remake bind holy imagine having 2 tp and the map is small asf whats the point of tp make the map larger holy its so dogshit and boring ASF
remake bind holy imagine having 2 tp and the map is small asf whats the point of tp make the map larger holy its so dogshit and boring ASF
big +1, it really surprises me that no one talks about how much of a terrible map split is, claustrophobic angles and extreme verticality make it impossible to aim, worst map in the game for sure
it's just a different style, you don't have to like it, but it offers something unique
have you heard of icebox? icebox has: even worse vertically and when u peak u peak into 3 angles
Bind is the worst map to play in ranked even breeze, icebox and split are better to play in ranked.
And this is my petition list for what Valorant should take into consideration or do
Why the hate to split.
It was one of easiest map for cypher. And as cypher main, this map doesn't need to remake.
the map is hard to play on, CTs worry about the flank far more than they normally would, and Ts are scared for their life trying to entry on either site and mid is a death sentence
Okay I can support the fact that split needs some reworks, but stating that you have to worry about the flank on split then other maps is crazy, in most high elo games you always have a controller anchoring one site on this map cause of how CT based it is. And in my opinion Mid is the easiest thing to fight on Split. Also Bind is a fine map each map is supposed to have its own unique thing and I like the idea of a map with the teleporters and no mid it supports fast site hits and also good default rounds to. Its not very attacker based like icebox and not completely ct based like split. Well designed map imo
I hope we get a Sentinel with movement abilities that can OP. Kinda like how Jett is different from other duelists who have a kit to inflict damage, it would be cool to have a Sentinel that can take risky angles and get away like Jett
How would it be classified as a sentinel if u want it to take risks and play agro
Give it one stalling ability (i.e. slow orbs or molly), one info gathering one (i.e. alarmbot) and a dash. Can take a risky peek when getting pushed then dash out to safety
aka combine sentinel, initiator and duelist util in one.
You just made a broken agent.
card capsules are such a good idea. i want the sovereign card so much dude. edit: but i do think bp rewards shouldn't be included. bundle cards are fine, but not bp ones.
i think bind is really good as a concept, two sites, and tps to go between faster instead of a mid. HOWEVER, let's be real, if you're going to take away a big part of the map, at least make the rest of it bigger/more open. and why the hell is attacker spawn structured how it is, that's just bad design imho, but feel free to tell me why i'm wrong as long as you're somewhat polite about it.
agreed. attacker spawn feels so closed off from the rest of the map. tbh I feel like in my games no one ever bothers rotating thru there. its always tps or ct. such a useless design.