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How to aim in csgo and valorant (Detailed)

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#1
DiscreteAF

Hello guys! Today I will guide you all with my own POV on how to aim in CSGO and Valorant better.

I am a faceit level 8 (dropped from level 9) and a Immortal 2 in valorant.

Firstly, Valorant and CSGO have the same shooting logistics so it would be a bit similar. Obviously, there will be some differences which I will mention but if something is unclear, you can ask below.

Firstly, both games require good crosshair placement. There are times when people are not focusing on their crosshair and an enemy randomly walks into your FOV and you can't adjust in time for it and you end up dying. That obviously causes one to tilt so instead of thinking about the world and whatever and if you actually want to get better at the game and reach higher ranks in it, focus on your crosshairs and try to keep them placed at head-level or atleast body so you can get enough damage in for your teammates to trade effectively without taking much damage themselves. In the case of valorant, if you hear an omen tp, a jett updraft or something, you can always shift your crosshair to that specific position but so will all your teammates. If you analyze the situation well enough though, you would know if the opponent did that to bait you and your teammates or not and you can still aim where required. That obviously comes from experience.

Secondly, I would suggest DMing for atleast 10 minutes instead of aim_botz and stuff because those have no ping and you cannot actually get used to the ping differences. Go DM and try to play HS only to fix your crosshair placement and reaction time for the day. I personally DM before i go competitive in either game. If i feel like i'm a bit off today, I play another deathmatch to work on my aim more until I feel like its good enough for me to play well.

Thirdly, there are alot of situational based things to keep in mind. Like clearing an angle you already cleared before or clearing an angle you expect more than 1 player to be at or clearing a wide angle where an enemy can be anywhere. In most of these cases, I tend to jigglepeek to find out my enemy's location and adjust my crosshair so that when I actually peek, it gives me either an instakill or I get enough damage in to be traded. Another rather weird but fun way that works for me is jigglepeeking atleast 4 times so my enemy gets tilted and tryhards to kill me. In that case either they overpeek, push or don't at all. In the first two cases, they'll easily be frags for you but in the third case, they'll still be tilted enough to possibly whiff. Once you do take a peek, try to take a wider peek than normal for valorant but take a short peek enough to get you the kill in CSGO (this difference is due to the shooting mechanics of both games, CS has defined spray patterns that u can learn while valorant's spray gets random after a while so they enemy can't track you as easily as they can in CSGO). If some of your body is hidden during such peeks, it would be very helpful to you as your enemy is very likely to whiff and tilt when you kill them. I'm sorry but the more your enemy tilts the better it is for you to win the game as they'll likely overpush to make hero plays and stuff.

Fourthly, instead of taking risky peeks and pushing into angles quickly, slowly take certain angles and peek slowly. In case of multiple enemies at a certain place, if you clear it slowly you can spot one or more of them and know to either reaggress or go back. Also in those cases, if you clear 1 angle at a time, you're likely to find an enemy isolated from their team and it will be difficult for them to trade you if you kill them and generally would be tough for the enemy you spotted first to kill you in the first place unless they insta HS you as they're bound to see less of your body than you see of theirs.

Fifthly, If you're having a rough day, just stop playing for atleast an hour or two maybe even three or drop the game entirely for the day as its better to take it lightly than to grind when you're having a rough day. You'll just lose elo and RR if you keep playing and its better to instead take the time off and do something that can help you overcome that tough spot. I find that watching a series after a rough game helps me reset and when I come back, i'm better than I was before.

Lastly, do not tilt. Remember, the more you tilt, the worse you get. The more egopeeks you take, the more you're likely to die. Always stay calm and collected. I get that you have a shit team / you're not feeling the game / your opponent hit a very lucky shot / whatever but its better to laugh it off and keep focusing on getting better instead of tilting.

I hope this helps you guys, if you need any more guidance I am always one text away :)
If you have any questions, you can reply to this thread below and I will try my best to reply to it and help you out as best as I can.

I might drop a guide similar to this for sniping in both the games and how their economy works and how you should manage it if it gets enough interaction.

Thank you for taking out the time and reading this! I hope you have a very pleasant evening!

#2
INDIAN_DETECTOR
-2
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aint reading allat

#7
DiscreteAF
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tryna be helpful to people struggling smh

#3
eszett
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ok so Valorant (stylized as VALORANT) is a free-to-play first-person tactical hero shooter developed and published by Riot Games, for Windows.[2] Teased under the codename Project A in October 2019, the game began a closed beta period with limited access on April 7, 2020, followed by a release on June 2, 2020. The development of the game started in 2014. Valorant takes inspiration from the Counter-Strike series of tactical shooters, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving.
Gameplay

Valorant is a team-based first-person tactical hero shooter set in the near future.[3][4][5][6] Players play as one of a set of Agents, characters based on several countries and cultures around the world.[6] In the main game mode, players are assigned to either the attacking or defending team with each team having five players on it. Agents have unique abilities, each requiring charges, as well as a unique ultimate ability that requires charging through kills, deaths, orbs, or objectives. Every player starts each round with a "classic" pistol and one or more "signature ability" charges.[4] Other weapons and ability charges can be purchased using an in-game economic system that awards money based on the outcome of the previous round, any kills the player is responsible for, and any objectives completed. The game has an assortment of weapons including secondary guns like sidearms and primary guns like submachine guns, shotguns, machine guns, assault rifles and sniper rifles.[7][8] There are automatic and semi-automatic weapons that each have a unique shooting pattern that has to be controlled by the player to be able to shoot accurately.[8] It currently offers 20 agents to choose from.[2][9] They are Brimstone, Viper, Omen, Cypher, Sova, Sage, Phoenix, Jett, Raze, Breach, Reyna, Killjoy, Skye, Yoru, Astra, KAY/O, Chamber, Neon, Fade, Harbor, and Gekko. The player will get 5 unlocked agents when they create their account, (Brimstone, Sova, Sage, Phoenix and Jett) and will have to unlock the rest of the agents by activating that agent's contract, which enables the player to unlock the agent after earning a certain amount of XP by playing games.[10]

Unrated

In the standard non-ranked mode, the match is played as best of 25 - the first team to win 13 rounds wins the match. The attacking team has a bomb-type device called the Spike. They must deliver and activate the Spike on one of the multiple specified locations (bomb sites). If the attacking team successfully protects the activated Spike for 45 seconds it detonates, destroying everything in a specific area, and they receive a point.[4] If the defending team can deactivate the spike, or the 100-second round timer expires without the attacking team activating the spike, the defending team receives a point.[11] If all the members of a team are eliminated before the spike is activated, or if all members of the defending team are eliminated after the spike is activated, the opposing team earns a point.[4] If both teams win 12 rounds, sudden death occurs, in which the winning team of that round wins the match, differing from overtime for competitive matches. Additionally, if after 4 rounds, a team wishes to forfeit that match, they may request a vote to surrender. If the vote reaches 4 (in contrast to 5 for competitive), the winning team gets all the victory credit for every round needed to bring them to 13, with the forfeiting team receiving losing credit.[12] A team gets only three chances to surrender: once in the first half, once in the pistol round of the second half, and once more in the second half.
Spike Rush

In the Spike Rush mode, the match is played as best of 7 rounds - the first team to win 4 rounds wins the match. Players begin the round with all abilities fully charged except their ultimate, which charges twice as fast as in standard games. All players on the attacking team carry a spike, but only one spike may be activated per round. Guns are randomized in every round and every player begins with the same gun. Ultimate point orbs in the standard game are present, as well as multiple different power-up orbs.[13]
Swiftplay

Swiftplay matches are simply a shortened version of the Unrated game mode. 10 players are split into 2 teams, attackers and defenders. Attackers must plant the spike while the Defenders must stop them. What differs Swiftplay to Unrated is that it is best to 9 rounds - the first team to win 5 rounds wins the match. On round 4, the team's players switch, as they would do in round 7 in the Unrated game mode. The game's currency system has no changes from Unrated. Swiftplay is meant as a quick game mode, averaging around 15 minutes per game, as opposed to around 40 minutes for Unrated.

#4
CryoZanderDerrekEnjoyer
-2
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allat read

#5
batchestingveryhard
0
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just got to global elite thank you 🙏

#6
jawn
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ain't

#8
DiscreteAF
13
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don't get the problem with vlr users, I made this thread to help players that are struggling but some basement dwellers see that as opportunity to be funny, no wonder this place is this braindead lol

#11
RealDeal
1
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💀💀

#9
Typer
-1
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Thanks after reading this I went into Game and played one game and reached immortal from iron 3 and aced every round my whole team sit at 0 kills

#14
DiscreteAF
0
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I would believe that had u not been a 4 starred vlr.gg dweller lmaoo

#10
yaiima0
7
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Thanks for the tips, some good advice here. Ignore all the people trolling lmao

#16
DiscreteAF
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I know they're all lifeless basement dwellers, atleast 5 of them are always there just to type 'allat' and frag upvotes when its bait and downvotes when its a good thread lmaoo

#12
Vexlic
-2
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Nerdge

who tries this much to get kills...

#21
DiscreteAF
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trust me people tryna climb will always try this hard :)

#13
h786
-1
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As a diamond with the aim of a potato in a spinning washing machine, I can certainly appreciate the depth of your advice.

Honestly, my crosshair is usually more focused on the scenery than opponents. I might be the world champion of sightseeing in CS:GO and Valorant. But hey, someone's has to appreciate those developer's hard work on these breathtaking maps no?

Keep those tips coming, and I hope to go from "Scenic Route CHAD aimer to "Mildly Competent Soy Aimer".

#15
Itsover
0
Frags
+

https://www.reddit.com/r/FPSAimTrainer/comments/13nnbtj/updated_hna_tacfps_routine_as_requested_by_a_few/
try this for 2-3 months and you will be immo.

#18
h786
0
Frags
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the problem is my reaction time, i have 220 ms average.

#23
Itsover
0
Frags
+

pressure aiming 10 targets in kovaaks until u consistently hit every target with no targets missed on every run.

#22
DiscreteAF
0
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that isn't necessarily for everyone though, some people might manage to get better / train with it but most wont.

#24
Itsover
0
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not necessary but it helps a lot and it helps you with other games too.

#25
DiscreteAF
0
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I will give it a try for sure then :D

#19
DiscreteAF
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Its especially for people trying to climb up ranks and not for casual players but thank you :)

#17
blazennn
0
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good read

focusing on your crosshair placement is huge, Im constantly being distracted by my map especially if my team is lacking comms and it’s the cause of my death quite a bit. Overall good advice

#20
DiscreteAF
1
Frags
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I should've mentioned that, I have faced that too. But I see some players focusing on the radar in the beginning of the round which is not necessary.... also when you have more than 1 player with you, its useless to see the radar as yall will see the players almost at the same time if not the same time when they do come infront so in my opinion you can focus on the radar but not as much as players normally do. Again, a very situational thingie here :)

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