how would you change valorant's map design to make it less spam fest because i feel like the new maps have this problem but more prevalent
how would you change valorant's map design to make it less spam fest because i feel like the new maps have this problem but more prevalent
yeah that's a good idea. they could also make it like b site ascent where the site isn't exposed to the choke point where the attackers needs to come through
Ascent still being one the best designed map since the start of valorant just tells you how rito is shit at making maps
Delete these bullshit ahhh paper wall first and modify the choke point's designs, like B main on Sunset. I don't think you need to actually repress all spam post plant possibilities bc it's a fair strat, but just do it so it's an actual fair 50/50 play with real and efficient counters
absolutely agree with this. on the topic of paper walls, i thought ascent was bad but holy everywhere on lotus is spammable
changing the map designs straight up is complicated. like for ascent, an "easy" solution is to not make the b main walls wallbangable anymore, but that creates another set of problems (for example, attackers get free b main control almost every time unless the defenders try to push in every round or use util to stall hard)
some changes that don't need to change the maps themselves, but still reduce spam, that i generally like are:
i really like the suggestions and that 1st point is most likely implementable and arguably make post plant spam more challenging. bump!