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Real Gekko Fix

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#1
bonkashi
  • Flash HP increased to 60 so it must be two tapped. The fact that is only one shot to kill it makes it worse than a Reyna flash currently, which is weird bc its supposed to be one of the defining factors of his kit
  • Wingman duration increased, its kinda useless for clearing much space rn bc it just doesn't go far enough
  • Overall ability pickup times reduced, if space is pressured it's already hard enough to get abilities back meaning he won't have them for the rest of the round, there's no reason it should take as long to pick them up as it does
#2
BrotherMan
7
Frags
+

gekko pretty balanced..

#3
bonkashi
4
Frags
+

gekko worst initiator 🤷

#10
BrotherMan
0
Frags
+

I think he will be played more… his Molly does good damage plus sova got nerfed hard

#4
ohnyfans
5
Frags
+

you'd still get info if someone shoots the flash. by that logic sova recon also sucks since the arrow is 1shot.
don't know how I feel about the other points but I'd say he's quite balanced.
not all agents need to be viable and honestly gekko ain't as bad when you bring deadlock into the picture.

#7
cocoluna
0
Frags
+

A lot harder to shoot a Dart than a big blue blob

#8
ohnyfans
1
Frags
+

that's fair ig. just saying that if dizzy gets shot, you still get the info that someone's on site.

#5
Zerphyr1
0
Frags
+

honestly gekko is one of those agents which can really only be good at the highest level it feels like. Gekko is very good if u use him right but if u dont then gekko is kinda ass.

#6
s0ber
0
Frags
+

hell nah he is already balanced

#9
DrudaL
0
Frags
+

Just make lil bro can shoot with frenzy/stinger

#11
zmjjkkkkkkk
0
Frags
+

they need to buff the turbulence when he shakes his ass😍

#12
LouBag
0
Frags
+

Pretty balanced

It’s just sova, sky, kayo, fayde are kinda the best agents in the game…

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