Veto and Vyse Changes (in entirely my opinion)

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#1
Vyse-Fan_In-more-than-one
3
Frags
+
Note : if you do not agree this is not objective fact. CONSTRUCTIVE discussion would be nice but this is vlr so if you're that goblin moded. 
I feel bad for whoever cares about you. Be useful to the discussion 

(Yes these are both my main agents 👍)

1) Vyse

  1. Arc Rose gets info flash again
  2. Shear length increased from 12 to 15m
  3. Shear time decreased from 6s to 5s
  4. Razorvine time increased from 6s to 7.5s
  5. Steel Garden Jam time reduced from 8s to 6s
  6. Steel Garden Windup decreased from 4.4s to 3.6s

2) Veto

  1. Interceptor now works on a fuel system
  2. interceptor lasts for 8s maximum on the fuel
  3. Minimum up or down time between Interceptor uses is 4s or half fuel is consumed always
  4. Interceptor now within LoS and range makes veto immune to all abilities same as Veto's ult
  5. Interceptor range increased from 18m to 30m
  6. Veto when empowered by interceptor attains the same darker coloring as Reyna or Waylay in their ultimates.
  7. Enemies can see both Veto empowered having his ult form, and the tether to the interceptor's position
  8. Interceptor dies to 1 bullet of any ability, and makes a directed sound cue within 50m of the ability regardless of vertical position
  9. Crosscut charges increased from 2 to 3
  10. While Active, the Interceptor Range border becomes visible to enemies
  11. While Inactive, a distinct sound cue is produced that enemies can hear from 50m away
    (Reason for 10 and 11 is balance as suggested by King Manny)
#2
foodieinahoodie
0
Frags
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i really like the vyse changes but ngl the windup time actually helps her right now, it essentially works like a pseudo kj ult like u vacant the entire site at times so i wouldnt like to change that ngl,arc rose can be 20s cooldown if it is an info flash in my opinion,never played veto lmfao so i really cant comment much

#4
Vyse-Fan_In-more-than-one
0
Frags
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Honestly the 3.3s was a bit too fast and 4.4s a bit too slow so 3.6 felt like the sweet spot + it catches more people
Honestly i wanted to make the Steel Garden 7 orbs with these changes but i left that as optional

#5
foodieinahoodie
0
Frags
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yeah like you would wanna play aggro with it, understandable, if the windup goes to 3.6 i feel like they'd just stay on site and take fights, honestly ur still at a huge advantage but i really like to use it to create space in my ranked games like more often than not i find at max 1 or 2 guy on site with team not ready to flood in

#6
Vyse-Fan_In-more-than-one
0
Frags
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Eh you could go like 3.75s and get best of both worlds between 4.4 and 3.3
But my main goal was reducing steel garden to 7 orbs cuz then you'd get it more often and it makes greater impact

#3
kyousukeluvr
0
Frags
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I think they should buff the rack

#7
Vyse-Fan_In-more-than-one
0
Frags
+

The rack?

#8
kyousukeluvr
0
Frags
+

Ykwim 😋

#9
Vyse-Fan_In-more-than-one
0
Frags
+

Im either too innocent or don't get the reference

#10
KINGMANNY42
0
Frags
+

were good until i started reading down for veto
you are kinda just tryna to make him broken, like why on earth should he have 3tps and you never even mentions him not getting a second trip

but interceptor being viper fuel is good, but keep it seperate from the ult

#11
Vyse-Fan_In-more-than-one
0
Frags
+

Second trip is unnecessary in my opinion cuz Veto tp is enough to control space
As for interceptor being mini veto ult its just for reliability purposes. + it doesnt heal him for clarity. Its only for 8s on fuel, within 30m LoS, which is very restrictive in coverage+tether trail means that locating the orb is not that hard

#12
KINGMANNY42
0
Frags
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the thing is veto is for stalling mostly and holding site, the TP do aallow aggressive plays but they are to slow unlike a chamber TP which s built for First Kills, Second Teleport is not needed and trip would be nice for anchor
I dont know how you are still double downing on having a portable veto ult that just doesnt heal but still immune to literally everything else in the game but just shows where he is, like dude this is unbalanced

#13
Vyse-Fan_In-more-than-one
0
Frags
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My logic was the restrictions placed upon the ability would make it work
Cuz if only on 30m, for a max of 8s, doesn't sound as broken.
Probably making it clearer when interceptor is active like the border of the ability being visible whilst active would be my approach to balancing it+making the sound more audible whilst inactive in a decent range
Basically just enable the player to know where a veto interceptor is and change

#14
Chetin
0
Frags
+

1 good buff for the Veto ult would be that his util is faster/stronger like make the tp instant, the interceptor gets more health and the trap last longer. Something like that would be cool

#15
Vyse-Fan_In-more-than-one
0
Frags
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Honestly while it would make sense idk it might be broken with the current buffs i made
A good consideration tho thx 🙂

#16
shrike-
0
Frags
+

1) Vyse

Arc Rose gets info flash again

Good enough for me

#17
Vyse-Fan_In-more-than-one
0
Frags
+

As a vyse main this is the only change i need
All the others are just qol or edge case changes

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