Genesis_0 [#11]
thanks. But i don't agree, His tps are super Good, not as good as paranoia but:
Take Lotus, A rubble and C mound, Raze, double satchels to get there - not escape, Omen one tp in other out, Yoru just walks in then has to get out,
Icebox, literally played for tps and smoke. paranoia is like 3rd most effective in his kit that map
That just tanks 2 out of 7 maps
And smoke, just make it unviable on 3 site/large maps or make him play at the center by reducing its range.
Im of the mindset its OK, even good to have a VERY GOOD ability so i don't mind Paranoia as is or some minor changes
Edit: On the same note Take sunset. Paranoia is good but on defense, Omen specifically plays A because his kit allows him to play rolling retreat.
Pushed back from and angle? tp one step away. No ones pushing anymore? still half of the space is held. Oh they are pushing? cool lemme dip a lil further.
His TPs make paranoia as good imho. Theres no need to reactively throw paranoia when u know ure getting out and will have better opportunities to use it later on
His TPs are absolutely good but they're the part of his identity that is most well liked and makes him fun to watch in pro. You could maybe improve clarity on them but otherwise I think it's best if TP is why you pick him.
Astra and a few other slot options can do similar rolling retreats in some spots with dissipate, so i think it should be alright overall on most maps. It's fine if Omen is still preferred on Lotus and Sunset specifically even because Astra can still take maps like Haven and Split from him, which is the main idea behind my paranoia nerf anyway, to weaken his stopping power on defense without committing to it a bit more, meaning he'll be TPing out more but not slowing hits as much.
Icebox is a very different beast entirely and I think very emblematic of the duelist-y style of play that people enjoy the most from him. The solution there is probably to look at Jett's balance and Icebox's map design, rather than Omen's personal balance, imo, although I also dont think he's particularly overperforming on Icebox so much as a good consideration to take 0.5 duelist and 2 controller on the least duelist heavy map with the most off angles in the game.
Paranoia getting traded for ults as often as it does is a big part of why I feel it needs nerfed too. Breach isn't a great example because he's very clearly underpowered himself, but having to reactively spend his 9 cost ult just to defend your team against a reclear because of one flash is fucking insane game balance and needs looked at.