I am a sentinel main, specifically Vyse but ive used all the sentinels at some point(used to be a sen fan in 24 after watching the afreeca tv tourney)
And now that riot has officially declared patch 13.00 in june 23rd as the senti buff patch. I wanted to see what the community(of idiots, glazers, luvrs, haters and everything in between) thought should be the way riot approaches it
My ideas for approaches
1) Focus Senti's into the Lockdown aspect-Sentinels are meant to be "defensive experts", designed to truly Lock space down. So give the senti's true lock potential. Vyse has it fine(though i really want her info flash back), Cypher is kinda fine cuz of the trips. But mayb just making the tether to really stop all movement and permanently ground whoever is caught is enough.
Sage and Deadlock do it fine. Maybe giving sage's heal orb like a dual use, where you can either use it to heal, or by switching it, can throw it like a slow, giving it 2 charges, and then fill in the blank of the slow orb. Deadlock just change when the sonic sensor's detonate from sound to movement. Ie the faster youre moving the sooner it detonates.
As for Chamber and Veto they should be fine cuz their kits support aggression as their way of lockdown. Mayb giving veto's chokehold a faster detonation time would be useful but honestly it shouldn't be the worst. You could see giving them more range on their teleports as a good option. But what id like. Make their entry time like really fast. Almost uncounterable, but the exit time relatively slow by comparison. Ie you take fight, and exit that fight instantly, but the time it takes to reset and be ready for a new fight is longer. Gives reason to play them over duelists like Jett, while also not making them true duelists
And for veto specifically, just make his interceptor a fuel based ability lasting for 10s when used fully, and having a 5s minimum uptime between switching modes. Gives him flexibility for use without making him broken
Killjoy is weird cuz she does have stall in the nano's but is it effective stall is the question cuz every movement duelist can dodge it. Even neon cuz she can run. So mayb the deeper you get into the nano's area, the higher the damage scaling, from like a 1x multiplier at half radius to 2x at the centre.
2) Information-
To be a great space holder knowing when your enemies are hitting is a great tool for it.
Agents like Sage lean into the full no info style and we can leave it like that. sage exerts the best stall in the game using her slow orb and wall, and that should be enough, mayb increasing the slow orb area and the wall's length could be useful but that's upto them
Cypher and Killjoy have AMPLE information cuz of their cameras and turrets that use LoS, which in good positions is crazy effective. Mayb changing the cypher cam to a throwable ability than a deployable ability is better cuz then you can place your camera farther away for better info but its subjective cuz it could overlap with sova dart and fade haunt
Vyse, has very little info, less than deadlock with just the shear as reliable, while deadlock has her gravnet(cuz if it catches people and they need to remove it, sound cue), and sonic sensors(cuz most execs use sound), so what i'd do, give her active info with the arc rose info flash and thats pretty much it
3) Deployment-The unique thing about the sentinels, you have to Deploy their tools, by deploy i mean actively position and place, not just throw(though yes, killjoy nano, veto chokehold, vyse thorns, cypher cage do exist), which can severely restrict use on offense. So what i'd do. Give them unique deployment methods. Use the viper wall deployment, or the reyna blind deployment. The essence is, give them the tools to actually place their trips and gadgets in favourable positions faster.
These are my ideas for approaches. The best way would probably be a mix of them in line with the identity you want to create for the agent.
What do we think, give your ideas and feedback







