make a two or three way agent combo, on what map and it ACTUALLY has to make sense (i.e. the agents need to have clear synergy and a map for that synergy to work)
i would go raze+iso+tejo on bind or fracture
make a two or three way agent combo, on what map and it ACTUALLY has to make sense (i.e. the agents need to have clear synergy and a map for that synergy to work)
i would go raze+iso+tejo on bind or fracture
I dont see the iso, but the raze, fade, tejo makes much more sense... Or the yoru breach pre nerf tejo
Chamber?... Really... Why chamber? As an agent himself sure, but in a 3 way whats his synergy
As his teammates die and he inevitably has to go prime yay to win?
This is my mosquito comp, everyone tps and chamber can be set up by waylay and yoru for him to OP, so basically just chamber go kill
Old Harbor + Chamber. Cascade to get him on a contested line, he gets a kill and tps back. Rinse and repeat once or twice a round
Honestly valid, but id take a yoru instead so he could flash out of cascade or high tide, and cove is a good tool , especially with new harbor to create a a safe space for the yoru to tp into, so he can take more open spots... Basically like a jett cloudburst except with 2 instead of 1