7

its not a bug

Comments:
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#1
Moi6969

you guys didn't play valorant?
0time kj play?

#2
KoreanOverlord
0
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ngl the only times Ive played kj is on my silver smurf

#3
MiguelArtz
8
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I remember when the killjoy molly was fucking gigantic and the utility had no range... good times

#4
KatZ
4
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MiguelArtz [#3]

I remember when the killjoy molly was fucking gigantic and the utility had no range... good times

Yes, bring that KJ back

#5
ItsaMe
1
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MiguelArtz [#3]

I remember when the killjoy molly was fucking gigantic and the utility had no range... good times

when raze had 2 nades

#6
chauste
11
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how can you not call a turret shooting the opposite way of the person that jiggled it a bug xd? I dont think round should be replayed but its deffo a bug and rito needs to fix their shit because there's at least a dozen of these in the game that happen all the itme

#7
ItsaMe
3
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MiguelArtz [#3]

I remember when the killjoy molly was fucking gigantic and the utility had no range... good times

When reyna had 5 orbs

#10
whatspoppin
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Moi6969 [#9]

this

this

#11
Perma
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KoreanOverlord [#2]

ngl the only times Ive played kj is on my silver smurf

same ive only played kj once on my immo3 smurf

#12
Mjtchell
-2
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ive played many hours of KJ and it is in fact a bug, but its been around for ages and it still hasnt been fixed
392 hours with 54% winrate

#13
alice_
-4
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chauste [#6]

how can you not call a turret shooting the opposite way of the person that jiggled it a bug xd? I dont think round should be replayed but its deffo a bug and rito needs to fix their shit because there's at least a dozen of these in the game that happen all the itme

its literally not a bug lol. if someone peeks and the turret detects them, it shoots but if the enemy instantly hides again, the turret just shoots in its default position. maybe its not whats intended to happen but its not a bug cuz it happens every single time in the exact same situation.
kj is prob the agent ive played the most and i always get trolled by that lol

#14
khayso
1
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Mjtchell [#12]

ive played many hours of KJ and it is in fact a bug, but its been around for ages and it still hasnt been fixed
392 hours with 54% winrate

It's not a bug, the player that the turret spotted peeked for a moment, with the turret burst firing at the direction where the player peeked from but quickly reset to it's default position.

#15
D5K2
2
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cohnr [#8]

https://twitter.com/just_magnum/status/1569814354161274882?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Etweet

i get that but should it still continue shooting after the reset?

#16
Mjtchell
2
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khayso [#14]

It's not a bug, the player that the turret spotted peeked for a moment, with the turret burst firing at the direction where the player peeked from but quickly reset to it's default position.

Yes I know, but it went back into its default position twice. It also shot bullets while in default position, and imo it should not go back to default position until its done shooting
I'm sure they have developer staff there to investigate this and they wouldn't make this call without reason

#17
B3AN
0
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khayso [#14]

It's not a bug, the player that the turret spotted peeked for a moment, with the turret burst firing at the direction where the player peeked from but quickly reset to it's default position.

exactly.

Let's say hypothetically the turret's default position was to look straight at the generator. When the turret shoots its 2nd bullet back to default, when ANGE1 jiggles out of its view, the turret would shoot its 2nd shot straight at the generator and no XSET member would bat an eye cause there obviously wouldn't be a player there.

It was just unfortunate for XSET that the turret was positioned so its default position looked at heaven.

Not enough for a replay in my opinion, just unlucky turret placement by AYRIN.

#18
Mjtchell
0
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alice_ [#13]

its literally not a bug lol. if someone peeks and the turret detects them, it shoots but if the enemy instantly hides again, the turret just shoots in its default position. maybe its not whats intended to happen but its not a bug cuz it happens every single time in the exact same situation.
kj is prob the agent ive played the most and i always get trolled by that lol

the turret just shoots in its default position

That's the problem. It shouldn't do that

#19
khayso
1
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Mjtchell [#16]

Yes I know, but it went back into its default position twice. It also shot bullets while in default position, and imo it should not go back to default position until its done shooting
I'm sure they have developer staff there to investigate this and they wouldn't make this call without reason

It fired the initial shot towards the turret spotted the player from, it couldn't finish the burst in that direction because the player was no longer in the turret's range of view.

#20
Ullyr
2
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Bro any killjoy mains know this is a thing since beginning wtf

#21
SnooTangerines
4
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alice_ [#13]

its literally not a bug lol. if someone peeks and the turret detects them, it shoots but if the enemy instantly hides again, the turret just shoots in its default position. maybe its not whats intended to happen but its not a bug cuz it happens every single time in the exact same situation.
kj is prob the agent ive played the most and i always get trolled by that lol

"its not whats intended to happen"

" its not a bug "

Make up your mind.

#22
Mjtchell
1
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B3AN [#17]

exactly.

Let's say hypothetically the turret's default position was to look straight at the generator. When the turret shoots its 2nd bullet back to default, when ANGE1 jiggles out of its view, the turret would shoot its 2nd shot straight at the generator and no XSET member would bat an eye cause there obviously wouldn't be a player there.

It was just unfortunate for XSET that the turret was positioned so its default position looked at heaven.

Not enough for a replay in my opinion, just unlucky turret placement by AYRIN.

I dont think its enough to replay, but I definitely think its a bug.
In the written rules if there is a bug that is suspected to threaten the integrity of competition then it is to be replayed

#23
Mjtchell
-2
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khayso [#19]

It fired the initial shot towards the turret spotted the player from, it couldn't finish the burst in that direction because the player was no longer in the turret's range of view.

it should not go back to default position until its done shooting

Please read all the way

#24
Berkaybaba11
1
Frags
+

turret is shoting ange1 is coming back very fast turret is returning to its original place while it is returning with millimeter seconds it is shoting because the moment it shot the player runs back so actually it's not a game bug

#25
Nahboo
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ItsaMe [#7]

When reyna had 5 orbs

When jett is seoldam

#26
B3AN
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Mjtchell [#16]

Yes I know, but it went back into its default position twice. It also shot bullets while in default position, and imo it should not go back to default position until its done shooting
I'm sure they have developer staff there to investigate this and they wouldn't make this call without reason

that causes another problem. say whilst the turret was finishing its 3 bullet burst, another player goes into the view of the turret, should the turret finish its burst on the first location or switch to the new player? If it doesn't switch then people will call that another bug.

#27
khayso
0
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Mjtchell [#23]

it should not go back to default position until its done shooting

Please read all the way

It should go back to it's default position because that's the intention of KJ's turret utility. It's not meant to remain locked on the position where the enemy was last seen. The turret regardless would not immediately switch targets mid burst.

Here's an explanation
https://twitter.com/NP01user/status/1569814904898736131?s=20&t=kJDwbjvQVX_0Z59B3Ej0_w

#28
jumb0
1
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SnooTangerines [#21]

"its not whats intended to happen"

" its not a bug "

Make up your mind.

intend isnt the right word to use he prob meant should, but regardless it isnt a bug its more of shit design and carelessness from riot

#29
MerkFreeks
0
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https://twitter.com/NP01user/status/1569814904898736131?s=20&t=kJDwbjvQVX_0Z59B3Ej0_w

RIOT DEV CONFIRMED THE BUG JUST NOW

#30
Mjtchell
-1
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khayso [#27]

It should go back to it's default position because that's the intention of KJ's turret utility. It's not meant to remain locked on the position where the enemy was last seen. The turret regardless would not immediately switch targets mid burst.

Here's an explanation
https://twitter.com/NP01user/status/1569814904898736131?s=20&t=kJDwbjvQVX_0Z59B3Ej0_w

Even in the explanation video it shoots a shot in the default position

it should not go back to default position until its done shooting

Stop using that as a basis for argument.

#31
khayso
0
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Mjtchell [#30]

Even in the explanation video it shoots a shot in the default position

it should not go back to default position until its done shooting

Stop using that as a basis for argument.

So it will shoot blindly to a position no player is at? That could justify more "false info" accusations

#32
jumb0
0
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D5K2 [#15]

i get that but should it still continue shooting after the reset?

it shouldnt but angel hid behind the wall so fast it didnt register and so turned back to normal before finishing the burst

#33
Mjtchell
-2
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khayso [#31]

So it will shoot blindly to a position no player is at? That could justify more "false info" accusations

This is just wrong. Its shooting at the last known position of an enemy (if it were to get fixed and not shoot in default)
If it were to shoot in a default position (which is what happened) then the players should assume there is someone in the default position
You dug your own hole

#34
khayso
0
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Mjtchell [#33]

This is just wrong. Its shooting at the last known position of an enemy (if it were to get fixed and not shoot in default)
If it were to shoot in a default position (which is what happened) then the players should assume there is someone in the default position
You dug your own hole

?????
KJ turret does not switch targets mid-burst - that means there was no one heaven but a player jiggle peeked the garage angle.

#35
Mjtchell
0
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khayso [#34]

?????
KJ turret does not switch targets mid-burst - that means there was no one heaven but a player jiggle peeked the garage angle.

KJ turret does not switch targets mid-burst

I KNOW THATS WHY BULLETS SHOULDNT SHOOT IN DEFAULT
IF A PLAYER ONLY SEES IT SHOOTING IN DEFAULT SOMEONE CAN ASSUME ONE IS HEAVEN
https://www.vlr.gg/140877/to-people-saying-its-not-a-bug

#36
D5K2
0
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jumb0 [#32]

it shouldnt but angel hid behind the wall so fast it didnt register and so turned back to normal before finishing the burst

yea so its a bug that effected how the round played out. But i also don't think its fair to FPX to replay the round

#37
khayso
0
Frags
+

But it did, regardless there was no one heaven because the burst was active from it's first spotted enemy that was in garage. Your logic is extremely faulty and you supply no compelling arguments. No reason for me to continue this.

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