Why is riot so bad at balancing agents

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#1
Vyse-Fan_In-more-than-one
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The riot games balancing team has 4 choices

  1. nerf numbers cuz that's really going to change things for most cases
  2. Buff numbers cuz same as (1)
  3. Overbuff agents and watch them become meta(seeing you Neon)
  4. Overnerf agents and watch them die sad sad deaths(chamber)

And then of course the 5th one is what riot chooses

  1. Nerf every agent who's getting less Pickrate as is cuz our goat T0nZ hates util
#2
termtermtermterm
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internet explorer

#3
Vyse-Fan_In-more-than-one
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I'm asking how a literal game studio is bad at balancing games

#4
termtermtermterm
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because they are all shit at said game.

#12
Raisor
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I mean the problem is testing time, riot being scared to make actual changes, and following the same agent design lines

whenever they make a new agent they can only test how that character impacts the overall game so much, any amount of testing riot could do is suprassed by the playerbase the second it becomes playable, that testing also cant really account for future agnet or map additions and how those interactions will play out

riot is for some reason terrified of actually changing how abilities work so all they change is numbers, the only abilities that have actually been changed in the history of the game is yoru footsteps to clone and the harbor rework and both of those required a big fuss

they keep repackaging the same agent design and just delivering it in slightly different ways miks, clove, brim basically have the same smoke with slight durration tweaks, any new agents that come out dont really do new things anymore and even the new things are basically the same (waylay hinder versus stun is more or less the same), pretty sure every agent has 7+ cost ult now, all of the agents are becoming more and more homogenized even though at a surface level there is more options because the options just arent as different as they were at the start of the game

#14
Vyse-Fan_In-more-than-one
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Honest words from honest players

#16
ElectroPigs1812
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Actually wild that only harbor and yoru had major changes to the actual abilities.

I guess you could say that chamber (two tp system to 1 tp system) and reyna (shared ability usage to separate charges) had somewhat significant changes. But it really is just harbor and yoru that got new abilities.

I would say that this speaks somewhat to the rigor of the design team, as they have been able to avoid more reworks than there are now. I'm of the opinion that we should shoot the balance and design teams some bail, as reworking abilities like with harbor and yoru is very disruptive to existing players of the agents, and I think they've done a reasonable job of balancing the game (aside from 11.08 perhaps).

#17
Vyse-Fan_In-more-than-one
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While im happy with the balancing team for the changes overall though i'd think it could be better
Their current meta since the v26 year just feels shittier than ever and so bad i think vlr could be better

#5
hotnerd
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This is literally all you ever talk about

#6
Vyse-Fan_In-more-than-one
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It's literally my think idk what you're on about

#7
mondely
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pls riot give me one more charge of fade dog or skye flash and my life is urs. The endless possibilities i could do with this change is immeasurable

#8
Vyse-Fan_In-more-than-one
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Honestly i wouldn't even disagree with 3 fade dogs cuz they're 1 shot to any bullet

#9
mondely
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it is hella op. one thing about having 2fade dogs is that sometimes u decide not to clear some close angles with it in hopes of saving it for later so u clear it manually instead. with 3, u don’t need to think as much anymore. u can prob clear almost all the angles u want as long as the round doesn’t last so long with rotates that u basically exhaust all ur util.

#10
Vyse-Fan_In-more-than-one
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Eh reduce the dog timer or something and we're fine
Cuz then it means you have greater choice of use but less time to maximize its value

#11
mondely
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i think 3dogs with reduced timer is worse than 2dogs with normal timer though

#13
Vyse-Fan_In-more-than-one
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Eh current one is 2 dogs for 2.5s each
Make it 3 dogs for 2s and you're good probably cuz then you'd get 6s coverage total which is better just that now you have to start from a closer position to get the same impact

#15
vo0kashuluvr
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really? doesn't it seem too op?

#18
flopppyFishTheG1irthy
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you are a chud

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