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New map in Valorant: Corrode

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#1
MOFFU

what do you think about this map?

For me, it's freaking disgusting tho, all walls in this map are made by paper, you can use odin to wallbang when you play post-plant, all agents that have molotov utilities are good for this map, because if you have lineup, (especially in A site with that Glory Hole), the enemy can't even defuse :l

edit: and about B site, that freaking building in the middle of the B Site also a paper building, or i mean the whole map are made by paper lol, everywhere can wallbang except 1 spot in A site lol

#2
CaxTonYT
0
Frags
+

most shit looking map

#3
MOFFU
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Frags
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i swear, if they won't fix that Glory Hole, we're dead, dead asf

#4
danii1
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Frags
+

I like it...

#5
MOFFU
0
Frags
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it's fine :D, this map is kinda OP as hell for Odin

#6
number1_Demon1_fan
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Frags
+

if you see a crutching yoru with a judge, it's danii, and you should run

#7
delighted
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Frags
+

🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀🥀

#8
danii1
0
Frags
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🌹

Also, thought u blocked me :)

#9
MrBlooBloom
0
Frags
+

Wow very in depth analysis; paper walls....
Fr tho it should be very defense sided. If you're against someone who has at least the IQ of a dog you basically cannot go for a straight A hit. And in general if you're against someone who knows what he's doing A is pbb the hardest site to hit in the game. It will pbb need some kind of rework at some point imo (in ranked it'll be horrible especially in low elo) but I still kinda like the idea they went for. I think mid's design is very interesting with a lot of unique angles and how important it is to have control of it for both Ts and CTs. It's kinda similar to Ascent but it should be way more interesting and you can be pretty creative. B's design seems pretty good too. It's a site that is actually anchorable but that is also retakable if you're planning to do so and you can't just util dump it on attack unless the defenders are actually bad. The paper walls on B are overrated cuz you will basically never be able to capitalize off of it since you are forced to play on site post plant. I also think they did a great job with Skyboxes (except on A) which was very needed for attackers in terms of cross map support, faking presence, putting pressure somewhere ect... The main flaws are pbb that it'll be very difficult to play in ranked and that there are a shit ton of angles everywhere (especially if you late rotate on defense). I'd say that I'm pretty satisfied with this map bc it could have been way worse, but it'll definitely need adjustments in the next 6 months or so

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