyone through walls and stim them but heal is effect is 50hp max and wears of after some time kind of cloves pick up. You can't use it yourself tho. (Imagine the cool setplays you could do with this. And miks would actually feel like a support charector)

Ult should just be the old hard harbour ult stuns the user twice and works like pulse of the M pulse without being able to break it

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