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need help

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#1
simbhdri

im a silver player and i (obviously) dont have that much understanding of the maps in valorant yet. can someone tell me why maps like bind and split dont require a sentinel? or is it that you dont require a sentinel WITH a viper + smoke considering that gets ran a lot on both maps.

thank you!

#2
TwistedTemp0
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bro just play reyna and bait ur teammates youll be out of silver eventually

#3
Apriljokey
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In like 5 years if he does that

#4
simbhdri
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i just wanna increase my game knowledge, and lowk curious bc i find a lot of interest in building comps, finding out how and why they work.
mostly because i run a premier team as well.

#6
TwistedTemp0
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You cannot apply with map knowledge with 5 randos ...eventually you'll end up getting tiled
okay for premier you might itll be fun

#5
Switchrr
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You can't draw comparisons from pro agent comps and ranked ones. Teams play a certain way at a higher level (for the most part) with a larger focus on map control, info gathering and slower, more methodical mid rounds.

Coordinating that sort of play in ranked is going to be impossible, especially at silver. In premiere you can coordinate that better, but you have to rely on the rest of your team knowing their roles and be disciplined enough to stick to them. Also an element of predictability, to know to an extent how the enemy team is likely to react.

Learning and adapting to your opponents playstyle is key too. Things you just don't really see outside of pro play where everyone is playing for themselves the majority of the time.

#9
simbhdri
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Thanks for the advice, all the guys in my premier team are one-trick in their respective roles and I'm the flex igl so I'm pretty sure they'll do well in playing their roles. I'm planning to change this however due to me having to play Yoru most of the time because my duelist... Well, you could say he's the second coming of Jinggg (he plays Raze ONLY and I make him play Sage on Icebox since that'll probably be the simplest agent you could play + she's currently up there in terms of the Icebox meta.) I'm thinking of making my Controller player an igl so that I don't have to mid round and call strats while I can frag out.

My team and I have been together for almost a year, most of them trust my calls (back when I was a smokes+igl and my current smokes player was a flex) except for my previous duelist player whom left due to internal issues with the team. They trust my strats and are considerate enough to view and study the stratbooks I made for them. And although I'm not really the igl anymore, I'm still the primary strat-maker.

However, I would like to deepen my understanding on the "team comp" topic, since that is something 100% in my control. I would like to know why a Viper (for instance) would be better than putting my Sentinel on a Cypher instead, as this has been something I've been curious about ever since I've started playing premier but I just never asked.

I would assume it's due to the double duelist meta right now, but the "no senti, double smoke viper" thing has been prominent even before the double duelist thing ran by PRX.

Genuinely need answers, hopefully I get one by the end of the day.
Thank you for your comment tho!

#13
Aminbg02
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welp AFAIK viper's played atleast specially for attack for the wall that puts constant pressure,say the wall you put on attack u can put it up and u can go up a ramps to mid ,so the ennemy team needs to either have someone perma there , reclear it with util or such thing
the orb is put mid all the time to hold it and the viper usually on defense plays mid to molly it incase they wanna rush it

#15
GarbanzoEnjoyer
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In general, Viper is useful because every time her orb or wall go up, your opponents don't know if someone crossed. It's like schrodinger's cat. So they have to use utility or waste time clearing the space themselves if they want to be sure.

Attacking on Bind for example, you can have a wall go down the right edge of A main and through lamps. Defenders now have to put trips or have someone playing in lamps. Otherwise, every time that wall goes up, there could be enemies walking into lamps. It's important that you actually do walk up sometimes so that they take the threat seriously.

Using Viper in place of a sentinel means you are sacrificing information-gathering utility in exchange for utility that obscures your opponents' read on your position. This is why it's most commonly done on maps like Bind and Split, where the chokepoints being so dangerous to push through means it's rare for attackers to risk lurking onto site without making noise (and therefore trips aren't as important).

#7
oness
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stop playing while you still can

#8
KClaw
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Well firstly vipers abilities include a big wall and a big spherical smoke screen and a molly that makes u vulnerable while it's smoke causes decay, viper is considered to fall more likely on the sentinel side then being a controller itself Due to its abilities being able to stop people from entering sites as well as being very useful to create pressure and lurks and more less of a controller since u know u can't exactly directly place smokes on faraway places and thus people in pro play don't run a sentinel + viper and smoke since split is already a defensive map with how quickly u can rotate between sides for defense siders people rather like to run a viper + smoke rather than a senti+ viper and smoke as the first helps them to get more attacking power on the attacking sides as well and not just too much defensive that's also why usually u see people who do run a sentinel on split just run it with a smoke and not viper. As for bind , it doesn't have a mid area thus that's on defensive side unlike other maps u don't have a pretty big area that u need to be constantly be aware of from where enemy can sneak up on u and thus people runa. Viper there with a smoke player as again viper acts as a better agent for attack as well and since there's no mid to control u don't have to worry Abt it being not good at that passive info like other sentinelw give u through trips and alarmbots.

#10
KClaw
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Btw this is all in respect with pro play as I assume ur question is in respect with that since u can't really pull off this stuff with randoms ot even 5 stack in ranked since everyone then needs to have all this knowledge and awareness

#11
simbhdri
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thanks so much bro
(mostly asking for premier, not ranked in general)

#12
KClaw
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If u wanna get more knowledge tune into sliggy streams u will learn a lot more and u can watch other streamer videos like tmv sideshow chobra etc

#14
CleetusJuniorFourth
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I think that's just how pro players utilize viper - they take a lot of map control and lurk, which is the same role as sentinels on attack.
And she is also very good on defense due to her molly and smokes decaying enemies.

Why split and bind? I think because her wall take a lot of valuable space. For example on Bind, you just put a straight wall on A main, isolate lamps, and take 1v1s. Same thing on A Split, just cover main and heaven. You can isolate duels, wait for rotations, or lurk all the way into site.

But if you are filling in premier, I would just fill in any sentinels.

#16
mysc_
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watch tmv streams and vids

#17
KiwiJuice
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Tmv vids, not streams

#18
mysc_
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streams for entertainment

#19
Fluxcicide
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Play smokes

#22
simbhdri
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im a smokes main and have been for a year! transitioning over to duelist flex cz apparently thats the way to rank up

#20
SleepingSnorlax
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Just play normal senti anything will work until you know what you are doing

#21
KiwiJuice
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If it makes you feel any better, Ive been ascendant for 10 acts and there isnt a single player Ive come across that understands how to utulize Viper on Split, bind, lotus, Haven and Corrode now as well. She is only useful if your team is on the same page. Most of the times you're just better off playing cypher or vyse instead of Viper.

#23
simbhdri
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i've heard of comments like this. really shows the gap between asc and immo.

#24
KiwiJuice
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Not really, it's more like asc - low immortal compared to radiant where the real skill gap is. Don't think Viper is being played in ranked in immortal lobbies either. Apart from icebox at least

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