Propose random fixes (no trolls pls) for this game cuz it feels so AI generated these days
miks is the. Most AI gen agent I've ever seen
Propose random fixes (no trolls pls) for this game cuz it feels so AI generated these days
miks is the. Most AI gen agent I've ever seen
Give breach a faster flash and his old aftershock back. (3 burst rather than 2)
Give jett 2 updrafts
Give yoru 2 flashes again
Leave phoenix as is (6 ult points)
Give miks higher HP on his stun, keep healing health the same.
Omen paranoia has a longer throwing animation. (Punishes poor positioning more)
Give iso 2 undercuts
Vyse gets info flashes back (optional, believe it or not she's in a decent spot atm.)
Give cypher earlier trip reveal
Give KJ 180 turret vision again
Make veto's interceptor last longer and his trip tether quicker.
Give neon bhopping back IN ULT, but have said jumping take a large amount of stamina with 1/4 recharge on kill.
Vyse: optional, believe it or not she's in a decent spot atm.
I mean defense side I'll agree she's fine
Attack side is in my opinion where the info flash becomes better
Thorn lineups
A good combo/post plant flash
Unbreakable flank watch
and one of the Best ults in the game to stop exec/retake, cover all of site with the right position, win an eco.
Her attack is perfectly fine, she does become better with the info flash but it's really not necessary. She's in a perfect spot where she's powerful when used right but hard to use right.
Thorn lineups are only good against fast flood teams or against players who rat in corners using movement abilities to escape
The flash can be broken easily hence why i find info useful
Flankwatch being breakable or not does not change the fact that as long as it exists without being triggered it wont cause issues. It can still be baited
Steel garden is an ult...
My logic is that. As a sentinel sure she does the job fine. But her attack value is only after a site hit. Not before to take earlier map control. Cypher has spycam killjoy has turret to do this, chamber has tp+body, veto has crosscut+body or interceptor, sage and deadlock are the only ones who deviate from the rule
Thorn lineups on attack are good, especially when comboed with other util but they're great for securing kills for your duelist or yourself in some cases.
On defense they're absurd, You get util all across the map since none of your stuff has any range limits. Hold B and A at the same time on acent, C and A on Lotus, C and A on Haven, It's some of the best stall in the game.
Some ults are better than others, Vyse's being one of them, I'd say top 2-3 in the game.
Sure they can bait the wall but that still gives info, plus most vyse players should know the difference between a bait and a full commit past and whether of not to commit thorns.
You see my point of how all of these have conditions attached... Thorn lineups have to be comboed or to stop retreats or fast floods
Its like why would I Pick vyse over cypher or sage. Sage offers similar anchoring on defense except she can be more creative with them for no flank watch on attack, but that just needs awareness of timing to counter
Cypher offers better flank watch and map control tools for some weaker anchoring on defense...
Like why would I not choose either of these?
My logic is that as a sentinel, you need to have atleast 1 tool that allows you to make proactive moves that earn guaranteed value regardless of your enemy's decisions or choices
People keep saying to give yoru his 2 flashed back, but then we would go right back to where we started since, even with his nerfed tps he would still be way too versatile. So how about, keep his one flash, but make it his signature instead and make the 2 tps to be bought from the store.
Honestly it aint a bad shout
Just made a yoru fix. Post where i did think of 2 flash signature. But then its like... You get kill and you're able to use your flash again
the tp is his entire gimmick.
With 2 flashes he becomes powerful, but the real perk of yoru was that 45 second tp that you could throw from B to a and always be ready to 3 stack any site on Defense or be a good lurker and do basically whatever he wanted on 1 side and instantly tp to the other.
Yoru becomes an entry duelist with 2 flashes, I think that'll be A-okay.
the difference between 2 yoru flashed and 2 phoenix flashed is that yoru's flashed offer way more flexibility - you can flash close for yourself, but also far for your teammates. And in such a case, the value of an agent like kayo or breach(not that he was that good to begin with) goes down dramatically.