Note : if you do not agree this is not objective fact.
CONSTRUCTIVE discussion would be nice but this is vlr so if you're that goblin moded.
I feel bad for whoever cares about you. Be useful to the discussion
And
Disclaimer :
I always Bump for more feedback around 1 hour to 1 day after the original(depends on feedback). Stopping at 3 times so dont worry mods or any1 else annoyed by it
- Interceptor now works where it makes Veto Immune to all utility while active. (If you want to know why this is not OP or broken consider that a Reyna Dismiss is just a weaker Reyna ult)
- Interceptor works on a fuel system with a max time of 10s, and buffer time of 2.5s (buffer time is the time between successive cycles of activation and deactivation : i.e when active it stays active for a minimum of 2.5s before being able to be deactivatable, and once deactivated takes 2.5s to be reactivatable)
- Interceptor Range increased from 18m to 30m
- Interceptor Tether is visible to opponents
- Interceptor Maximum range circle is visible to opponents whilst active
- Interceptor does not destroy enemy utility now
- Interceptor still works on Line of Sight to the player's head i.e, as long as it can see your head, it works
- Interceptor can be picked up even whilst active, going on a cool down of 20s once picked up before being redeployable
- Crosscut Duration changed from 1s windup and 0.8s arrival to 0.2s windup (i.e exit time from the original location) and 0.8s arrival (i.e exit time from the vortex state to gun ready)



