Jett Buffs (in entirely my opinion)

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#1
Vyse-Fan_In-more-than-one
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Note : if you do not agree this is not objective fact. CONSTRUCTIVE discussion would be nice but this is vlr so if you're that goblin moded. 
I feel bad for whoever cares about you. Be useful to the discussion 
  1. Dash Timer increased from 7.5s to 10s
  2. Cloudburst charges increased from 2 to 3
  3. Cloudburst duration increased from 2.5s to 3.5s
    (Edit: Considering feedback i have reversed the third one)
    The entire logic-Minor number buffs to give jett more influence with her get out of jail cards and more versatility in how she sets herself up for survivability in unlivable space
#2
Thegreat
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knives increased from 5->10

#3
Vyse-Fan_In-more-than-one
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Thegreat [#2]

knives increased from 5->10

...
I think its self explanatory why answer is no

#4
1Arch
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I think Jett is fine as she is, all duelists are in a very good spot in meta (expect Reyna). Need for initiator buffs and Senti buffs (specifically KayO, Breach, Vyse, Killjoy)

#5
aqu4zry
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i disagree ur so fucking stupid u psyop lunatic

#6
Vyse-Fan_In-more-than-one
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1Arch [#4]

I think Jett is fine as she is, all duelists are in a very good spot in meta (expect Reyna). Need for initiator buffs and Senti buffs (specifically KayO, Breach, Vyse, Killjoy)

My logic is just minor buffs to give jett reason for play as that instant escape op agent she's known for

#7
Artific
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aqu4zry [#5]

i disagree ur so fucking stupid u psyop lunatic

Damn do you hate jett that much or vysefan

#8
Vyse-Fan_In-more-than-one
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aqu4zry [#5]

i disagree ur so fucking stupid u psyop lunatic

But wouldn't zexy be goated if jett buffs came?

#9
aqu4zry
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Artific [#7]

Damn do you hate jett that much or vysefan

im jk i love vysefan

#10
trentglazer
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no but imagine using up one jett smoke to entry and then cycling smokes with your controller to just perma smoke a choke point

#11
aqu4zry
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Vyse-Fan_In-more-than-one [#8]

But wouldn't zexy be goated if jett buffs came?

zexy is goated either way

also no

#12
Vyse-Fan_In-more-than-one
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trentglazer [#10]

no but imagine using up one jett smoke to entry and then cycling smokes with your controller to just perma smoke a choke point

You're smoking it for 7s
Aint that deep a single cypher cage smokes for 7s
And thats in perfect cycling
You're inevitably not going to get perfect cycling cuz travel time + curving

#13
Vyse-Fan_In-more-than-one
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aqu4zry [#9]

im jk i love vysefan

i love vysefan

😁😄🥰

#14
Divine_Thunder
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3.5 sec smoke is actually broken

u can half the spike

#15
HIMNIJ
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3.5 lets jett get half too easily, 3 charges is just way too strong, i could get with a timer increase to her dash though, probably like 9 seconds though

#16
Vyse-Fan_In-more-than-one
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Divine_Thunder [#14]

3.5 sec smoke is actually broken

u can half the spike

There already exists tech to half the spike with a 2.5s smoke...

  • We literally have a cypher cage who can smoke for 7s i dont see it
    I guess if you're really concerned then just remove cloudburst duration change and boom we're done

#17
trentglazer
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Vyse-Fan_In-more-than-one [#12]

You're smoking it for 7s
Aint that deep a single cypher cage smokes for 7s
And thats in perfect cycling
You're inevitably not going to get perfect cycling cuz travel time + curving

cypher/omen/jett/viper/an init

could hypothetically lock shit down for at least one choke

and also i feel like the meta entry would become caterpillar smoking atleast for small sites like split b

#18
Vyse-Fan_In-more-than-one
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trentglazer [#17]

cypher/omen/jett/viper/an init

could hypothetically lock shit down for at least one choke

and also i feel like the meta entry would become caterpillar smoking atleast for small sites like split b

We have a neon wall lasting for 4s

#19
Lordsalih
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she's great like she is, there's a reason they nerfed her smoke from 3 to 2 and 4s to 2.5, and its cuz u could half the spike with 1 smoke, and cuz it would be too ez to survive as a jett

#20
Lordsalih
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Vyse-Fan_In-more-than-one [#16]

There already exists tech to half the spike with a 2.5s smoke...

  • We literally have a cypher cage who can smoke for 7s i dont see it
    I guess if you're really concerned then just remove cloudburst duration change and boom we're done

its literally not the same piece of util, u have to pop a cage, a cloudburst is instant, a cypher cage would make no sense to be that short, a cloudburst is designed to provide cover for a short amount of time for a jett player to get out of a bad situation

#21
Vyse-Fan_In-more-than-one
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Lordsalih [#19]

she's great like she is, there's a reason they nerfed her smoke from 3 to 2 and 4s to 2.5, and its cuz u could half the spike with 1 smoke, and cuz it would be too ez to survive as a jett

Technically it went from 7s to 4s to 2.5s
But i get your idea
My concept of 3 cloudbursts is to allow a jett to self support setting herself up on a line like how Yoru does with flash or Raze does with Nade

#22
trentglazer
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Vyse-Fan_In-more-than-one [#18]

We have a neon wall lasting for 4s

its easier to peek through than a neon wall

#23
Vyse-Fan_In-more-than-one
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trentglazer [#22]

its easier to peek through than a neon wall

True
But its a dome smoke+youre clouded in the cloudburst so...
It isnt the easiest thing without good. Positioning or support util

#24
Lordsalih
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Vyse-Fan_In-more-than-one [#21]

Technically it went from 7s to 4s to 2.5s
But i get your idea
My concept of 3 cloudbursts is to allow a jett to self support setting herself up on a line like how Yoru does with flash or Raze does with Nade

yoru and raze are not agent that take as much risks as jett, hence why they need to setup themselves, jett is not the same case, the cloudburst has never been designed to setup yourself

#25
Vyse-Fan_In-more-than-one
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Lordsalih [#24]

yoru and raze are not agent that take as much risks as jett, hence why they need to setup themselves, jett is not the same case, the cloudburst has never been designed to setup yourself

Crossing chokepoints to reach new angles is a very common use of smokes like cloudburst

  • A well placed one alloes you to setup on a line without the enemy seeing you

A greate example is Haven A long

#26
Divine_Thunder
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Vyse-Fan_In-more-than-one [#16]

There already exists tech to half the spike with a 2.5s smoke...

  • We literally have a cypher cage who can smoke for 7s i dont see it
    I guess if you're really concerned then just remove cloudburst duration change and boom we're done

yeah, 2.5 is fine
and give her 3 smokes

#27
Vyse-Fan_In-more-than-one
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Divine_Thunder [#26]

yeah, 2.5 is fine
and give her 3 smokes

  1. Cloudburst duration increased from 2.5s to 3.5s
    (Edit: Considering feedback i have reversed the third one)
#28
Lordsalih
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Vyse-Fan_In-more-than-one [#25]

Crossing chokepoints to reach new angles is a very common use of smokes like cloudburst

  • A well placed one alloes you to setup on a line without the enemy seeing you

A greate example is Haven A long

lets say you use a cloudburst to setup yourself (which for myself i never do), would that make sense to add a smoke to jett ? yoru has to use his only flash to setup himself (when that flash is the best in the game and can guarantee a kill in some situation), or raze to use her boombot (300 fucking credits and a good info gathering tool) or her nade, which is objectively the best part of her kit, when jett can do that for only 200 credit, and she will have 2 left for surviving, that just doesnt make sense does it

#29
Vyse-Fan_In-more-than-one
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Lordsalih [#28]

lets say you use a cloudburst to setup yourself (which for myself i never do), would that make sense to add a smoke to jett ? yoru has to use his only flash to setup himself (when that flash is the best in the game and can guarantee a kill in some situation), or raze to use her boombot (300 fucking credits and a good info gathering tool) or her nade, which is objectively the best part of her kit, when jett can do that for only 200 credit, and she will have 2 left for surviving, that just doesnt make sense does it

I mean how much value is a 2.5s smoke generating otherwise. The only other way other than crossing checkpoints is to smoke your entry or exit
The reason the raze boombot and yoru flash are more expensive is cuz they aren't used to just set up on a line
Boombot clears space aggressively for player presence
Flash allows yoru to entry Guaranteeing easier kills or to refight angles at his will

Like if i want a comparable smoke the closest one is cypher or in the duelist category is Neon
Has fastlane or cypher cage been broken at all? Like I'll be honest jett has the shortest smoke in the game other than astra's dissipate

#30
Lordsalih
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Vyse-Fan_In-more-than-one [#29]

I mean how much value is a 2.5s smoke generating otherwise. The only other way other than crossing checkpoints is to smoke your entry or exit
The reason the raze boombot and yoru flash are more expensive is cuz they aren't used to just set up on a line
Boombot clears space aggressively for player presence
Flash allows yoru to entry Guaranteeing easier kills or to refight angles at his will

Like if i want a comparable smoke the closest one is cypher or in the duelist category is Neon
Has fastlane or cypher cage been broken at all? Like I'll be honest jett has the shortest smoke in the game other than astra's dissipate

your point was to use the util you stated to set yourself somewhere, and when i tell you its too good to be able to set yourself up with jett cuz you have 3 smokes, you are talking abt other ways of using the abilities, what i was saying is that the smokes they have limited use cases, and if u give her 3, u just give her too many opportunities to make plays, compared to the other agents

#31
Vyse-Fan_In-more-than-one
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Lordsalih [#30]

your point was to use the util you stated to set yourself somewhere, and when i tell you its too good to be able to set yourself up with jett cuz you have 3 smokes, you are talking abt other ways of using the abilities, what i was saying is that the smokes they have limited use cases, and if u give her 3, u just give her too many opportunities to make plays, compared to the other agents

what i was saying is that the smokes they have limited use cases, and if u give her 3, u just give her too many opportunities to make plays, compared to the other agents

Ah. You mean in that aspect of too many opportunities
Well I'll accept it does give more chance for opportunities.
But that's the point of the change. To give jett more opportunities to setup fights in her favour without compromising her entry as much
Versatility

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