agent balancing thread for the 100th times

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#1
Nigellomeister
0
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Duelist:

  • Yoru 20s TP

  • 2 Flashes back, but max travel time 2->1s so it fits more for a duelist than an initiator, no more setting up flashes from far away

  • Add Jett 2nd updraft

  • Revert Iso undercut to 2 charges without suppress

  • Shield smaller, as big as the character size

  • Delete Reyna

Initiator:

  • Breach doesn’t slow down his movement when charging stun like when Sova charges his dart, so he can jiggle/jump peek while holding stun

  • Breach stun now sends people off by 0.5 meter, and has earthly sound and visual cue like Harbor whirpool/ult water effect when hit

  • Breach now can alt flash on surface like Vyse, so it can pop flash through smoke via flashing the floor

  • Breach now has faster & quieter flash travel/detonation, but longer weapon equip

  • Revert ult size, 9 orb, 4s > 6s stun

  • Tejo missiles 60s cooldown, single charge but double missiles

  • Gekko globules 15s cooldown

  • Gekko can pick up globules on longer range and without line of sight

  • Gekko moshpit now has 2s wind up of 2 pulses explosion of 75 damages (inner area), 40 damages (outer area), kinda like aftershock

  • Gekko wingman duration 5 > 10s without spike like old boombot

  • KAYO infinte knife range vertically, now cylinder shape instead of ball shaped suppress (vyse-fan idea), might help a lot for lineups on closed maps

Controller:

  • Miks M-Pulse stun 1 pulse but unbreakable, 2.5s stun

  • Miks M-Pulse heals doesn’t heal enemy just like brim stim doesn’t buff enemy

  • Miks cuts sounds from inside the smoke if you’re outside the smoke, vice versa, it can be useful for defusing

  • Miks ult is now like old Harbor ult, except it deafens everyone in the large circle, the small circles does the same effect as the current Miks ult

  • Harbor doesn’t slow teammate

  • Viper can pick up Orb again

  • Astra windup times on stun 1s>0.6s, suck 1.25s>1s

  • Delete Clove

Sentinel:

  • A bit faster Cypher trip activation
  • Bring back Vyse flash info, but limit the area it can detect
  • Deadlock stun windup 0.1s
  • Deadlock has the option to not bounce her ult like Sova dart (direct shoot)
  • Revert 180° degree Killjoy turret
  • Even longer Sage wall casting range
  • Veto interceptor now has fuel system, 6s max duration, 60s recharge, 15s to activate again, 30s to redeploy if recalled, 60s to redeploy if destroyed

cook?

#2
s0pp_fanboy2
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never cook again

#5
Nigellomeister
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:(

#14
Big-Bot-Brim
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did u just say delete reyna ?

#3
camefentran
-1
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wheres kj buff

#4
Effluxi
-2
Frags
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turret 180 again instead of cone, also she's probably the best senti rn

#6
camefentran
-1
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the best senti rn

#7
Nigellomeister
-1
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cypher/vyse is better rn
even chamber

#13
Effluxi
0
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It's map and player dependant but I don't agree overall. The best KJ players just didn't make London.

#8
Meteorglazer
1
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We T1 fans need that iso buff plz 😭🙏🏼

#10
Nigellomeister
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yeah they stopped using iso on lotus/haven, because 1 undercut is not enough, the supress is not worth it

#11
dambi_glazer
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Supress clears vulnerable

#9
Chetin
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a little bit of this and that ahh coment

#12
Effluxi
1
Frags
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Duelist and Initiator buffs are all good. Only criticism would be i think rather than just a speed buff, Breach flashes should remove their travel time from their windup, so they're better for setting up fights further away from you. You could possibly also do the opposite for Yoru. The Gekko changes would probably be over like 4 patches in reality but they're correct still.

Controllers are a little messy. Miks can't block defuse sound completely, that's way too strong. What I'd suggest is that it doesn't block specifically the spike somehow. Either do this by having them play music that obfuscates low level sounds like nearby steps and drops rather than full noise (guns and spike can be heard overtop), or simply give the spike a new noise heard out of his smoke (maybe obfuscates the half?)

Harbor slow has persisted because all slows are two-sided, whereas there are a lot of one-sided decays. I also don't actually think he's in a terrible spot but the current meta doesn't suit him much. I'd improve blind at most.

Viper should have orb back eventually but she needs a real fuel rework first.

Astra buff is fine. Clove is lmao - I think a rework could still fix them (and reyna tbh) but I get it

As for Sentinels - Good for Cypher, Vyse. KJ is fine but probably unnecessary. Deadlock/Sage/Veto go the wrong direction.

Veto needs interceptor to place through walls like Reyna Leer for attack setups (particularly on lotus and haven) and maybe even longer TP range (both he's probably getting in 13.0 by the teasers).

Sage needs a new less reactive signature even if that's just swapping it with slow orb. Lore supports this now so I expect it'll be a big reveal during 13.0 and the map reveal.

Deadlock either needs a defaulting tool or more initation. Both can technically be achieved with sound sensor alt placements but it's figuring out how to make that work that's the issue. I can see a bounce like her ult and Sova making sense but it's probably a nightmare to code... then again, tripwires exist. You can maybe sneak a bounce counter for her ult in there too if you do. I see 2 bounces being better than 0 but probably not broken because teammates can save you from the most ridiculous lineups before anyone can stop them.

Overall cook, yes.

#15
Nigellomeister
1
Frags
+

serious response :3 shanks

removing breach flash travel time could be good yeah, with longer weapon equip time

i wanted something unique with sounds for miks but idk else, but your idea is kinda good too, or maybe like the spike rush paranoia where enemy hears decoy audio

idk i still want to remove the harbor ally slow tbh
i dont have an idea to rework the viper fuel, i think its fine, maybe increase the ability cooldown instead so it's less forgiving for turning on/off the toxin

the kj buff helps a lot on haven
i forgot veto got a tp buff tease on the latest patch video, no comment on sage/deadlock since i dont really know an alternative lol

#16
Effluxi
0
Frags
+

I more specifically meant that the breach flash would pop faster the further it has to travel, so it's slow like currently if launched right next to him, but faster, closer to pheonix flash, if he throws it from main to pillar on Abyss, for example. That makes it harder to flash for yourself in most places but easier to set up for teammates.

#17
t0t0_wolff
0
Frags
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Delete Reyna

Fuck you N0g0ll0m0i0te0

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