Another Buffing Veto (in entirely my opinion) post

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#1
Vyse-Fan_In-more-than-one
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Note : if you do not agree this is not objective fact. 
CONSTRUCTIVE discussion would be nice but this is vlr so if you're that goblin moded. 
I feel bad for whoever cares about you. Be useful to the discussion 

And 

Disclaimer :
I always Bump for more feedback around 1 hour to 1 day after the original(depends on feedback). Stopping at 3 times so dont worry mods or any1 else annoyed by it 
  1. Interceptor now works where it makes Veto Immune to all utility while active. (If you want to know why this is not OP or broken consider that a Reyna Dismiss is just a weaker Reyna ult)
  2. Interceptor works on a fuel system with a max time of 10s, and buffer time of 2.5s (buffer time is the time between successive cycles of activation and deactivation : i.e when active it stays active for a minimum of 2.5s before being able to be deactivatable, and once deactivated takes 2.5s to be reactivatable)
  3. Interceptor Range increased from 18m to 30m
  4. Interceptor Tether is visible to opponents
  5. Interceptor Maximum range circle is visible to opponents whilst active
  6. Interceptor does not destroy enemy utility now
  7. Interceptor still works on Line of Sight to the player's head i.e, as long as it can see your head, it works
  8. Interceptor can be picked up even whilst active, going on a cool down of 20s once picked up before being redeployable
  9. Crosscut Duration changed from 1s windup and 0.8s arrival to 0.2s windup (i.e exit time from the original location) and 0.8s arrival (i.e exit time from the vortex state to gun ready)
#2
Vyse-Fan_In-more-than-one
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Bump for more feedback
(I stop at 3 times so dont worry mods)

#3
Useless_Miks_Ult
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i mean at that point whats the point of his ult

#4
kanyewestgaming
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you become the interceptor

#5
Vyse-Fan_In-more-than-one
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Its like Reyna ult vs reyna dismiss
Its the concept of restricted vs free use
With interceptor you're range and position and duration locked
Ult removes all that
Though even current interceptor with ult active is practically useless other than sage or deadlock walls so idk

#6
Useless_Miks_Ult
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i dont like these all at tbh
reworking the agent this way would butcher his pickrate more
When balancing agents you should acknowledge the fact that it must be enjoyable aswell

#7
Vyse-Fan_In-more-than-one
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My entire logic was if you hate util affecting you
Stop it affecting you
Quite enjoyable personally
Plus it does the thing where a veto can now reliably anchor using gunfights by resisting utility

#12
Useless_Miks_Ult
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all im saying is if you have a meter based system like vipers dont expect it to have a high pickrate

#13
Vyse-Fan_In-more-than-one
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Neon exists

#14
Useless_Miks_Ult
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oh come on you know most people dont care about neons meter
its the most simplest meter in the game

#15
Vyse-Fan_In-more-than-one
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Please explain difference here I'm literally unable to see it
Its on 1 ability thats quite simple to understand good positioning for

#20
Useless_Miks_Ult
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1-Neon users activate their signature when rotating or execs execs is a quick type of event at that point the fuel will never run out anyway and during floods when trying to get through a choke point you would use your slide so almost never is the meter going to run out and also jiggling takes very little meter
2-From What i understand this veto interceptor works through walls and it has a 10 sec meter with activations and deactivations Lets say After 10 seconds interceptor just dissepears (you never clafiried this so im assuimg that way) so you must manage your meter now let me say this That this is more obnoxious then managing vipers gas meter not only you would get caugth on timings when it comes to util which is not in your control you would Also manage your meter WHILE figthing people

#21
Vyse-Fan_In-more-than-one
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Interceptor still works on Line of Sight to the player's head

Also it's a passive tool that you manually activate on choice when you want to take a fight
Same way with neon
It's literally a similar concept cuz it allows for sustained use which is the goal

#8
jxdegreen
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or we make his ulti have every single piece of util in the game

#9
Vyse-Fan_In-more-than-one
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...
Can we be realistic

#10
jxdegreen
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no

#11
Vyse-Fan_In-more-than-one
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Please?

#16
SturdyPanda
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All these changes for a breakable piece of util lol

#17
Vyse-Fan_In-more-than-one
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It's atleast usable proactively and is reliable

#18
SturdyPanda
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it just doesn't make sense for a piece of util to have so many parameters if you can just break it, like imagine being able to break viper's orb... see how stupid that would be?

#19
Vyse-Fan_In-more-than-one
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Its balance for power
Imagine unbreakable aggressive kayo knives

#23
SturdyPanda
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All you have to do is treat it like a viper orb where it works on a fuel system and make it unbreakable. Its a piece of util meant to help anchor a site and delay pushes you don't need like 10 micro changes for 1 piece of util.

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